all repos — mgba @ ba5c77523d628da07cda28eb17c0ab941b98418b

mGBA Game Boy Advance Emulator

Remove stale file
Jeffrey Pfau jeffrey@endrift.com
Sun, 19 Oct 2014 18:56:55 -0700
commit

ba5c77523d628da07cda28eb17c0ab941b98418b

parent

10509fe69de2a6489bec11c60ec01b171157d489

1 files changed, 0 insertions(+), 103 deletions(-)

jump to
D src/platform/glsl-main.c

@@ -1,103 +0,0 @@

-#include "debugger.h" -#include "gba-thread.h" -#include "gba.h" -#include "renderers/video-glsl.h" -#include "sdl-events.h" - -#include <SDL.h> -#ifdef __APPLE__ -#include <OpenGL/gl.h> -#else -#include <GL/gl.h> -#endif - -#include <fcntl.h> -#include <errno.h> -#include <signal.h> -#include <sys/time.h> - -static int _GBASDLInit(void); -static void _GBASDLDeinit(void); -static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoGLSLRenderer* renderer); - -int main(int argc, char** argv) { - const char* fname = "test.rom"; - if (argc > 1) { - fname = argv[1]; - } - int fd = open(fname, O_RDONLY); - if (fd < 0) { - return 1; - } - - struct GBAThread context; - struct GBAVideoGLSLRenderer renderer; - - if (!_GBASDLInit()) { - return 1; - } - GBAVideoGLSLRendererCreate(&renderer); - - context.fd = fd; - context.renderer = &renderer.d; - GBAThreadStart(&context); - - _GBASDLRunloop(&context, &renderer); - - GBAThreadJoin(&context); - close(fd); - - _GBASDLDeinit(); - - return 0; -} - -static int _GBASDLInit() { - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - return 0; - } - - GBASDLInitEvents(); - - SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_SetVideoMode(240, 160, 32, SDL_OPENGL); - - glViewport(0, 0, 240, 160); - - return 1; -} - -static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoGLSLRenderer* renderer) { - SDL_Event event; - - glEnable(GL_TEXTURE_2D); - while (context->state < THREAD_EXITING) { - GBAVideoGLSLRendererProcessEvents(renderer); - pthread_mutex_lock(&renderer->mutex); - if (renderer->d.framesPending) { - renderer->d.framesPending = 0; - pthread_mutex_unlock(&renderer->mutex); - - SDL_GL_SwapBuffers(); - - while (SDL_PollEvent(&event)) { - GBASDLHandleEvent(context, &event); - } - pthread_mutex_lock(&renderer->mutex); - pthread_cond_broadcast(&renderer->downCond); - } else { - pthread_cond_broadcast(&renderer->downCond); - pthread_cond_wait(&renderer->upCond, &renderer->mutex); - } - pthread_mutex_unlock(&renderer->mutex); - } -} - -static void _GBASDLDeinit() { - GBASDLDeinitEvents(); - SDL_Quit(); -}