GBA Savedata: Fix extracting save when not yet configured in-game
Vicki Pfau vi@endrift.com
Thu, 18 Jun 2020 01:26:54 -0700
2 files changed,
2 insertions(+),
0 deletions(-)
M
src/gba/savedata.c
→
src/gba/savedata.c
@@ -139,6 +139,7 @@ }
} else if (savedata->vf) { off_t read = 0; uint8_t buffer[2048]; + savedata->vf->seek(savedata->vf, 0, SEEK_SET); do { read = savedata->vf->read(savedata->vf, buffer, sizeof(buffer)); out->write(out, buffer, read);