GBA: Fix saving in Super Monkey Ball Jr.
Jeffrey Pfau jeffrey@endrift.com
Mon, 16 Nov 2015 20:07:22 -0800
1 files changed,
4 insertions(+),
0 deletions(-)
jump to
M
src/gba/context/overrides.c
→
src/gba/context/overrides.c
@@ -140,6 +140,10 @@ { "AX4J", SAVEDATA_FLASH1M, HW_NONE, 0x800072A },
{ "AX4E", SAVEDATA_FLASH1M, HW_NONE, 0x800072A }, { "AX4P", SAVEDATA_FLASH1M, HW_NONE, 0x800072A }, + // Super Monkey Ball Jr. + { "ALUE", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE }, + { "ALUP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE }, + // Top Gun - Combat Zones { "A2YE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE },