all repos — mgba @ bd87038c9b611659690f7927990199548bf8730a

mGBA Game Boy Advance Emulator

Libretro: Reduce distance to fork
Vicki Pfau vi@endrift.com
Sat, 11 Jan 2020 16:05:08 -0800
commit

bd87038c9b611659690f7927990199548bf8730a

parent

83673cc5210aa50bcacb3bb5821d2974d6a8ea0c

M src/platform/libretro/libretro.csrc/platform/libretro/libretro.c

@@ -26,6 +26,8 @@ #endif

#include <mgba-util/memory.h> #include <mgba-util/vfs.h> +#include "libretro_core_options.h" + #define SAMPLES 1024 #define RUMBLE_PWM 35

@@ -49,7 +51,7 @@ static void _stopImage(struct mImageSource*);

static void _requestImage(struct mImageSource*, const void** buffer, size_t* stride, enum mColorFormat* colorFormat); static struct mCore* core; -static void* outputBuffer; +static color_t* outputBuffer = NULL; static void* data; static size_t dataSize; static void* savedata;

@@ -122,6 +124,13 @@ mCoreConfigSetDefaultIntValue(&core->config, "sgb.borders", false);

} } + var.key = "mgba_frameskip"; + var.value = 0; + if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { + opts.frameskip = strtol(var.value, NULL, 10); + + } + var.key = "mgba_idle_optimization"; var.value = 0; if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {

@@ -132,13 +141,6 @@ mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "remove");

} else if (strcmp(var.value, "Detect and Remove") == 0) { mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect"); } - } - - var.key = "mgba_frameskip"; - var.value = 0; - if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { - opts.frameskip = strtol(var.value, NULL, 10); - } mCoreConfigLoadDefaults(&core->config, &opts);

@@ -152,19 +154,7 @@

void retro_set_environment(retro_environment_t env) { environCallback = env; - struct retro_variable vars[] = { - { "mgba_solar_sensor_level", "Solar sensor level; 0|1|2|3|4|5|6|7|8|9|10" }, - { "mgba_allow_opposing_directions", "Allow opposing directional input; OFF|ON" }, - { "mgba_gb_model", "Game Boy model (requires restart); Autodetect|Game Boy|Super Game Boy|Game Boy Color|Game Boy Advance" }, - { "mgba_use_bios", "Use BIOS file if found (requires restart); ON|OFF" }, - { "mgba_skip_bios", "Skip BIOS intro (requires restart); OFF|ON" }, - { "mgba_sgb_borders", "Use Super Game Boy borders (requires restart); ON|OFF" }, - { "mgba_idle_optimization", "Idle loop removal; Remove Known|Detect and Remove|Don't Remove" }, - { "mgba_frameskip", "Frameskip; 0|1|2|3|4|5|6|7|8|9|10" }, - { 0, 0 } - }; - - environCallback(RETRO_ENVIRONMENT_SET_VARIABLES, vars); + libretro_set_core_options(environCallback); } void retro_set_video_refresh(retro_video_refresh_t video) {

@@ -824,6 +814,7 @@ static void _updateCamera(const uint32_t* buffer, unsigned width, unsigned height, size_t pitch) {

if (!camData || width > camWidth || height > camHeight) { if (camData) { free(camData); + camData = NULL; } unsigned bufPitch = pitch / sizeof(*buffer); unsigned bufHeight = height;
M src/platform/libretro/libretro.hsrc/platform/libretro/libretro.h

@@ -1,4 +1,4 @@

-/* Copyright (C) 2010-2016 The RetroArch team +/* Copyright (C) 2010-2018 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this libretro API header (libretro.h).

@@ -32,7 +32,7 @@ extern "C" {

#endif #ifndef __cplusplus -#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) +#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3) /* Hack applied for MSVC when compiling in C89 mode * as it isn't C99-compliant. */ #define bool unsigned char

@@ -77,7 +77,7 @@ # endif

# endif #endif -/* Used for checking API/ABI mismatches that can break libretro +/* Used for checking API/ABI mismatches that can break libretro * implementations. * It is not incremented for compatible changes to the API. */

@@ -87,13 +87,13 @@ /*

* Libretro's fundamental device abstractions. * * Libretro's input system consists of some standardized device types, - * such as a joypad (with/without analog), mouse, keyboard, lightgun + * such as a joypad (with/without analog), mouse, keyboard, lightgun * and a pointer. * - * The functionality of these devices are fixed, and individual cores + * The functionality of these devices are fixed, and individual cores * map their own concept of a controller to libretro's abstractions. - * This makes it possible for frontends to map the abstract types to a - * real input device, and not having to worry about binding input + * This makes it possible for frontends to map the abstract types to a + * real input device, and not having to worry about binding input * correctly to arbitrary controller layouts. */

@@ -104,43 +104,52 @@

/* Input disabled. */ #define RETRO_DEVICE_NONE 0 -/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo - * controller, but with additional L2/R2/L3/R3 buttons, similar to a +/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo + * controller, but with additional L2/R2/L3/R3 buttons, similar to a * PS1 DualShock. */ #define RETRO_DEVICE_JOYPAD 1 /* The mouse is a simple mouse, similar to Super Nintendo's mouse. * X and Y coordinates are reported relatively to last poll (poll callback). - * It is up to the libretro implementation to keep track of where the mouse + * It is up to the libretro implementation to keep track of where the mouse * pointer is supposed to be on the screen. - * The frontend must make sure not to interfere with its own hardware + * The frontend must make sure not to interfere with its own hardware * mouse pointer. */ #define RETRO_DEVICE_MOUSE 2 /* KEYBOARD device lets one poll for raw key pressed. - * It is poll based, so input callback will return with the current + * It is poll based, so input callback will return with the current * pressed state. * For event/text based keyboard input, see * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. */ #define RETRO_DEVICE_KEYBOARD 3 -/* Lightgun X/Y coordinates are reported relatively to last poll, - * similar to mouse. */ +/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2. + * It reports X/Y coordinates in screen space (similar to the pointer) + * in the range [-0x8000, 0x7fff] in both axes, with zero being center and + * -0x8000 being out of bounds. + * As well as reporting on/off screen state. It features a trigger, + * start/select buttons, auxiliary action buttons and a + * directional pad. A forced off-screen shot can be requested for + * auto-reloading function in some games. + */ #define RETRO_DEVICE_LIGHTGUN 4 /* The ANALOG device is an extension to JOYPAD (RetroPad). - * Similar to DualShock it adds two analog sticks. - * This is treated as a separate device type as it returns values in the - * full analog range of [-0x8000, 0x7fff]. Positive X axis is right. - * Positive Y axis is down. - * Only use ANALOG type when polling for analog values of the axes. + * Similar to DualShock2 it adds two analog sticks and all buttons can + * be analog. This is treated as a separate device type as it returns + * axis values in the full analog range of [-0x7fff, 0x7fff], + * although some devices may return -0x8000. + * Positive X axis is right. Positive Y axis is down. + * Buttons are returned in the range [0, 0x7fff]. + * Only use ANALOG type when polling for analog values. */ #define RETRO_DEVICE_ANALOG 5 /* Abstracts the concept of a pointing mechanism, e.g. touch. - * This allows libretro to query in absolute coordinates where on the + * This allows libretro to query in absolute coordinates where on the * screen a mouse (or something similar) is being placed. * For a touch centric device, coordinates reported are the coordinates * of the press.

