Switch: Make OpenGL scale adjustable while running
Vicki Pfau vi@endrift.com
Fri, 31 Jan 2020 18:05:24 -0800
2 files changed,
8 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -16,6 +16,8 @@ - Qt: Fix crash unloading shaders
- Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650) - Qt: Fix extraneous dialog (fixes mgba.io/i/1654) - Util: Fix crash reading invalid ELFs +Misc: + - Switch: Make OpenGL scale adjustable while running 0.8.0: (2020-01-21) Features:
M
src/platform/switch/main.c
→
src/platform/switch/main.c
@@ -320,6 +320,11 @@ }
} } + int scale; + if (mCoreConfigGetUIntValue(&runner->config, "videoScale", &scale)) { + runner->core->reloadConfigOption(runner->core, "videoScale", &runner->config); + } + rumble.up = 0; rumble.down = 0; }@@ -857,7 +862,7 @@ },
.nStates = 16 }, { - .title = "GPU-accelerated renderer (experimental, requires game reload)", + .title = "GPU-accelerated renderer (requires game reload)", .data = "hwaccelVideo", .submenu = 0, .state = 0,