all repos — mgba @ 9a0561e9c2fe3ccade7a97477f49cfcff70ac34a

mGBA Game Boy Advance Emulator

Core: Fix threading improperly setting paused state while interrupted
Vicki Pfau vi@endrift.com
Sat, 14 Nov 2020 02:29:39 -0800
commit

9a0561e9c2fe3ccade7a97477f49cfcff70ac34a

parent

01ed3f29909fe9e07eca95c5f3ed238f764b6148

2 files changed, 5 insertions(+), 1 deletions(-)

jump to
M CHANGESCHANGES

@@ -48,6 +48,7 @@ - 3DS: Fix thread cleanup

- All: Improve export headers (fixes mgba.io/i/1738) - CMake: Fix build with downstream minizip that exports incompatible symbols - Core: Ensure ELF regions can be written before trying + - Core: Fix threading improperly setting paused state while interrupted - Debugger: Don't skip undefined instructions when debugger attached - Debugger: Close trace log when done tracing - FFmpeg: Fix some small memory leaks
M src/core/thread.csrc/core/thread.c

@@ -568,7 +568,10 @@

void mCoreThreadPauseFromThread(struct mCoreThread* threadContext) { bool frameOn = true; MutexLock(&threadContext->impl->stateMutex); - if (threadContext->impl->state == THREAD_RUNNING || (threadContext->impl->interruptDepth && threadContext->impl->savedState == THREAD_RUNNING)) { + if (threadContext->impl->interruptDepth && threadContext->impl->savedState == THREAD_RUNNING) { + threadContext->impl->savedState = THREAD_PAUSING; + frameOn = false; + } else if (threadContext->impl->state == THREAD_RUNNING) { threadContext->impl->state = THREAD_PAUSING; frameOn = false; }