@@ -148,33 +157,34 @@ *

* Coordinates in X and Y are reported as: * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen, * and 0x7fff corresponds to the far right/bottom of the screen. - * The "screen" is here defined as area that is passed to the frontend and + * The "screen" is here defined as area that is passed to the frontend and * later displayed on the monitor. * * The frontend is free to scale/resize this screen as it sees fit, however, - * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the + * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the * game image, etc. * - * To check if the pointer coordinates are valid (e.g. a touch display + * To check if the pointer coordinates are valid (e.g. a touch display * actually being touched), PRESSED returns 1 or 0. * - * If using a mouse on a desktop, PRESSED will usually correspond to the + * If using a mouse on a desktop, PRESSED will usually correspond to the * left mouse button, but this is a frontend decision. * PRESSED will only return 1 if the pointer is inside the game screen. * - * For multi-touch, the index variable can be used to successively query + * For multi-touch, the index variable can be used to successively query * more presses. * If index = 0 returns true for _PRESSED, coordinates can be extracted - * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with + * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with * index = 1, and so on. - * Eventually _PRESSED will return false for an index. No further presses + * Eventually _PRESSED will return false for an index. No further presses * are registered at this point. */ #define RETRO_DEVICE_POINTER 6 /* Buttons for the RetroPad (JOYPAD). - * The placement of these is equivalent to placements on the + * The placement of these is equivalent to placements on the * Super Nintendo controller. - * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */ + * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. + * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */ #define RETRO_DEVICE_ID_JOYPAD_B 0 #define RETRO_DEVICE_ID_JOYPAD_Y 1 #define RETRO_DEVICE_ID_JOYPAD_SELECT 2

@@ -192,11 +202,14 @@ #define RETRO_DEVICE_ID_JOYPAD_R2 13

#define RETRO_DEVICE_ID_JOYPAD_L3 14 #define RETRO_DEVICE_ID_JOYPAD_R3 15 +#define RETRO_DEVICE_ID_JOYPAD_MASK 256 + /* Index / Id values for ANALOG device. */ -#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0 -#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1 -#define RETRO_DEVICE_ID_ANALOG_X 0 -#define RETRO_DEVICE_ID_ANALOG_Y 1 +#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0 +#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1 +#define RETRO_DEVICE_INDEX_ANALOG_BUTTON 2 +#define RETRO_DEVICE_ID_ANALOG_X 0 +#define RETRO_DEVICE_ID_ANALOG_Y 1 /* Id values for MOUSE. */ #define RETRO_DEVICE_ID_MOUSE_X 0

@@ -208,20 +221,36 @@ #define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5

#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6 #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7 #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8 +#define RETRO_DEVICE_ID_MOUSE_BUTTON_4 9 +#define RETRO_DEVICE_ID_MOUSE_BUTTON_5 10 -/* Id values for LIGHTGUN types. */ -#define RETRO_DEVICE_ID_LIGHTGUN_X 0 -#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 -#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2 -#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 -#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 -#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 -#define RETRO_DEVICE_ID_LIGHTGUN_START 6 +/* Id values for LIGHTGUN. */ +#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X 13 /*Absolute Position*/ +#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y 14 /*Absolute*/ +#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN 15 /*Status Check*/ +#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2 +#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD 16 /*Forced off-screen shot*/ +#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A 3 +#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B 4 +#define RETRO_DEVICE_ID_LIGHTGUN_START 6 +#define RETRO_DEVICE_ID_LIGHTGUN_SELECT 7 +#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C 8 +#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP 9 +#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN 10 +#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT 11 +#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT 12 +/* deprecated */ +#define RETRO_DEVICE_ID_LIGHTGUN_X 0 /*Relative Position*/ +#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 /*Relative*/ +#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 /*Use Aux:A*/ +#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 /*Use Aux:B*/ +#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 /*Use Start*/ /* Id values for POINTER. */ #define RETRO_DEVICE_ID_POINTER_X 0 #define RETRO_DEVICE_ID_POINTER_Y 1 #define RETRO_DEVICE_ID_POINTER_PRESSED 2 +#define RETRO_DEVICE_ID_POINTER_COUNT 3 /* Returned from retro_get_region(). */ #define RETRO_REGION_NTSC 0

@@ -230,28 +259,33 @@

/* Id values for LANGUAGE */ enum retro_language { - RETRO_LANGUAGE_ENGLISH = 0, - RETRO_LANGUAGE_JAPANESE = 1, - RETRO_LANGUAGE_FRENCH = 2, - RETRO_LANGUAGE_SPANISH = 3, - RETRO_LANGUAGE_GERMAN = 4, - RETRO_LANGUAGE_ITALIAN = 5, - RETRO_LANGUAGE_DUTCH = 6, - RETRO_LANGUAGE_PORTUGUESE = 7, - RETRO_LANGUAGE_RUSSIAN = 8, - RETRO_LANGUAGE_KOREAN = 9, - RETRO_LANGUAGE_CHINESE_TRADITIONAL = 10, - RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 11, - RETRO_LANGUAGE_ESPERANTO = 12, - RETRO_LANGUAGE_POLISH = 13, + RETRO_LANGUAGE_ENGLISH = 0, + RETRO_LANGUAGE_JAPANESE = 1, + RETRO_LANGUAGE_FRENCH = 2, + RETRO_LANGUAGE_SPANISH = 3, + RETRO_LANGUAGE_GERMAN = 4, + RETRO_LANGUAGE_ITALIAN = 5, + RETRO_LANGUAGE_DUTCH = 6, + RETRO_LANGUAGE_PORTUGUESE_BRAZIL = 7, + RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8, + RETRO_LANGUAGE_RUSSIAN = 9, + RETRO_LANGUAGE_KOREAN = 10, + RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11, + RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 12, + RETRO_LANGUAGE_ESPERANTO = 13, + RETRO_LANGUAGE_POLISH = 14, + RETRO_LANGUAGE_VIETNAMESE = 15, + RETRO_LANGUAGE_ARABIC = 16, + RETRO_LANGUAGE_GREEK = 17, + RETRO_LANGUAGE_TURKISH = 18, RETRO_LANGUAGE_LAST, /* Ensure sizeof(enum) == sizeof(int) */ - RETRO_LANGUAGE_DUMMY = INT_MAX + RETRO_LANGUAGE_DUMMY = INT_MAX }; /* Passed to retro_get_memory_data/size(). - * If the memory type doesn't apply to the + * If the memory type doesn't apply to the * implementation NULL/0 can be returned. */ #define RETRO_MEMORY_MASK 0xff

@@ -349,6 +383,10 @@ RETROK_w = 119,

RETROK_x = 120, RETROK_y = 121, RETROK_z = 122, + RETROK_LEFTBRACE = 123, + RETROK_BAR = 124, + RETROK_RIGHTBRACE = 125, + RETROK_TILDE = 126, RETROK_DELETE = 127, RETROK_KP0 = 256,

@@ -419,6 +457,7 @@ RETROK_MENU = 319,

RETROK_POWER = 320, RETROK_EURO = 321, RETROK_UNDO = 322, + RETROK_OEM_102 = 323, RETROK_LAST,

@@ -441,7 +480,7 @@

RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */ }; -/* If set, this call is not part of the public libretro API yet. It can +/* If set, this call is not part of the public libretro API yet. It can * change or be removed at any time. */ #define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000 /* Environment callback to be used internally in frontend. */

@@ -450,12 +489,14 @@

/* Environment commands. */ #define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * -- * Sets screen rotation of graphics. - * Is only implemented if rotation can be accelerated by hardware. - * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, + * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, * 270 degrees counter-clockwise respectively. */ #define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * -- - * Boolean value whether or not the implementation should use overscan, + * NOTE: As of 2019 this callback is considered deprecated in favor of + * using core options to manage overscan in a more nuanced, core-specific way. + * + * Boolean value whether or not the implementation should use overscan, * or crop away overscan. */ #define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * --

@@ -463,15 +504,15 @@ * Boolean value whether or not frontend supports frame duping,

* passing NULL to video frame callback. */ - /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), + /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), * and reserved to avoid possible ABI clash. */ #define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * -- - * Sets a message to be displayed in implementation-specific manner + * Sets a message to be displayed in implementation-specific manner * for a certain amount of 'frames'. - * Should not be used for trivial messages, which should simply be - * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a + * Should not be used for trivial messages, which should simply be + * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a * fallback, stderr). */ #define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --

