all repos — mgba @ 69244f053af7f9f79c0cb9af3e2ab8e0aa3ecee4

mGBA Game Boy Advance Emulator

3DS: Add shading to 3D model
Jeffrey Pfau jeffrey@endrift.com
Sun, 04 Sep 2016 23:00:00 -0700
commit

69244f053af7f9f79c0cb9af3e2ab8e0aa3ecee4

parent

d7f09a330b43d999c85e73e7be54090fd4a2c5be

3 files changed, 2 insertions(+), 1 deletions(-)

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M CHANGESCHANGES

@@ -89,6 +89,7 @@ - GUI: Increase scrolling speed

- Qt: Rearchitect game closing codepath - Wii: Add pixelated resample filter - GBA: Better debug logging if event processing breaks + - 3DS: 3D banner 0.4.1: (2016-07-11) Bugfixes:
M src/platform/3ds/CMakeLists.txtsrc/platform/3ds/CMakeLists.txt

@@ -55,7 +55,7 @@ DEPENDS ${CMAKE_SOURCE_DIR}/res/mgba-48.png)

add_custom_command(OUTPUT ${BINARY_NAME}.bnr COMMAND ${BANNERTOOL} makebanner -ci ${CMAKE_CURRENT_SOURCE_DIR}/banner.cgfx -a ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav -o ${BINARY_NAME}.bnr - DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/logo.png ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav) + DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/banner.cgfx ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav) add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icons.c COMMAND ${RAW2C} ${CMAKE_SOURCE_DIR}/src/platform/3ds/icons.raw