GBA: Add overrides for Japanese Boktai games
Jeffrey Pfau jeffrey@endrift.com
Sat, 10 Jan 2015 23:17:43 -0800
1 files changed,
5 insertions(+),
0 deletions(-)
jump to
M
src/gba/gba.c
→
src/gba/gba.c
@@ -33,10 +33,12 @@ };
static const struct GBACartridgeOverride _overrides[] = { // Boktai: The Sun is in Your Hand + { "U3IJ", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 }, { "U3IE", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 }, { "U3IP", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 }, // Boktai 2: Solar Boy Django + { "U32J", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 }, { "U32E", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 }, { "U32P", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },@@ -98,6 +100,9 @@ { "BPGP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
// RockMan EXE 4.5 - Real Operation { "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 }, + + // Shin Bokura no Taiyou: Gyakushuu no Sabata + { "U33J", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 }, // Super Mario Advance 4 { "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },