GBA Audio: Restore code that got lost during refactor
Jeffrey Pfau jeffrey@endrift.com
Sat, 20 Feb 2016 05:05:06 -0800
1 files changed,
2 insertions(+),
0 deletions(-)
jump to
M
src/gba/audio.c
→
src/gba/audio.c
@@ -45,6 +45,8 @@
void GBAAudioReset(struct GBAAudio* audio) { GBAudioReset(&audio->psg); audio->nextEvent = 0; + audio->chA.dmaSource = 1; + audio->chB.dmaSource = 2; audio->chA.sample = 0; audio->chB.sample = 0; audio->eventDiff = 0;