@@ -499,15 +540,15 @@ */

#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9 /* const char ** -- * Returns the "system" directory of the frontend. - * This directory can be used to store system specific + * This directory can be used to store system specific * content such as BIOSes, configuration data, etc. * The returned value can be NULL. * If so, no such directory is defined, * and it's up to the implementation to find a suitable directory. * - * NOTE: Some cores used this folder also for "save" data such as + * NOTE: Some cores used this folder also for "save" data such as * memory cards, etc, for lack of a better place to put it. - * This is now discouraged, and if possible, cores should try to + * This is now discouraged, and if possible, cores should try to * use the new GET_SAVE_DIRECTORY. */ #define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10

@@ -515,19 +556,19 @@ /* const enum retro_pixel_format * --

* Sets the internal pixel format used by the implementation. * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555. * This pixel format however, is deprecated (see enum retro_pixel_format). - * If the call returns false, the frontend does not support this pixel + * If the call returns false, the frontend does not support this pixel * format. * - * This function should be called inside retro_load_game() or + * This function should be called inside retro_load_game() or * retro_get_system_av_info(). */ #define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11 /* const struct retro_input_descriptor * -- * Sets an array of retro_input_descriptors. * It is up to the frontend to present this in a usable way. - * The array is terminated by retro_input_descriptor::description + * The array is terminated by retro_input_descriptor::description * being set to NULL. - * This function can be called at any time, but it is recommended + * This function can be called at any time, but it is recommended * to call it as early as possible. */ #define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12

@@ -536,52 +577,55 @@ * Sets a callback function used to notify core about keyboard events.

*/ #define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13 /* const struct retro_disk_control_callback * -- - * Sets an interface which frontend can use to eject and insert + * Sets an interface which frontend can use to eject and insert * disk images. - * This is used for games which consist of multiple images and + * This is used for games which consist of multiple images and * must be manually swapped out by the user (e.g. PSX). */ #define RETRO_ENVIRONMENT_SET_HW_RENDER 14 /* struct retro_hw_render_callback * -- - * Sets an interface to let a libretro core render with + * Sets an interface to let a libretro core render with * hardware acceleration. * Should be called in retro_load_game(). - * If successful, libretro cores will be able to render to a + * If successful, libretro cores will be able to render to a * frontend-provided framebuffer. - * The size of this framebuffer will be at least as large as + * The size of this framebuffer will be at least as large as * max_width/max_height provided in get_av_info(). - * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or + * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or * NULL to retro_video_refresh_t. */ #define RETRO_ENVIRONMENT_GET_VARIABLE 15 /* struct retro_variable * -- * Interface to acquire user-defined information from environment * that cannot feasibly be supported in a multi-system way. - * 'key' should be set to a key which has already been set by + * 'key' should be set to a key which has already been set by * SET_VARIABLES. * 'data' will be set to a value or NULL. */ #define RETRO_ENVIRONMENT_SET_VARIABLES 16 /* const struct retro_variable * -- * Allows an implementation to signal the environment - * which variables it might want to check for later using + * which variables it might want to check for later using * GET_VARIABLE. - * This allows the frontend to present these variables to + * This allows the frontend to present these variables to * a user dynamically. - * This should be called as early as possible (ideally in - * retro_set_environment). + * This should be called the first time as early as + * possible (ideally in retro_set_environment). + * Afterward it may be called again for the core to communicate + * updated options to the frontend, but the number of core + * options must not change from the number in the initial call. * - * 'data' points to an array of retro_variable structs + * 'data' points to an array of retro_variable structs * terminated by a { NULL, NULL } element. - * retro_variable::key should be namespaced to not collide - * with other implementations' keys. E.g. A core called + * retro_variable::key should be namespaced to not collide + * with other implementations' keys. E.g. A core called * 'foo' should use keys named as 'foo_option'. - * retro_variable::value should contain a human readable - * description of the key as well as a '|' delimited list + * retro_variable::value should contain a human readable + * description of the key as well as a '|' delimited list * of expected values. * - * The number of possible options should be very limited, - * i.e. it should be feasible to cycle through options + * The number of possible options should be very limited, + * i.e. it should be feasible to cycle through options * without a keyboard. * * First entry should be treated as a default.

@@ -589,11 +633,11 @@ *

* Example entry: * { "foo_option", "Speed hack coprocessor X; false|true" } * - * Text before first ';' is description. This ';' must be - * followed by a space, and followed by a list of possible + * Text before first ';' is description. This ';' must be + * followed by a space, and followed by a list of possible * values split up with '|'. * - * Only strings are operated on. The possible values will + * Only strings are operated on. The possible values will * generally be displayed and stored as-is by the frontend. */ #define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17

@@ -604,72 +648,72 @@ * Variables should be queried with GET_VARIABLE.

*/ #define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18 /* const bool * -- - * If true, the libretro implementation supports calls to + * If true, the libretro implementation supports calls to * retro_load_game() with NULL as argument. * Used by cores which can run without particular game data. * This should be called within retro_set_environment() only. */ #define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19 /* const char ** -- - * Retrieves the absolute path from where this libretro + * Retrieves the absolute path from where this libretro * implementation was loaded. - * NULL is returned if the libretro was loaded statically - * (i.e. linked statically to frontend), or if the path cannot be + * NULL is returned if the libretro was loaded statically + * (i.e. linked statically to frontend), or if the path cannot be * determined. - * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can + * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can * be loaded without ugly hacks. */ - - /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK. + + /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK. * It was not used by any known core at the time, * and was removed from the API. */ +#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21 + /* const struct retro_frame_time_callback * -- + * Lets the core know how much time has passed since last + * invocation of retro_run(). + * The frontend can tamper with the timing to fake fast-forward, + * slow-motion, frame stepping, etc. + * In this case the delta time will use the reference value + * in frame_time_callback.. + */ #define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22 /* const struct retro_audio_callback * -- - * Sets an interface which is used to notify a libretro core about audio + * Sets an interface which is used to notify a libretro core about audio * being available for writing. - * The callback can be called from any thread, so a core using this must + * The callback can be called from any thread, so a core using this must * have a thread safe audio implementation. - * It is intended for games where audio and video are completely + * It is intended for games where audio and video are completely * asynchronous and audio can be generated on the fly. - * This interface is not recommended for use with emulators which have + * This interface is not recommended for use with emulators which have * highly synchronous audio. * - * The callback only notifies about writability; the libretro core still + * The callback only notifies about writability; the libretro core still * has to call the normal audio callbacks - * to write audio. The audio callbacks must be called from within the + * to write audio. The audio callbacks must be called from within the * notification callback. * The amount of audio data to write is up to the implementation. * Generally, the audio callback will be called continously in a loop. * - * Due to thread safety guarantees and lack of sync between audio and - * video, a frontend can selectively disallow this interface based on - * internal configuration. A core using this interface must also + * Due to thread safety guarantees and lack of sync between audio and + * video, a frontend can selectively disallow this interface based on + * internal configuration. A core using this interface must also * implement the "normal" audio interface. * - * A libretro core using SET_AUDIO_CALLBACK should also make use of + * A libretro core using SET_AUDIO_CALLBACK should also make use of * SET_FRAME_TIME_CALLBACK. */ -#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21 - /* const struct retro_frame_time_callback * -- - * Lets the core know how much time has passed since last - * invocation of retro_run(). - * The frontend can tamper with the timing to fake fast-forward, - * slow-motion, frame stepping, etc. - * In this case the delta time will use the reference value - * in frame_time_callback.. - */ #define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23 /* struct retro_rumble_interface * -- - * Gets an interface which is used by a libretro core to set + * Gets an interface which is used by a libretro core to set * state of rumble motors in controllers. - * A strong and weak motor is supported, and they can be + * A strong and weak motor is supported, and they can be * controlled indepedently. */ #define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24 /* uint64_t * -- - * Gets a bitmask telling which device type are expected to be + * Gets a bitmask telling which device type are expected to be * handled properly in a call to retro_input_state_t. - * Devices which are not handled or recognized always return + * Devices which are not handled or recognized always return * 0 in retro_input_state_t. * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG). * Should only be called in retro_run().

