3DS: Use VFile for logging
Jeffrey Pfau jeffrey@endrift.com
Sat, 29 Aug 2015 02:52:18 -0700
1 files changed,
11 insertions(+),
10 deletions(-)
jump to
M
src/platform/3ds/main.c
→
src/platform/3ds/main.c
@@ -21,7 +21,7 @@ FS_archive sdmcArchive;
extern bool allocateRomBuffer(void); static void GBA3DSLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args); -static Handle logFile; +static struct VFile* logFile; static void _drawStart(void) { sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);@@ -77,8 +77,8 @@ (FS_path) { PATH_EMPTY, 1, (const u8*)"" },
0, 0 }; FSUSER_OpenArchive(0, &sdmcArchive); - FSUSER_OpenFile(0, &logFile, sdmcArchive, FS_makePath(PATH_CHAR, "/mgba.log"), FS_OPEN_WRITE | FS_OPEN_CREATE, FS_ATTRIBUTE_NONE); + logFile = VFileOpen("/mgba.log", O_WRONLY | O_CREAT | O_TRUNC); struct GUIFont* font = GUIFontCreate(); GBAContextInit(&context, 0);@@ -89,7 +89,6 @@ .idleOptimization = IDLE_LOOP_REMOVE
}; GBAConfigLoadDefaults(&context.config, &opts); context.gba->logHandler = GBA3DSLog; - context.gba->logLevel = 0; struct GBAVideoSoftwareRenderer renderer; GBAVideoSoftwareRendererCreate(&renderer);@@ -152,7 +151,9 @@
cleanup: mappedMemoryFree(renderer.outputBuffer, 0); - FSFILE_Close(logFile); + if (logFile) { + logFile->close(logFile); + } sf2d_free_texture(tex); sf2d_fini();@@ -162,14 +163,14 @@
static void GBA3DSLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) { UNUSED(thread); UNUSED(level); + if (!logFile) { + return; + } char out[256]; - u64 size; - u32 written; size_t len = vsnprintf(out, sizeof(out), format, args); - if (len >= 256) { - len = 255; + if (len >= sizeof(out)) { + len = sizeof(out) - 1; } out[len] = '\n'; - FSFILE_GetSize(logFile, &size); - FSFILE_Write(logFile, &written, size, out, len + 1, FS_WRITE_FLUSH); + logFile->write(logFile, out, len + 1); }