all repos — mgba @ a263d4718fbf84ce17142edc7b81c6f27f97bfb5

mGBA Game Boy Advance Emulator

3DS: Use an actual texture format
Vicki Pfau vi@endrift.com
Mon, 17 Aug 2020 19:52:42 -0700
commit

a263d4718fbf84ce17142edc7b81c6f27f97bfb5

parent

5a1ec94b02758b2fc4528572dda54ac0d648ef64

4 files changed, 27 insertions(+), 19 deletions(-)

jump to
M src/platform/3ds/CMakeLists.txtsrc/platform/3ds/CMakeLists.txt

@@ -7,6 +7,7 @@ find_program(BANNERTOOL bannertool)

find_program(MAKEROM makerom) find_program(PICASSO picasso) find_program(RAW2C raw2c) +find_program(TEX3DS tex3ds) set(STRIP "${cross_prefix_path}strip" CACHE INTERNAL "symbol stripper") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-format" PARENT_SCOPE)

@@ -65,9 +66,15 @@ add_custom_command(OUTPUT ${BINARY_NAME}.bnr

COMMAND ${BANNERTOOL} makebanner -ci ${CMAKE_CURRENT_SOURCE_DIR}/banner.cgfx -a ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav -o ${BINARY_NAME}.bnr DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/banner.cgfx ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav) +# tex3ds binaries as of 2.0.1-3 crash if you try to do this +#add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icons.t3x +# COMMAND ${TEX3DS} -f rgb5551 -o icons.t3x ${CMAKE_SOURCE_DIR}/res/icons.png +# MAIN_DEPENDENCY ${CMAKE_SOURCE_DIR}/res/icons.png +# WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) + add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icons.c - COMMAND ${RAW2C} ${CMAKE_SOURCE_DIR}/src/platform/3ds/icons.raw - DEPENDS ${CMAKE_SOURCE_DIR}/src/platform/3ds/icons.raw) + COMMAND ${RAW2C} ${CMAKE_CURRENT_SOURCE_DIR}/icons.t3x + DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/icons.t3x) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/uishader.shbin ${CMAKE_CURRENT_BINARY_DIR}/uishader.shbin.h
M src/platform/3ds/gui-font.csrc/platform/3ds/gui-font.c

@@ -9,6 +9,7 @@ #include <mgba-util/png-io.h>

#include <mgba-util/vfs.h> #include "icons.h" +#include <tex3ds.h> #include "ctr-gpu.h" #define FONT_SIZE 15.6f

@@ -44,12 +45,8 @@ tex->height = glyphInfo->sheetHeight;

tex->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) | GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE); } - tex = &guiFont->icons; - C3D_TexInitVRAM(tex, 256, 64, GPU_RGBA5551); - - GSPGPU_FlushDataCache(icons, icons_size); - GX_RequestDma((u32*) icons, tex->data, icons_size); - gspWaitForDMA(); + Tex3DS_Texture t3x = Tex3DS_TextureImport(icons, icons_size, &guiFont->icons, NULL, true); + Tex3DS_TextureFree(t3x); return guiFont; }

@@ -136,23 +133,28 @@ case GUI_ALIGN_BOTTOM:

y -= metric.height; break; } + s16 origin = font->icons.height - metric.y - metric.height; + switch (orient) { case GUI_ORIENT_HMIRROR: - ctrAddRectEx(color, x + metric.width, y, - -metric.width, metric.height, - metric.x, metric.y, + ctrAddRectEx(color, x + metric.width, y + metric.height, + -metric.width, -metric.height, + metric.x, origin, metric.width, metric.height, 0); break; case GUI_ORIENT_VMIRROR: - ctrAddRectEx(color, x, y + metric.height, - metric.width, -metric.height, - metric.x, metric.y, + ctrAddRectEx(color, x, y, + metric.width, metric.height, + metric.x, origin, metric.width, metric.height, 0); break; case GUI_ORIENT_0: default: // TODO: Rotation - ctrAddRect(color, x, y, metric.x, metric.y, metric.width, metric.height); + ctrAddRectEx(color, x, y + metric.height, + metric.width, -metric.height, + metric.x, origin, + metric.width, metric.height, 0); break; } }

@@ -163,11 +165,10 @@

if (icon >= GUI_ICON_MAX) { return; } - struct GUIIconMetric metric = defaultIconMetrics[icon]; - ctrAddRectEx(color, x, y, + ctrAddRectEx(color, x, y + (h ? h : metric.height), w ? w : metric.width, - h ? h : metric.height, - metric.x, metric.y, + h ? -h : -metric.height, + metric.x, font->icons.height - metric.y - metric.height, metric.width, metric.height, 0); }