GBA: Fix SOUNDCNT_X masking
Jeffrey Pfau jeffrey@endrift.com
Wed, 11 Nov 2015 20:58:04 -0800
1 files changed,
1 insertions(+),
1 deletions(-)
jump to
M
src/gba/io.c
→
src/gba/io.c
@@ -393,7 +393,7 @@ value &= 0x770F;
break; case REG_SOUNDCNT_X: GBAAudioWriteSOUNDCNT_X(&gba->audio, value); - value &= 0x00F0; + value &= 0x0080; value |= gba->memory.io[REG_SOUNDCNT_X >> 1] & 0xF; break; case REG_SOUNDBIAS: