CHANGES: Update for 0.8.4
Vicki Pfau vi@endrift.com
Thu, 29 Oct 2020 18:29:16 -0700
1 files changed,
40 insertions(+),
35 deletions(-)
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M
CHANGES
→
CHANGES
@@ -16,20 +16,12 @@ Emulation fixes:
- ARM: Fix ALU reading PC after shifting - ARM: Fix STR storing PC after address calculation - GB: Partially fix timing for skipped BIOS - - GB Audio: Fix initial sweep state - GB Audio: Fix serializing sweep time - - GB Audio: Fix deserializing audio channels 2 and 3 - - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305) - GB MBC: Fix MBC1 mode changing behavior - GB MBC: Fix some MBC3 bit masking - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716) - - GB Video: Fix drawing background when window is force-disabled by frontend - - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking - GBA: Fix timing advancing too quickly in rare cases - GBA: Clear GBP connection on reset - - GBA Audio: Fix deserializing SOUNDCNT_L - - GBA Audio: Fix stereo in XQ audio - - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864) - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847) - GBA BIOS: Implement dummy sound driver calls - GBA BIOS: Improve HLE BIOS timing@@ -37,7 +29,6 @@ - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
- GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823) - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320) - GBA DMA: Fix ordering and timing of overlapping DMAs - - GBA Hardware: Fix GB Player detection on big endian platforms - GBA I/O: Green swap register should be readable - GBA Memory: Improve gamepak prefetch timing - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)@@ -47,47 +38,22 @@ - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
- GBA SIO: Fix deseralizing SIO registers - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319) - GBA Video: Fix Hblank timing - - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846) - - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865) - GBA Video: Implement green swap (fixes mgba.io/i/1609) - - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876) - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635) - - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890) - - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905) - - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907) - SM83: Emulate HALT bug Other fixes: - - 3DS: Redo video sync to be more precise - - 3DS: Fix crash with libctru 2.0 when exiting - 3DS: Fix thread cleanup - All: Improve export headers (fixes mgba.io/i/1738) - - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915) - Core: Ensure ELF regions can be written before trying - - Core: Fix reported ROM size when a fixed buffer size is used - - Core: Fix memory leak loading ELF files - Debugger: Don't skip undefined instructions when debugger attached - FFmpeg: Fix some small memory leaks - FFmpeg: Fix encoding of time base - - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851) - - GBA: Fix endianness issues in renderer proxy - - GBA Core: Fix memory leak when loading symbols - - GBA Serialize: Ensure program counter is aligned when loading - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642) - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769) - Qt: Fix a race condition in the frame inspector - - Qt: Add dummy English translation file (fixes mgba.io/i/1469) - - Qt: Fix Battle Chip view not displaying chips on some DPI settings - - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again) - - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899) - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900) - - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898) - - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886) - - mGUI: Fix closing down a game if an exit is signalled - - mGUI: Fix cycling through config setting states with accept button - - mVL: Fix injecting accidentally draining non-injection buffer - SM83: Simplify register pair access on big endian - SM83: Disassemble STOP as one byte - - VFS: Fix directory node listing on some filesystems Misc: - 3DS: Use "wide mode" where applicable for slightly better filtering - Core: Add savedataUpdated callback@@ -97,7 +63,6 @@ - GB: Add support for sleep and shutdown callbacks
- GBA: Allow pausing event loop while CPU is blocked - GBA BIOS: Division by zero should emit a FATAL error - GBA Video: Convert OpenGL VRAM texture to integer - - GBA Video: Improve speed of window texture generation on AMD - Debugger: Keep track of global cycle count - FFmpeg: Add looping option for GIF/APNG - mGUI: Show battery percentage@@ -109,6 +74,46 @@ - Qt: Add copy button to GB printer dialog
- Qt: Window title updates can be disabled (closes mgba.io/i/1912) - Util: Reset vector size on deinit - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730) + +0.8.4: (2020-10-29) +Emulation fixes: + - GB Audio: Fix initial sweep state + - GB Audio: Fix deserializing audio channels 2 and 3 + - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305) + - GB Video: Fix drawing background when window is force-disabled by frontend + - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking + - GBA Audio: Fix deserializing SOUNDCNT_L + - GBA Audio: Fix stereo in XQ audio + - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864) + - GBA Hardware: Fix GB Player detection on big endian platforms + - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846) + - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865) + - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876) + - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890) + - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905) + - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907) +Other fixes: + - 3DS: Redo video sync to be more precise + - 3DS: Fix crash with libctru 2.0 when exiting + - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915) + - Core: Fix reported ROM size when a fixed buffer size is used + - Core: Fix memory leak loading ELF files + - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851) + - GBA: Fix endianness issues in renderer proxy + - GBA Core: Fix memory leak when loading symbols + - GBA Serialize: Ensure program counter is aligned when loading + - Qt: Add dummy English translation file (fixes mgba.io/i/1469) + - Qt: Fix Battle Chip view not displaying chips on some DPI settings + - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again) + - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899) + - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898) + - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886) + - mGUI: Fix closing down a game if an exit is signalled + - mGUI: Fix cycling through config setting states with accept button + - mVL: Fix injecting accidentally draining non-injection buffer + - VFS: Fix directory node listing on some filesystems +Misc: + - GBA Video: Improve speed of window texture generation on AMD - Vita: Clear both buffers when loading a game 0.8.3: (2020-08-03)