all repos — mgba @ 8fc3ef27ad646863b156cb68e122eeadc0301f67

mGBA Game Boy Advance Emulator

Don't initialize SDL video in Qt port
Jeffrey Pfau jeffrey@endrift.com
Sat, 18 Oct 2014 23:16:13 -0700
commit

8fc3ef27ad646863b156cb68e122eeadc0301f67

parent

e84727c94b4f2c821c130420ef87d124ec4c3718

1 files changed, 1 insertions(+), 1 deletions(-)

jump to
M src/platform/qt/GameController.cppsrc/platform/qt/GameController.cpp

@@ -39,7 +39,7 @@

GBAInputMapInit(&m_threadContext.inputMap); #ifdef BUILD_SDL - SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE); + SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_NOPARACHUTE); m_sdlEvents.bindings = &m_threadContext.inputMap; GBASDLInitEvents(&m_sdlEvents); SDL_JoystickEventState(SDL_QUERY);