GBA: Deinit savegame when unloading a ROM
Jeffrey Pfau jeffrey@endrift.com
Sun, 30 Aug 2015 16:22:33 -0700
2 files changed,
3 insertions(+),
0 deletions(-)
M
CHANGES
→
CHANGES
@@ -5,6 +5,7 @@ - Qt: Fix install path of XDG desktop file with DESTDIR
- Qt: Fix drag and drop on Windows - Qt: Reenable double buffering, as disabling it broke some Windows configs - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded + - GBA: Deinit savegame when unloading a ROM Misc: - Qt: Remove useless help icons in dialogs
M
src/gba/gba.c
→
src/gba/gba.c
@@ -113,6 +113,8 @@ gba->romVf->unmap(gba->romVf, gba->pristineRom, gba->pristineRomSize);
gba->pristineRom = 0; gba->romVf = 0; } + + GBASavedataDeinit(&gba->memory.savedata); } void GBADestroy(struct GBA* gba) {