SDL: Remove writing back obtained samples (fixes #768)
Vicki Pfau vi@endrift.com
Sun, 09 Jul 2017 00:52:53 -0700
2 files changed,
1 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -184,6 +184,7 @@ - Qt: Move shader settings into main settings window
- GB Serialize: Add MBC state serialization - Qt: Dismiss game crashing/failing dialogs when a new game loads - GBA Memory: Call crash callbacks regardless of if hard crash is enabled + - SDL: Remove writing back obtained samples (fixes mgba.io/i/768) 0.6 beta 1: (2017-06-29) - Initial beta for 0.6
M
src/platform/sdl/sdl-audio.c
→
src/platform/sdl/sdl-audio.c
@@ -40,7 +40,6 @@ #endif
mLOG(SDL_AUDIO, ERROR, "Could not open SDL sound system"); return false; } - context->samples = context->obtainedSpec.samples; context->core = 0; if (threadContext) {