GBA: Add idle loops for Advance Wars
Jeffrey Pfau jeffrey@endrift.com
Sat, 21 Mar 2015 18:16:50 -0700
1 files changed,
4 insertions(+),
0 deletions(-)
jump to
M
src/gba/supervisor/overrides.c
→
src/gba/supervisor/overrides.c
@@ -11,6 +11,10 @@
#include "util/configuration.h" static const struct GBACartridgeOverride _overrides[] = { + // Advance Wars + { "AWRE", SAVEDATA_FLASH512, HW_NONE, 0x8038810 }, + { "AWRP", SAVEDATA_FLASH512, HW_NONE, 0x8038810 }, + // Boktai: The Sun is in Your Hand { "U3IJ", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE }, { "U3IE", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE },