GBA: Add savegame override for Crash Bandicoot 2
Jeffrey Pfau jeffrey@endrift.com
Tue, 15 Nov 2016 13:39:40 -0800
2 files changed,
5 insertions(+),
0 deletions(-)
M
CHANGES
→
CHANGES
@@ -31,6 +31,7 @@ - Qt: Fix Qt Multimedia audio driver on big endian
- GBA: Fix IRQs firing after already being cleared - All: Fix fullscreen config option being ignored - GBA BIOS: Implement BitUnPack + - GBA: Add savegame override for Crash Bandicoot 2 Misc: - SDL: Remove scancode key input - GBA Video: Clean up unused timers
M
src/gba/overrides.c
→
src/gba/overrides.c
@@ -29,6 +29,10 @@ { "U32J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
{ "U32E", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false }, { "U32P", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false }, + // Crash Bandicoot 2 - N-Tranced + { "AC8E", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false }, + { "AC8P", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false }, + // Dragon Ball Z - The Legacy of Goku { "ALGP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE, false },