@@ -678,56 +722,56 @@ #define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)

/* struct retro_sensor_interface * -- * Gets access to the sensor interface. * The purpose of this interface is to allow - * setting state related to sensors such as polling rate, + * setting state related to sensors such as polling rate, * enabling/disable it entirely, etc. - * Reading sensor state is done via the normal + * Reading sensor state is done via the normal * input_state_callback API. */ #define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL) /* struct retro_camera_callback * -- * Gets an interface to a video camera driver. - * A libretro core can use this interface to get access to a + * A libretro core can use this interface to get access to a * video camera. - * New video frames are delivered in a callback in same + * New video frames are delivered in a callback in same * thread as retro_run(). * * GET_CAMERA_INTERFACE should be called in retro_load_game(). * - * Depending on the camera implementation used, camera frames + * Depending on the camera implementation used, camera frames * will be delivered as a raw framebuffer, * or as an OpenGL texture directly. * - * The core has to tell the frontend here which types of + * The core has to tell the frontend here which types of * buffers can be handled properly. - * An OpenGL texture can only be handled when using a + * An OpenGL texture can only be handled when using a * libretro GL core (SET_HW_RENDER). - * It is recommended to use a libretro GL core when + * It is recommended to use a libretro GL core when * using camera interface. * - * The camera is not started automatically. The retrieved start/stop + * The camera is not started automatically. The retrieved start/stop * functions must be used to explicitly * start and stop the camera driver. */ #define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27 /* struct retro_log_callback * -- - * Gets an interface for logging. This is useful for + * Gets an interface for logging. This is useful for * logging in a cross-platform way - * as certain platforms cannot use use stderr for logging. + * as certain platforms cannot use stderr for logging. * It also allows the frontend to * show logging information in a more suitable way. - * If this interface is not used, libretro cores should + * If this interface is not used, libretro cores should * log to stderr as desired. */ #define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28 /* struct retro_perf_callback * -- - * Gets an interface for performance counters. This is useful - * for performance logging in a cross-platform way and for detecting + * Gets an interface for performance counters. This is useful + * for performance logging in a cross-platform way and for detecting * architecture-specific features, such as SIMD support. */ #define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29 /* struct retro_location_callback * -- * Gets access to the location interface. - * The purpose of this interface is to be able to retrieve + * The purpose of this interface is to be able to retrieve * location-based information from the host device, * such as current latitude / longitude. */

@@ -735,7 +779,7 @@ #define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */

#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30 /* const char ** -- * Returns the "core assets" directory of the frontend. - * This directory can be used to store specific assets that the + * This directory can be used to store specific assets that the * core relies upon, such as art assets, * input data, etc etc. * The returned value can be NULL.

@@ -744,76 +788,77 @@ * and it's up to the implementation to find a suitable directory.

*/ #define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31 /* const char ** -- - * Returns the "save" directory of the frontend. - * This directory can be used to store SRAM, memory cards, - * high scores, etc, if the libretro core + * Returns the "save" directory of the frontend, unless there is no + * save directory available. The save directory should be used to + * store SRAM, memory cards, high scores, etc, if the libretro core * cannot use the regular memory interface (retro_get_memory_data()). * - * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for - * similar things before. - * They should still check GET_SYSTEM_DIRECTORY if they want to - * be backwards compatible. - * The path here can be NULL. It should only be non-NULL if the - * frontend user has set a specific save path. + * If the frontend cannot designate a save directory, it will return + * NULL to indicate that the core should attempt to operate without a + * save directory set. + * + * NOTE: early libretro cores used the system directory for save + * files. Cores that need to be backwards-compatible can still check + * GET_SYSTEM_DIRECTORY. */ #define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32 /* const struct retro_system_av_info * -- - * Sets a new av_info structure. This can only be called from + * Sets a new av_info structure. This can only be called from * within retro_run(). - * This should *only* be used if the core is completely altering the + * This should *only* be used if the core is completely altering the * internal resolutions, aspect ratios, timings, sampling rate, etc. - * Calling this can require a full reinitialization of video/audio + * Calling this can require a full reinitialization of video/audio * drivers in the frontend, * - * so it is important to call it very sparingly, and usually only with + * so it is important to call it very sparingly, and usually only with * the users explicit consent. - * An eventual driver reinitialize will happen so that video and + * An eventual driver reinitialize will happen so that video and * audio callbacks - * happening after this call within the same retro_run() call will + * happening after this call within the same retro_run() call will * target the newly initialized driver. * - * This callback makes it possible to support configurable resolutions + * This callback makes it possible to support configurable resolutions * in games, which can be useful to * avoid setting the "worst case" in max_width/max_height. * - * ***HIGHLY RECOMMENDED*** Do not call this callback every time + * ***HIGHLY RECOMMENDED*** Do not call this callback every time * resolution changes in an emulator core if it's - * expected to be a temporary change, for the reasons of possible + * expected to be a temporary change, for the reasons of possible * driver reinitialization. - * This call is not a free pass for not trying to provide - * correct values in retro_get_system_av_info(). If you need to change - * things like aspect ratio or nominal width/height, - * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant + * This call is not a free pass for not trying to provide + * correct values in retro_get_system_av_info(). If you need to change + * things like aspect ratio or nominal width/height, + * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant * of SET_SYSTEM_AV_INFO. * - * If this returns false, the frontend does not acknowledge a + * If this returns false, the frontend does not acknowledge a * changed av_info struct. */ #define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33 /* const struct retro_get_proc_address_interface * -- - * Allows a libretro core to announce support for the + * Allows a libretro core to announce support for the * get_proc_address() interface. - * This interface allows for a standard way to extend libretro where + * This interface allows for a standard way to extend libretro where * use of environment calls are too indirect, * e.g. for cases where the frontend wants to call directly into the core. * - * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK + * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK * **MUST** be called from within retro_set_environment(). */ #define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34 /* const struct retro_subsystem_info * -- * This environment call introduces the concept of libretro "subsystems". - * A subsystem is a variant of a libretro core which supports + * A subsystem is a variant of a libretro core which supports * different kinds of games. - * The purpose of this is to support e.g. emulators which might + * The purpose of this is to support e.g. emulators which might * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo. - * It can also be used to pick among subsystems in an explicit way + * It can also be used to pick among subsystems in an explicit way * if the libretro implementation is a multi-system emulator itself. * * Loading a game via a subsystem is done with retro_load_game_special(), - * and this environment call allows a libretro core to expose which + * and this environment call allows a libretro core to expose which * subsystems are supported for use with retro_load_game_special(). - * A core passes an array of retro_game_special_info which is terminated + * A core passes an array of retro_game_special_info which is terminated * with a zeroed out retro_game_special_info struct. * * If a core wants to use this functionality, SET_SUBSYSTEM_INFO

@@ -821,68 +866,81 @@ * **MUST** be called from within retro_set_environment().

