Qt: Fix color selection in asset view (fixes #1648)
Vicki Pfau vi@endrift.com
Sun, 26 Jan 2020 13:45:07 -0800
2 files changed,
4 insertions(+),
3 deletions(-)
M
CHANGES
→
CHANGES
@@ -7,6 +7,7 @@ - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
Other fixes: - Qt: Only dynamically reset video scale if a game is running - Qt: Fix race condition with proxied video events + - Qt: Fix color selection in asset view (fixes mgba.io/i/1648) 0.8.0: (2020-01-21) Features:
M
src/platform/qt/AssetTile.cpp
→
src/platform/qt/AssetTile.cpp
@@ -137,9 +137,9 @@ color_t color = data[index];
m_ui.color->setColor(0, color); m_ui.color->update(); - uint32_t r = M_R8(color); - uint32_t g = M_G8(color); - uint32_t b = M_B8(color); + uint32_t r = ((color & 0xF8) * 0x21) >> 5; + uint32_t g = (((color >> 8) & 0xF8) * 0x21) >> 5; + uint32_t b = (((color >> 16) & 0xF8) * 0x21) >> 5; m_ui.r->setText(tr("0x%0 (%1)").arg(r, 2, 16, QChar('0')).arg(r, 2, 10, QChar('0'))); m_ui.g->setText(tr("0x%0 (%1)").arg(g, 2, 16, QChar('0')).arg(g, 2, 10, QChar('0'))); m_ui.b->setText(tr("0x%0 (%1)").arg(b, 2, 16, QChar('0')).arg(b, 2, 10, QChar('0')));