GBA: Add additional overrides (Merge pull request #5) These are the ones I could verify so far that fix game loading and save issues. There could still be others needed from VBA's vba-over.ini that have problems due to AP further in-game that require more effort to verify.
clobber brymaster@gmail.com
Thu, 12 Mar 2015 00:49:13 -0500
1 files changed,
25 insertions(+),
0 deletions(-)
jump to
M
src/gba/supervisor/overrides.c
→
src/gba/supervisor/overrides.c
@@ -21,12 +21,22 @@ { "U32J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE },
{ "U32E", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE }, { "U32P", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE }, + // Dragon Ball Z - The Legacy of Goku + { "ALGP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE }, + + // Dragon Ball Z - Taiketsu + { "BDBE", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE }, + { "BDBP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE }, + // Drill Dozer { "V49J", SAVEDATA_SRAM, HW_RUMBLE, IDLE_LOOP_NONE }, { "V49E", SAVEDATA_SRAM, HW_RUMBLE, IDLE_LOOP_NONE }, // Final Fantasy Tactics Advance { "AFXE", SAVEDATA_FLASH512, HW_NONE, 0x8000428 }, + + // F-Zero - Climax + { "BFTJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, // Golden Sun: The Lost Age { "AGFE", SAVEDATA_FLASH512, HW_NONE, 0x801353A },@@ -77,14 +87,29 @@ // Pokemon FireRed
{ "BPRJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, { "BPRE", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, { "BPRP", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, + { "BPRI", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, + { "BPRS", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, + { "BPRD", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, + { "BPRF", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, // Pokemon LeafGreen { "BPGJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, { "BPGE", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, { "BPGP", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, + { "BPGI", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, + { "BPGS", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, + { "BPGD", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, + { "BPGF", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, // RockMan EXE 4.5 - Real Operation { "BR4J", SAVEDATA_FLASH512, HW_RTC, IDLE_LOOP_NONE }, + + // Rocky + { "AR8E", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE }, + { "AROP", SAVEDATA_EEPROM, HW_NONE, IDLE_LOOP_NONE }, + + // Sennen Kazoku + { "BKAJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, // Shin Bokura no Taiyou: Gyakushuu no Sabata { "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE },