GBA Video: Fix regression when fixing sprite blending
Jeffrey Pfau jeffrey@endrift.com
Thu, 17 Sep 2015 19:42:09 -0700
3 files changed,
7 insertions(+),
6 deletions(-)
M
src/gba/renderers/software-private.h
→
src/gba/renderers/software-private.h
@@ -42,7 +42,7 @@ if (color >= current) {
if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) { color = _mix(renderer->blda, current, renderer->bldb, color); } else { - color = current & (0x00FFFFFF | FLAG_TARGET_1); + color = (current & 0x00FFFFFF) | ((current >> 1) & FLAG_REBLEND); } } else { color = (color & ~FLAG_TARGET_2) | (current & FLAG_OBJWIN);@@ -55,7 +55,7 @@ if (color >= current) {
if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) { color = _mix(renderer->blda, current, renderer->bldb, color); } else { - color = current & (0x00FFFFFF | FLAG_TARGET_1); + color = (current & 0x00FFFFFF) | ((current >> 1) & FLAG_REBLEND); } } else { color = color & ~FLAG_TARGET_2;@@ -69,7 +69,7 @@ UNUSED(renderer);
if (color < current) { color |= (current & FLAG_OBJWIN); } else { - color = current & (0x00FFFFFF | FLAG_TARGET_1); + color = (current & 0x00FFFFFF) | ((current >> 1) & FLAG_REBLEND); } *pixel = color; }@@ -78,7 +78,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color,
uint32_t current) { UNUSED(renderer); if (color >= current) { - color = current & (0x00FFFFFF | FLAG_TARGET_1); + color = (current & 0x00FFFFFF) | ((current >> 1) & FLAG_REBLEND); } *pixel = color; }
M
src/gba/renderers/video-software.c
→
src/gba/renderers/video-software.c
@@ -548,14 +548,14 @@ int end = softwareRenderer->windows[w].endX;
if (softwareRenderer->blendEffect == BLEND_DARKEN) { for (; x < end; ++x) { uint32_t color = softwareRenderer->row[x]; - if (color & FLAG_TARGET_1 && !(color & FLAG_UNWRITTEN)) { + if ((color & 0xFF000000) == FLAG_REBLEND) { softwareRenderer->row[x] = _darken(color, softwareRenderer->bldy); } } } else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) { for (; x < end; ++x) { uint32_t color = softwareRenderer->row[x]; - if (color & FLAG_TARGET_1 && !(color & FLAG_UNWRITTEN)) { + if ((color & 0xFF000000) == FLAG_REBLEND) { softwareRenderer->row[x] = _brighten(color, softwareRenderer->bldy); } }
M
src/gba/renderers/video-software.h
→
src/gba/renderers/video-software.h
@@ -74,6 +74,7 @@ #define FLAG_UNWRITTEN 0xFC000000
#define FLAG_TARGET_1 0x02000000 #define FLAG_TARGET_2 0x01000000 #define FLAG_OBJWIN 0x01000000 +#define FLAG_REBLEND 0x01000000 #define FLAG_ORDER_MASK 0xF8000000 #define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)