*/ #define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35 /* const struct retro_controller_info * -- - * This environment call lets a libretro core tell the frontend - * which controller types are recognized in calls to + * This environment call lets a libretro core tell the frontend + * which controller subclasses are recognized in calls to * retro_set_controller_port_device(). * - * Some emulators such as Super Nintendo - * support multiple lightgun types which must be specifically - * selected from. - * It is therefore sometimes necessary for a frontend to be able - * to tell the core about a special kind of input device which is - * not covered by the libretro input API. + * Some emulators such as Super Nintendo support multiple lightgun + * types which must be specifically selected from. It is therefore + * sometimes necessary for a frontend to be able to tell the core + * about a special kind of input device which is not specifcally + * provided by the Libretro API. * - * In order for a frontend to understand the workings of an input device, - * it must be a specialized type - * of the generic device types already defined in the libretro API. + * In order for a frontend to understand the workings of those devices, + * they must be defined as a specialized subclass of the generic device + * types already defined in the libretro API. * - * Which devices are supported can vary per input port. - * The core must pass an array of const struct retro_controller_info which - * is terminated with a blanked out struct. Each element of the struct - * corresponds to an ascending port index to - * retro_set_controller_port_device(). - * Even if special device types are set in the libretro core, + * The core must pass an array of const struct retro_controller_info which + * is terminated with a blanked out struct. Each element of the + * retro_controller_info struct corresponds to the ascending port index + * that is passed to retro_set_controller_port_device() when that function + * is called to indicate to the core that the frontend has changed the + * active device subclass. SEE ALSO: retro_set_controller_port_device() + * + * The ascending input port indexes provided by the core in the struct + * are generally presented by frontends as ascending User # or Player #, + * such as Player 1, Player 2, Player 3, etc. Which device subclasses are + * supported can vary per input port. + * + * The first inner element of each entry in the retro_controller_info array + * is a retro_controller_description struct that specifies the names and + * codes of all device subclasses that are available for the corresponding + * User or Player, beginning with the generic Libretro device that the + * subclasses are derived from. The second inner element of each entry is the + * total number of subclasses that are listed in the retro_controller_description. + * + * NOTE: Even if special device types are set in the libretro core, * libretro should only poll input based on the base input device types. */ #define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL) /* const struct retro_memory_map * -- - * This environment call lets a libretro core tell the frontend + * This environment call lets a libretro core tell the frontend * about the memory maps this core emulates. * This can be used to implement, for example, cheats in a core-agnostic way. * - * Should only be used by emulators; it doesn't make much sense for + * Should only be used by emulators; it doesn't make much sense for * anything else. - * It is recommended to expose all relevant pointers through + * It is recommended to expose all relevant pointers through * retro_get_memory_* as well. * * Can be called from retro_init and retro_load_game. */ #define RETRO_ENVIRONMENT_SET_GEOMETRY 37 /* const struct retro_game_geometry * -- - * This environment call is similar to SET_SYSTEM_AV_INFO for changing - * video parameters, but provides a guarantee that drivers will not be + * This environment call is similar to SET_SYSTEM_AV_INFO for changing + * video parameters, but provides a guarantee that drivers will not be * reinitialized. * This can only be called from within retro_run(). * - * The purpose of this call is to allow a core to alter nominal - * width/heights as well as aspect ratios on-the-fly, which can be + * The purpose of this call is to allow a core to alter nominal + * width/heights as well as aspect ratios on-the-fly, which can be * useful for some emulators to change in run-time. * * max_width/max_height arguments are ignored and cannot be changed - * with this call as this could potentially require a reinitialization or a + * with this call as this could potentially require a reinitialization or a * non-constant time operation. * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required. * - * A frontend must guarantee that this environment call completes in + * A frontend must guarantee that this environment call completes in * constant time. */ -#define RETRO_ENVIRONMENT_GET_USERNAME 38 +#define RETRO_ENVIRONMENT_GET_USERNAME 38 /* const char ** * Returns the specified username of the frontend, if specified by the user. - * This username can be used as a nickname for a core that has online facilities + * This username can be used as a nickname for a core that has online facilities * or any other mode where personalization of the user is desirable. * The returned value can be NULL. - * If this environ callback is used by a core that requires a valid username, + * If this environ callback is used by a core that requires a valid username, * a default username should be specified by the core. */ #define RETRO_ENVIRONMENT_GET_LANGUAGE 39

@@ -920,20 +978,6 @@ *

* A frontend must make sure that the pointer obtained from this function is * writeable (and readable). */ - -enum retro_hw_render_interface_type -{ - RETRO_HW_RENDER_INTERFACE_VULKAN = 0, - RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX -}; - -/* Base struct. All retro_hw_render_interface_* types - * contain at least these fields. */ -struct retro_hw_render_interface -{ - enum retro_hw_render_interface_type interface_type; - unsigned interface_version; -}; #define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL) /* const struct retro_hw_render_interface ** -- * Returns an API specific rendering interface for accessing API specific data.

@@ -945,7 +989,6 @@ * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.

* Similarly, after context_destroyed callback returns, * the contents of the HW_RENDER_INTERFACE are invalidated. */ - #define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL) /* const bool * -- * If true, the libretro implementation supports achievements

@@ -954,6 +997,481 @@ * or via retro_get_memory_data/retro_get_memory_size.

