DS GX: Lerp cleanup
Vicki Pfau vi@endrift.com
Tue, 14 Mar 2017 03:12:33 -0700
2 files changed,
22 insertions(+),
50 deletions(-)
M
src/ds/gx.c
→
src/ds/gx.c
@@ -187,7 +187,7 @@ gx->p->memory.io9[DS9_REG_CLIPMTX_RESULT_1E >> 1] = gx->clipMatrix.m[15];
gx->p->memory.io9[DS9_REG_CLIPMTX_RESULT_1F >> 1] = gx->clipMatrix.m[15] >> 16; } -static inline int32_t _lerp(int32_t x0, int32_t x1, int32_t q, int64_t r, int point) { +static inline int32_t _lerp(int32_t x0, int32_t x1, int32_t q, int64_t r) { int64_t x = x1 - x0; x *= q; x /= r;@@ -221,13 +221,13 @@ return false;
} out->color = v0->color; // TODO - out->vx = _lerp(v0->vx, v1->vx, q, r, 12); - out->vy = _lerp(v0->vy, v1->vy, q, r, 12); - out->vz = _lerp(v0->vz, v1->vz, q, r, 12); - out->vw = _lerp(v0->vw, v1->vw, q, r, 12); + out->vx = _lerp(v0->vx, v1->vx, q, r); + out->vy = _lerp(v0->vy, v1->vy, q, r); + out->vz = _lerp(v0->vz, v1->vz, q, r); + out->vw = _lerp(v0->vw, v1->vw, q, r); - out->vs = _lerp(v0->vs, v1->vs, q, r, 12); - out->vt = _lerp(v0->vt, v1->vt, q, r, 12); + out->vs = _lerp(v0->vs, v1->vs, q, r); + out->vt = _lerp(v0->vt, v1->vt, q, r); return true; }
M
src/ds/gx/software.c
→
src/ds/gx/software.c
@@ -258,10 +258,8 @@ return false;
} else if (yw > height) { return false; } - yw *= 0x100000000LL; - yw /= height; - span->ep[index].x = (((int64_t) (edge->x1 - edge->x0) * yw) >> 32) + edge->x0; + span->ep[index].x = (((int64_t) (edge->x1 - edge->x0) * yw) / height) + edge->x0; if (index) { if (span->ep[0].x == span->ep[index].x) {@@ -274,21 +272,13 @@ span->ep[0].x = temp;
index = 0; } } - int32_t w0 = edge->w0; - int32_t w1 = edge->w1; - int32_t w = (((int64_t) (edge->w1 - edge->w0) * yw) >> 32) + edge->w0; - int64_t wRecip;// = 0x1000000000000LL / w; - // XXX: Disable perspective correction until I figure out how to fix it - wRecip = 0x100000000; - w0 = 0x10000; - w1 = 0x10000; - span->ep[index].w = w; - span->ep[index].z = (((edge->z1 - edge->z0) * yw) >> 32) + edge->z0; - span->ep[index].cr = (((((edge->cr1 * (int64_t) w1 - edge->cr0 * (int64_t) w0) * yw) >> 32) + edge->cr0 * (int64_t) w0) * wRecip) >> 48; - span->ep[index].cg = (((((edge->cg1 * (int64_t) w1 - edge->cg0 * (int64_t) w0) * yw) >> 32) + edge->cg0 * (int64_t) w0) * wRecip) >> 48; - span->ep[index].cb = (((((edge->cb1 * (int64_t) w1 - edge->cb0 * (int64_t) w0) * yw) >> 32) + edge->cb0 * (int64_t) w0) * wRecip) >> 48; - span->ep[index].s = (((((edge->s1 * (int64_t) w1 - edge->s0 * (int64_t) w0) * yw) >> 32) + edge->s0 * (int64_t) w0) * wRecip) >> 48; - span->ep[index].t = (((((edge->t1 * (int64_t) w1 - edge->t0 * (int64_t) w0) * yw) >> 32) + edge->t0 * (int64_t) w0) * wRecip) >> 48; + span->ep[index].w = (((int64_t) (edge->w1 - edge->w0) * yw) / height) + edge->w0; + span->ep[index].z = (((int64_t) (edge->z1 - edge->z0) * yw) / height) + edge->z0; + span->ep[index].cr = (((int64_t) (edge->cr1 - edge->cr0) * yw) / height) + edge->cr0; + span->ep[index].cg = (((int64_t) (edge->cg1 - edge->cg0) * yw) / height) + edge->cg0; + span->ep[index].cb = (((int64_t) (edge->cb1 - edge->cb0) * yw) / height) + edge->cb0; + span->ep[index].s = (((int64_t) (edge->s1 - edge->s0) * yw) / height) + edge->s0; + span->ep[index].t = (((int64_t) (edge->t1 - edge->t0) * yw) / height) + edge->t0; return true; }@@ -305,31 +295,13 @@ xw = 0;
} else if (xw > width) { xw = width; } - xw *= 0x100000000LL; - xw /= width; - int32_t w0 = span->ep[0].w; - int32_t w1 = span->ep[1].w; - int64_t w = (((int64_t) (w1 - w0) * xw) >> 32) + w0; - int64_t wRecip;// = 0x1000000000000LL / w; - ep->w = w; - // XXX: Disable perspective correction until I figure out how to fix it - wRecip = 0x100000000; - w0 = 0x10000; - w1 = 0x10000; - - ep->z = (((span->ep[1].z - span->ep[0].z) * xw) >> 32) + span->ep[0].z; - - uint64_t r = (((span->ep[1].cr * (int64_t) w1 - span->ep[0].cr * (int64_t) w0) * xw) >> 32) + span->ep[0].cr * (int64_t) w0; - uint64_t g = (((span->ep[1].cg * (int64_t) w1 - span->ep[0].cg * (int64_t) w0) * xw) >> 32) + span->ep[0].cg * (int64_t) w0; - uint64_t b = (((span->ep[1].cb * (int64_t) w1 - span->ep[0].cb * (int64_t) w0) * xw) >> 32) + span->ep[0].cb * (int64_t) w0; - ep->cr = (r * wRecip) >> 48; - ep->cg = (g * wRecip) >> 48; - ep->cb = (b * wRecip) >> 48; - - int32_t s = (((span->ep[1].s * (int64_t) w1 - span->ep[0].s * (int64_t) w0) * xw) >> 32) + span->ep[0].s * (int64_t) w0; - int32_t t = (((span->ep[1].t * (int64_t) w1 - span->ep[0].t * (int64_t) w0) * xw) >> 32) + span->ep[0].t * (int64_t) w0; - ep->s = (s * wRecip) >> 48; - ep->t = (t * wRecip) >> 48; + ep->w = (((int64_t) (span->ep[1].w - span->ep[0].w) * xw) / width) + span->ep[0].w; + ep->z = (((int64_t) (span->ep[1].z - span->ep[0].z) * xw) / width) + span->ep[0].z; + ep->cr = (((int64_t) (span->ep[1].cr - span->ep[0].cr) * xw) / width) + span->ep[0].cr; + ep->cg = (((int64_t) (span->ep[1].cg - span->ep[0].cg) * xw) / width) + span->ep[0].cg; + ep->cb = (((int64_t) (span->ep[1].cb - span->ep[0].cb) * xw) / width) + span->ep[0].cb; + ep->s = (((int64_t) (span->ep[1].s - span->ep[0].s) * xw) / width) + span->ep[0].s; + ep->t = (((int64_t) (span->ep[1].t - span->ep[0].t) * xw) / width) + span->ep[0].t; } void DSGXSoftwareRendererCreate(struct DSGXSoftwareRenderer* renderer) {