Wii: Fix vsync issues
Jeffrey Pfau jeffrey@endrift.com
Thu, 06 Aug 2015 00:50:58 -0700
1 files changed,
2 insertions(+),
1 deletions(-)
jump to
M
src/platform/wii/main.c
→
src/platform/wii/main.c
@@ -227,6 +227,8 @@ return 0;
} static void GBAWiiFrame(void) { + VIDEO_WaitVSync(); + size_t x, y; uint64_t* texdest = (uint64_t*) texmem; uint64_t* texsrc = (uint64_t*) renderer.outputBuffer;@@ -268,7 +270,6 @@
GX_CopyDisp(framebuffer[whichFb], GX_TRUE); VIDEO_SetNextFramebuffer(framebuffer[whichFb]); VIDEO_Flush(); - VIDEO_WaitVSync(); } bool GBAWiiLoadGame(const char* path) {