* * This must be called before the first call to retro_run. */ +#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* const struct retro_hw_render_context_negotiation_interface * -- + * Sets an interface which lets the libretro core negotiate with frontend how a context is created. + * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier. + * This interface will be used when the frontend is trying to create a HW rendering context, + * so it will be used after SET_HW_RENDER, but before the context_reset callback. + */ +#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44 + /* uint64_t * -- + * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't + * recognize or support. Should be set in either retro_init or retro_load_game, but not both. + */ +#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* N/A (null) * -- + * The frontend will try to use a 'shared' hardware context (mostly applicable + * to OpenGL) when a hardware context is being set up. + * + * Returns true if the frontend supports shared hardware contexts and false + * if the frontend does not support shared hardware contexts. + * + * This will do nothing on its own until SET_HW_RENDER env callbacks are + * being used. + */ +#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* struct retro_vfs_interface_info * -- + * Gets access to the VFS interface. + * VFS presence needs to be queried prior to load_game or any + * get_system/save/other_directory being called to let front end know + * core supports VFS before it starts handing out paths. + * It is recomended to do so in retro_set_environment + */ +#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* struct retro_led_interface * -- + * Gets an interface which is used by a libretro core to set + * state of LEDs. + */ +#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* int * -- + * Tells the core if the frontend wants audio or video. + * If disabled, the frontend will discard the audio or video, + * so the core may decide to skip generating a frame or generating audio. + * This is mainly used for increasing performance. + * Bit 0 (value 1): Enable Video + * Bit 1 (value 2): Enable Audio + * Bit 2 (value 4): Use Fast Savestates. + * Bit 3 (value 8): Hard Disable Audio + * Other bits are reserved for future use and will default to zero. + * If video is disabled: + * * The frontend wants the core to not generate any video, + * including presenting frames via hardware acceleration. + * * The frontend's video frame callback will do nothing. + * * After running the frame, the video output of the next frame should be + * no different than if video was enabled, and saving and loading state + * should have no issues. + * If audio is disabled: + * * The frontend wants the core to not generate any audio. + * * The frontend's audio callbacks will do nothing. + * * After running the frame, the audio output of the next frame should be + * no different than if audio was enabled, and saving and loading state + * should have no issues. + * Fast Savestates: + * * Guaranteed to be created by the same binary that will load them. + * * Will not be written to or read from the disk. + * * Suggest that the core assumes loading state will succeed. + * * Suggest that the core updates its memory buffers in-place if possible. + * * Suggest that the core skips clearing memory. + * * Suggest that the core skips resetting the system. + * * Suggest that the core may skip validation steps. + * Hard Disable Audio: + * * Used for a secondary core when running ahead. + * * Indicates that the frontend will never need audio from the core. + * * Suggests that the core may stop synthesizing audio, but this should not + * compromise emulation accuracy. + * * Audio output for the next frame does not matter, and the frontend will + * never need an accurate audio state in the future. + * * State will never be saved when using Hard Disable Audio. + */ +#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* struct retro_midi_interface ** -- + * Returns a MIDI interface that can be used for raw data I/O. + */ + +#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* bool * -- + * Boolean value that indicates whether or not the frontend is in + * fastforwarding mode. + */ + +#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* float * -- + * Float value that lets us know what target refresh rate + * is curently in use by the frontend. + * + * The core can use the returned value to set an ideal + * refresh rate/framerate. + */ + +#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL) + /* bool * -- + * Boolean value that indicates whether or not the frontend supports + * input bitmasks being returned by retro_input_state_t. The advantage + * of this is that retro_input_state_t has to be only called once to + * grab all button states instead of multiple times. + * + * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id' + * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD). + * It will return a bitmask of all the digital buttons. + */ + +#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52 + /* unsigned * -- + * Unsigned value is the API version number of the core options + * interface supported by the frontend. If callback return false, + * API version is assumed to be 0. + * + * In legacy code, core options are set by passing an array of + * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES. + * This may be still be done regardless of the core options + * interface version. + * + * If version is >= 1 however, core options may instead be set by + * passing an array of retro_core_option_definition structs to + * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of + * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL. + * This allows the core to additionally set option sublabel information + * and/or provide localisation support. + */ + +#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53 + /* const struct retro_core_option_definition ** -- + * Allows an implementation to signal the environment + * which variables it might want to check for later using + * GET_VARIABLE. + * This allows the frontend to present these variables to + * a user dynamically. + * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION + * returns an API version of >= 1. + * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES. + * This should be called the first time as early as + * possible (ideally in retro_set_environment). + * Afterwards it may be called again for the core to communicate + * updated options to the frontend, but the number of core + * options must not change from the number in the initial call. + * + * 'data' points to an array of retro_core_option_definition structs + * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element. + * retro_core_option_definition::key should be namespaced to not collide + * with other implementations' keys. e.g. A core called + * 'foo' should use keys named as 'foo_option'. + * retro_core_option_definition::desc should contain a human readable + * description of the key. + * retro_core_option_definition::info should contain any additional human + * readable information text that a typical user may need to + * understand the functionality of the option. + * retro_core_option_definition::values is an array of retro_core_option_value + * structs terminated by a { NULL, NULL } element. + * > retro_core_option_definition::values[index].value is an expected option + * value. + * > retro_core_option_definition::values[index].label is a human readable + * label used when displaying the value on screen. If NULL, + * the value itself is used. + * retro_core_option_definition::default_value is the default core option + * setting. It must match one of the expected option values in the + * retro_core_option_definition::values array. If it does not, or the + * default value is NULL, the first entry in the + * retro_core_option_definition::values array is treated as the default. + * + * The number of possible options should be very limited, + * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX. + * i.e. it should be feasible to cycle through options + * without a keyboard. + * + * Example entry: + * { + * "foo_option", + * "Speed hack coprocessor X", + * "Provides increased performance at the expense of reduced accuracy", + * { + * { "false", NULL }, + * { "true", NULL }, + * { "unstable", "Turbo (Unstable)" }, + * { NULL, NULL }, + * }, + * "false" + * } + * + * Only strings are operated on. The possible values will + * generally be displayed and stored as-is by the frontend. + */ + +#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54 + /* const struct retro_core_options_intl * -- + * Allows an implementation to signal the environment + * which variables it might want to check for later using + * GET_VARIABLE. + * This allows the frontend to present these variables to + * a user dynamically. + * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION + * returns an API version of >= 1. + * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES. + * This should be called the first time as early as + * possible (ideally in retro_set_environment). + * Afterwards it may be called again for the core to communicate + * updated options to the frontend, but the number of core + * options must not change from the number in the initial call. + * + * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS, + * with the addition of localisation support. The description of the + * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted + * for further details. + * + * 'data' points to a retro_core_options_intl struct. + * + * retro_core_options_intl::us is a pointer to an array of + * retro_core_option_definition structs defining the US English + * core options implementation. It must point to a valid array. + * + * retro_core_options_intl::local is a pointer to an array of + * retro_core_option_definition structs defining core options for + * the current frontend language. It may be NULL (in which case + * retro_core_options_intl::us is used by the frontend). Any items + * missing from this array will be read from retro_core_options_intl::us + * instead. + * + * NOTE: Default core option values are always taken from the + * retro_core_options_intl::us array. Any default values in + * retro_core_options_intl::local array will be ignored. + */ + +#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55 + /* struct retro_core_option_display * -- + * + * Allows an implementation to signal the environment to show + * or hide a variable when displaying core options. This is + * considered a *suggestion*. The frontend is free to ignore + * this callback, and its implementation not considered mandatory. + * + * 'data' points to a retro_core_option_display struct + * + * retro_core_option_display::key is a variable identifier + * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS. + * + * retro_core_option_display::visible is a boolean, specifying + * whether variable should be displayed + * + * Note that all core option variables will be set visible by + * default when calling SET_VARIABLES/SET_CORE_OPTIONS. + */ + +/* VFS functionality */ + +/* File paths: + * File paths passed as parameters when using this API shall be well formed UNIX-style, + * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator. + * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead). + * Other than the directory separator, cores shall not make assumptions about path format: + * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths. + * Cores may replace the basename or remove path components from the end, and/or add new components; + * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end. + * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much. + * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable). + * Cores are allowed to try using them, but must remain functional if the front rejects such requests. + * Cores are encouraged to use the libretro-common filestream functions for file I/O, + * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate + * and provide platform-specific fallbacks in cases where front ends do not support VFS. */ + +/* Opaque file handle + * Introduced in VFS API v1 */ +struct retro_vfs_file_handle; + +/* Opaque directory handle + * Introduced in VFS API v3 */ +struct retro_vfs_dir_handle; + +/* File open flags + * Introduced in VFS API v1 */ +#define RETRO_VFS_FILE_ACCESS_READ (1 << 0) /* Read only mode */ +#define RETRO_VFS_FILE_ACCESS_WRITE (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */ +#define RETRO_VFS_FILE_ACCESS_READ_WRITE (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/ +#define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */ + +/* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use, + and how they react to unlikely external interference (for example someone else writing to that file, + or the file's server going down), behavior will not change. */ +#define RETRO_VFS_FILE_ACCESS_HINT_NONE (0) +/* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */ +#define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS (1 << 0) + +/* Seek positions */ +#define RETRO_VFS_SEEK_POSITION_START 0 +#define RETRO_VFS_SEEK_POSITION_CURRENT 1 +#define RETRO_VFS_SEEK_POSITION_END 2 + +/* stat() result flags + * Introduced in VFS API v3 */ +#define RETRO_VFS_STAT_IS_VALID (1 << 0) +#define RETRO_VFS_STAT_IS_DIRECTORY (1 << 1) +#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL (1 << 2) + +/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle + * Introduced in VFS API v1 */ +typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream); + +/* Open a file for reading or writing. If path points to a directory, this will + * fail. Returns the opaque file handle, or NULL for error. + * Introduced in VFS API v1 */ +typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints); + +/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure. + * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used. + * Introduced in VFS API v1 */ +typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream); + +/* Return the size of the file in bytes, or -1 for error. + * Introduced in VFS API v1 */ +typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream); + +/* Truncate file to specified size. Returns 0 on success or -1 on error + * Introduced in VFS API v2 */ +typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length); + +/* Get the current read / write position for the file. Returns -1 for error. + * Introduced in VFS API v1 */ +typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream); + +/* Set the current read/write position for the file. Returns the new position, -1 for error. + * Introduced in VFS API v1 */ +typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position); + +/* Read data from a file. Returns the number of bytes read, or -1 for error. + * Introduced in VFS API v1 */ +typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len); + +/* Write data to a file. Returns the number of bytes written, or -1 for error. + * Introduced in VFS API v1 */ +typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len); + +/* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure. + * Introduced in VFS API v1 */ +typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream); + +/* Delete the specified file. Returns 0 on success, -1 on failure + * Introduced in VFS API v1 */ +typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path); + +/* Rename the specified file. Returns 0 on success, -1 on failure + * Introduced in VFS API v1 */ +typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path); + +/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid. + * Additionally stores file size in given variable, unless NULL is given. + * Introduced in VFS API v3 */ +typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size); + +/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists. + * Introduced in VFS API v3 */ +typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir); + +/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error. + * Support for the include_hidden argument may vary depending on the platform. + * Introduced in VFS API v3 */ +typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden); + +/* Read the directory entry at the current position, and move the read pointer to the next position. + * Returns true on success, false if already on the last entry. + * Introduced in VFS API v3 */ +typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream); + +/* Get the name of the last entry read. Returns a string on success, or NULL for error. + * The returned string pointer is valid until the next call to readdir or closedir. + * Introduced in VFS API v3 */ +typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream); + +/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error). + * Introduced in VFS API v3 */ +typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream); + +/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure. + * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used. + * Introduced in VFS API v3 */ +typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream); + +struct retro_vfs_interface +{ + /* VFS API v1 */ + retro_vfs_get_path_t get_path; + retro_vfs_open_t open; + retro_vfs_close_t close; + retro_vfs_size_t size; + retro_vfs_tell_t tell; + retro_vfs_seek_t seek; + retro_vfs_read_t read; + retro_vfs_write_t write; + retro_vfs_flush_t flush; + retro_vfs_remove_t remove; + retro_vfs_rename_t rename; + /* VFS API v2 */ + retro_vfs_truncate_t truncate; + /* VFS API v3 */ + retro_vfs_stat_t stat; + retro_vfs_mkdir_t mkdir; + retro_vfs_opendir_t opendir; + retro_vfs_readdir_t readdir; + retro_vfs_dirent_get_name_t dirent_get_name; + retro_vfs_dirent_is_dir_t dirent_is_dir; + retro_vfs_closedir_t closedir; +}; + +struct retro_vfs_interface_info +{ + /* Set by core: should this be higher than the version the front end supports, + * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call + * Introduced in VFS API v1 */ + uint32_t required_interface_version; + + /* Frontend writes interface pointer here. The frontend also sets the actual + * version, must be at least required_interface_version. + * Introduced in VFS API v1 */ + struct retro_vfs_interface *iface; +}; + +enum retro_hw_render_interface_type +{ + RETRO_HW_RENDER_INTERFACE_VULKAN = 0, + RETRO_HW_RENDER_INTERFACE_D3D9 = 1, + RETRO_HW_RENDER_INTERFACE_D3D10 = 2, + RETRO_HW_RENDER_INTERFACE_D3D11 = 3, + RETRO_HW_RENDER_INTERFACE_D3D12 = 4, + RETRO_HW_RENDER_INTERFACE_GSKIT_PS2 = 5, + RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX +}; + +/* Base struct. All retro_hw_render_interface_* types + * contain at least these fields. */ +struct retro_hw_render_interface +{ + enum retro_hw_render_interface_type interface_type; + unsigned interface_version; +}; + +typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state); +struct retro_led_interface +{ + retro_set_led_state_t set_led_state; +}; + +/* Retrieves the current state of the MIDI input. + * Returns true if it's enabled, false otherwise. */ +typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void); + +/* Retrieves the current state of the MIDI output. + * Returns true if it's enabled, false otherwise */ +typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void); + +/* Reads next byte from the input stream. + * Returns true if byte is read, false otherwise. */ +typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte); + +/* Writes byte to the output stream. + * 'delta_time' is in microseconds and represent time elapsed since previous write. + * Returns true if byte is written, false otherwise. */ +typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time); + +/* Flushes previously written data. + * Returns true if successful, false otherwise. */ +typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void); + +struct retro_midi_interface +{ + retro_midi_input_enabled_t input_enabled; + retro_midi_output_enabled_t output_enabled; + retro_midi_read_t read; + retro_midi_write_t write; + retro_midi_flush_t flush; +}; enum retro_hw_render_context_negotiation_interface_type {

