all repos — mgba @ 86d094100c0b74316502195eb950d2f444fd6112

mGBA Game Boy Advance Emulator

GB Memory: Actually load latch time from savestate
Vicki Pfau vi@endrift.com
Sat, 12 Aug 2017 14:13:24 -0700
commit

86d094100c0b74316502195eb950d2f444fd6112

parent

e80a2417484cb68e2177403fe9d522a22c8f4c0d

2 files changed, 2 insertions(+), 2 deletions(-)

jump to
M CHANGESCHANGES

@@ -19,6 +19,7 @@ - Qt: Fix timezone issues with time overrides

- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841) - GB Video: Fix potential hang when ending mode 0 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855) + - GB Memory: Actually load latch time from savestate Misc: - Qt: Don't rebuild library view if style hasn't changed - SDL: Fix 2.0.5 build on macOS under some circumstances
M src/gb/memory.csrc/gb/memory.c

@@ -708,8 +708,7 @@ GBMBCSwitchBank0(gb, memory->currentBank >> memory->mbcState.mbc1.multicartStride);

} break; case GB_MBC3_RTC: - // TODO? - //LOAD_64LE(gb->memory.rtcLastLatch, 0, &state->memory.rtc.lastLatch); + LOAD_64LE(gb->memory.rtcLastLatch, 0, &state->memory.rtc.lastLatch); break; case GB_MBC7: memory->mbcState.mbc7.state = state->memory.mbc7.state;