Wii: Use GBAContext for simplicity
Jeffrey Pfau jeffrey@endrift.com
Fri, 21 Aug 2015 00:53:09 -0700
1 files changed,
24 insertions(+),
54 deletions(-)
jump to
M
src/platform/wii/main.c
→
src/platform/wii/main.c
@@ -11,11 +11,8 @@ #include <malloc.h>
#include "util/common.h" -#include "gba/gba.h" #include "gba/renderers/video-software.h" -#include "gba/serialize.h" -#include "gba/supervisor/overrides.h" -#include "gba/video.h" +#include "gba/supervisor/context.h" #include "util/gui.h" #include "util/gui/file-select.h" #include "util/gui/font.h"@@ -34,11 +31,8 @@ static void _drawStart(void);
static void _drawEnd(void); static int _pollInput(void); -static struct GBA gba; -static struct ARMCore cpu; +static struct GBAContext context; static struct GBAVideoSoftwareRenderer renderer; -static struct VFile* rom; -static struct VFile* save; static struct GBAAVStream stream; static FILE* logfile; static GXRModeObj* mode;@@ -142,25 +136,26 @@ stream.postAudioFrame = 0;
stream.postAudioBuffer = 0; stream.postVideoFrame = _postVideoFrame; - GBACreate(&gba); - ARMSetComponents(&cpu, &gba.d, 0, 0); - ARMInit(&cpu); - gba.logLevel = 0; // TODO: Settings - gba.logHandler = GBAWiiLog; - gba.stream = &stream; - gba.idleOptimization = IDLE_LOOP_REMOVE; // TODO: Settings - rom = 0; + GBAContextInit(&context, 0); + struct GBAOptions opts = { + .useBios = true, + .logLevel = 0, + .idleOptimization = IDLE_LOOP_REMOVE + }; + GBAConfigLoadDefaults(&context.config, &opts); + context.gba->logHandler = GBAWiiLog; + context.gba->stream = &stream; GBAVideoSoftwareRendererCreate(&renderer); renderer.outputBuffer = memalign(32, 256 * 256 * BYTES_PER_PIXEL); renderer.outputBufferStride = 256; - GBAVideoAssociateRenderer(&gba.video, &renderer.d); + GBAVideoAssociateRenderer(&context.gba->video, &renderer.d); - GBAAudioResizeBuffer(&gba.audio, SAMPLES); + GBAAudioResizeBuffer(&context.gba->audio, SAMPLES); #if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF - blip_set_rates(gba.audio.left, GBA_ARM7TDMI_FREQUENCY, 48000); - blip_set_rates(gba.audio.right, GBA_ARM7TDMI_FREQUENCY, 48000); + blip_set_rates(context.gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 48000); + blip_set_rates(context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 48000); #endif char path[256];@@ -176,20 +171,21 @@ free(renderer.outputBuffer);
GUIFontDestroy(font); return 1; } + GBAContextStart(&context); guOrtho(proj, 0, VIDEO_VERTICAL_PIXELS, 0, VIDEO_HORIZONTAL_PIXELS, 0, 300); GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC); while (true) { #if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF - int available = blip_samples_avail(gba.audio.left); + int available = blip_samples_avail(context.gba->audio.left); if (available + audioBufferSize > SAMPLES) { available = SAMPLES - audioBufferSize; } available &= ~((32 / sizeof(struct GBAStereoSample)) - 1); // Force align to 32 bytes if (available > 0) { - blip_read_samples(gba.audio.left, &audioBuffer[currentAudioBuffer][audioBufferSize].left, available, true); - blip_read_samples(gba.audio.right, &audioBuffer[currentAudioBuffer][audioBufferSize].right, available, true); + blip_read_samples(context.gba->audio.left, &audioBuffer[currentAudioBuffer][audioBufferSize].left, available, true); + blip_read_samples(context.gba->audio.right, &audioBuffer[currentAudioBuffer][audioBufferSize].right, available, true); audioBufferSize += available; } if (audioBufferSize == SAMPLES && !AUDIO_GetDMAEnableFlag()) {@@ -199,8 +195,7 @@ }
#endif PAD_ScanPads(); u16 padkeys = PAD_ButtonsHeld(0); - int keys = 0; - gba.keySource = &keys; + uint16_t keys = 0; if (padkeys & PAD_BUTTON_A) { keys |= 1 << GBA_KEY_A; }@@ -248,17 +243,14 @@ }
if (padkeys & PAD_TRIGGER_Z) { break; } - int frameCount = gba.video.frameCounter; - while (gba.video.frameCounter == frameCount) { - ARMRunLoop(&cpu); - } + GBAContextFrame(&context, keys); } fclose(logfile); free(fifo); - rom->close(rom); - save->close(save); + GBAContextStop(&context); + GBAContextDeinit(&context); free(renderer.outputBuffer); GUIFontDestroy(font);@@ -311,28 +303,7 @@ _drawStart();
GUIFontPrintf(font, 0, 30, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading..."); _drawEnd(); - rom = VFileOpen(path, O_RDONLY); - - if (!rom) { - return false; - } - if (!GBAIsROM(rom)) { - return false; - } - - save = VDirOptionalOpenFile(0, path, 0, ".sav", O_RDWR | O_CREAT); - - GBALoadROM(&gba, rom, save, path); - - struct GBACartridgeOverride override; - const struct GBACartridge* cart = (const struct GBACartridge*) gba.memory.rom; - memcpy(override.id, &cart->id, sizeof(override.id)); - if (GBAOverrideFind(0, &override)) { - GBAOverrideApply(&gba, &override); - } - - ARMReset(&cpu); - return true; + return GBAContextLoadROM(&context, path, true); } void GBAWiiLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {@@ -380,7 +351,6 @@ static int _pollInput(void) {
PAD_ScanPads(); u16 padkeys = PAD_ButtonsHeld(0); int keys = 0; - gba.keySource = &keys; if (padkeys & PAD_BUTTON_A) { keys |= 1 << GUI_INPUT_SELECT; }