@@ -968,77 +1486,97 @@ {

enum retro_hw_render_context_negotiation_interface_type interface_type; unsigned interface_version; }; -#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL) - /* const struct retro_hw_render_context_negotiation_interface * -- - * Sets an interface which lets the libretro core negotiate with frontend how a context is created. - * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier. - * This interface will be used when the frontend is trying to create a HW rendering context, - * so it will be used after SET_HW_RENDER, but before the context_reset callback. - */ + +/* Serialized state is incomplete in some way. Set if serialization is + * usable in typical end-user cases but should not be relied upon to + * implement frame-sensitive frontend features such as netplay or + * rerecording. */ +#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0) +/* The core must spend some time initializing before serialization is + * supported. retro_serialize() will initially fail; retro_unserialize() + * and retro_serialize_size() may or may not work correctly either. */ +#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1) +/* Serialization size may change within a session. */ +#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2) +/* Set by the frontend to acknowledge that it supports variable-sized + * states. */ +#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3) +/* Serialized state can only be loaded during the same session. */ +#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4) +/* Serialized state cannot be loaded on an architecture with a different + * endianness from the one it was saved on. */ +#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5) +/* Serialized state cannot be loaded on a different platform from the one it + * was saved on for reasons other than endianness, such as word size + * dependence */ +#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6) -#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */ -#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */ -#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */ -#define RETRO_MEMDESC_ALIGN_4 (2 << 16) -#define RETRO_MEMDESC_ALIGN_8 (3 << 16) -#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */ -#define RETRO_MEMDESC_MINSIZE_4 (2 << 24) -#define RETRO_MEMDESC_MINSIZE_8 (3 << 24) +#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */ +#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */ +#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2) /* The memory area is system RAM. This is main RAM of the gaming system. */ +#define RETRO_MEMDESC_SAVE_RAM (1 << 3) /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */ +#define RETRO_MEMDESC_VIDEO_RAM (1 << 4) /* The memory area is video RAM (VRAM) */ +#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */ +#define RETRO_MEMDESC_ALIGN_4 (2 << 16) +#define RETRO_MEMDESC_ALIGN_8 (3 << 16) +#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */ +#define RETRO_MEMDESC_MINSIZE_4 (2 << 24) +#define RETRO_MEMDESC_MINSIZE_8 (3 << 24) struct retro_memory_descriptor { uint64_t flags; /* Pointer to the start of the relevant ROM or RAM chip. - * It's strongly recommended to use 'offset' if possible, rather than + * It's strongly recommended to use 'offset' if possible, rather than * doing math on the pointer. * - * If the same byte is mapped my multiple descriptors, their descriptors + * If the same byte is mapped my multiple descriptors, their descriptors * must have the same pointer. - * If 'start' does not point to the first byte in the pointer, put the + * If 'start' does not point to the first byte in the pointer, put the * difference in 'offset' instead. * - * May be NULL if there's nothing usable here (e.g. hardware registers and + * May be NULL if there's nothing usable here (e.g. hardware registers and * open bus). No flags should be set if the pointer is NULL. * It's recommended to minimize the number of descriptors if possible, * but not mandatory. */ void *ptr; size_t offset; - /* This is the location in the emulated address space + /* This is the location in the emulated address space * where the mapping starts. */ size_t start; /* Which bits must be same as in 'start' for this mapping to apply. - * The first memory descriptor to claim a certain byte is the one + * The first memory descriptor to claim a certain byte is the one * that applies. * A bit which is set in 'start' must also be set in this. - * Can be zero, in which case each byte is assumed mapped exactly once. + * Can be zero, in which case each byte is assumed mapped exactly once. * In this case, 'len' must be a power of two. */ size_t select; - /* If this is nonzero, the set bits are assumed not connected to the + /* If this is nonzero, the set bits are assumed not connected to the * memory chip's address pins. */ size_t disconnect; /* This one tells the size of the current memory area. - * If, after start+disconnect are applied, the address is higher than + * If, after start+disconnect are applied, the address is higher than * this, the highest bit of the address is cleared. * * If the address is still too high, the next highest bit is cleared. - * Can be zero, in which case it's assumed to be infinite (as limited + * Can be zero, in which case it's assumed to be infinite (as limited * by 'select' and 'disconnect'). */ size_t len; - /* To go from emulated address to physical address, the following + /* To go from emulated address to physical address, the following * order applies: * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */ - /* The address space name must consist of only a-zA-Z0-9_-, + /* The address space name must consist of only a-zA-Z0-9_-, * should be as short as feasible (maximum length is 8 plus the NUL), - * and may not be any other address space plus one or more 0-9A-F + * and may not be any other address space plus one or more 0-9A-F * at the end. - * However, multiple memory descriptors for the same address space is - * allowed, and the address space name can be empty. NULL is treated + * However, multiple memory descriptors for the same address space is + * allowed, and the address space name can be empty. NULL is treated * as empty. * * Address space names are case sensitive, but avoid lowercase if possible.

@@ -1052,11 +1590,11 @@ * 'S'+blank - valid ('S' is not in 0-9A-F)

* 'a'+blank - valid ('a' is not in 0-9A-F) * 'a'+'A' - valid (neither is a prefix of each other) * 'AR'+blank - valid ('R' is not in 0-9A-F) - * 'ARB'+blank - valid (the B can't be part of the address either, because + * 'ARB'+blank - valid (the B can't be part of the address either, because * there is no namespace 'AR') - * blank+'B' - not valid, because it's ambigous which address space B1234 + * blank+'B' - not valid, because it's ambigous which address space B1234 * would refer to. - * The length can't be used for that purpose; the frontend may want + * The length can't be used for that purpose; the frontend may want * to append arbitrary data to an address, without a separator. */ const char *addrspace;

@@ -1078,32 +1616,32 @@ * Algorithm: Take bits highest to lowest, but if it goes above len, clear

* the most recent addition and continue on the next bit. * TODO: Can the above be optimized? Is "remove the lowest bit set in both * pointer and 'len'" equivalent? */ - + /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing * the emulated memory in 32-bit chunks, native endian. But that's nothing * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm> * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE * RAM backwards! I'll want to represent both of those, via some flags. - * + * * I suspect MAME either didn't think of that idea, or don't want the #ifdef. * Not sure which, nor do I really care. */ - + /* TODO: Some of those flags are unused and/or don't really make sense. Clean * them up. */ }; -/* The frontend may use the largest value of 'start'+'select' in a +/* The frontend may use the largest value of 'start'+'select' in a * certain namespace to infer the size of the address space. * - * If the address space is larger than that, a mapping with .ptr=NULL - * should be at the end of the array, with .select set to all ones for + * If the address space is larger than that, a mapping with .ptr=NULL + * should be at the end of the array, with .select set to all ones for * as long as the address space is big. * * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags): * SNES WRAM: * .start=0x7E0000, .len=0x20000 - * (Note that this must be mapped before the ROM in most cases; some of the - * ROM mappers + * (Note that this must be mapped before the ROM in most cases; some of the + * ROM mappers * try to claim $7E0000, or at least $7E8000.) * SNES SPC700 RAM: * .addrspace="S", .len=0x10000

@@ -1112,7 +1650,7 @@ * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000

* .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000 * SNES WRAM mirrors, alternate equivalent descriptor: * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF - * (Various similar constructions can be created by combining parts of + * (Various similar constructions can be created by combining parts of * the above two.) * SNES LoROM (512KB, mirrored a couple of times): * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024

@@ -1138,13 +1676,13 @@ };

struct retro_controller_description { - /* Human-readable description of the controller. Even if using a generic - * input device type, this can be set to the particular device type the + /* Human-readable description of the controller. Even if using a generic + * input device type, this can be set to the particular device type the * core uses. */ const char *desc; - /* Device type passed to retro_set_controller_port_device(). If the device - * type is a sub-class of a generic input device type, use the + /* Device type passed to retro_set_controller_port_device(). If the device + * type is a sub-class of a generic input device type, use the * RETRO_DEVICE_SUBCLASS macro to create an ID. * * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */

@@ -1162,8 +1700,8 @@ {

/* The extension associated with a memory type, e.g. "psram". */ const char *extension; - /* The memory type for retro_get_memory(). This should be at - * least 0x100 to avoid conflict with standardized + /* The memory type for retro_get_memory(). This should be at + * least 0x100 to avoid conflict with standardized * libretro memory types. */ unsigned type; };

@@ -1182,11 +1720,11 @@

/* Same definition as retro_get_system_info(). */ bool block_extract; - /* This is set if the content is required to load a game. + /* This is set if the content is required to load a game. * If this is set to false, a zeroed-out retro_game_info can be passed. */ bool required; - /* Content can have multiple associated persistent + /* Content can have multiple associated persistent * memory types (retro_get_memory()). */ const struct retro_subsystem_memory_info *memory; unsigned num_memory;

@@ -1204,17 +1742,17 @@ * This identifier can be used for command-line interfaces, etc.

*/ const char *ident; - /* Infos for each content file. The first entry is assumed to be the + /* Infos for each content file. The first entry is assumed to be the * "most significant" content for frontend purposes. - * E.g. with Super GameBoy, the first content should be the GameBoy ROM, + * E.g. with Super GameBoy, the first content should be the GameBoy ROM, * as it is the most "significant" content to a user. - * If a frontend creates new file paths based on the content used + * If a frontend creates new file paths based on the content used * (e.g. savestates), it should use the path for the first ROM to do so. */ const struct retro_subsystem_rom_info *roms; /* Number of content files associated with a subsystem. */ unsigned num_roms; - + /* The type passed to retro_load_game_special(). */ unsigned id; };

@@ -1225,13 +1763,13 @@ /* libretro API extension functions:

* (None here so far). * * Get a symbol from a libretro core. - * Cores should only return symbols which are actual + * Cores should only return symbols which are actual * extensions to the libretro API. * - * Frontends should not use this to obtain symbols to standard + * Frontends should not use this to obtain symbols to standard * libretro entry points (static linking or dlsym). * - * The symbol name must be equal to the function name, + * The symbol name must be equal to the function name, * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo". * The returned function pointer must be cast to the corresponding type. */

@@ -1284,6 +1822,8 @@ #define RETRO_SIMD_VFPV3 (1 << 16)

#define RETRO_SIMD_VFPV4 (1 << 17) #define RETRO_SIMD_POPCNT (1 << 18) #define RETRO_SIMD_MOVBE (1 << 19) +#define RETRO_SIMD_CMOV (1 << 20) +#define RETRO_SIMD_ASIMD (1 << 21) typedef uint64_t retro_perf_tick_t; typedef int64_t retro_time_t;

@@ -1304,7 +1844,7 @@ */

typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void); /* A simple counter. Usually nanoseconds, but can also be CPU cycles. - * Can be used directly if desired (when creating a more sophisticated + * Can be used directly if desired (when creating a more sophisticated * performance counter system). * */ typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);

@@ -1318,9 +1858,9 @@ */

typedef void (RETRO_CALLCONV *retro_perf_log_t)(void); /* Register a performance counter. - * ident field must be set with a discrete value and other values in + * ident field must be set with a discrete value and other values in * retro_perf_counter must be 0. - * Registering can be called multiple times. To avoid calling to + * Registering can be called multiple times. To avoid calling to * frontend redundantly, you can check registered field first. */ typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);

@@ -1391,7 +1931,7 @@ #define RETRO_SENSOR_ACCELEROMETER_X 0

#define RETRO_SENSOR_ACCELEROMETER_Y 1 #define RETRO_SENSOR_ACCELEROMETER_Z 2 -typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port, +typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port, enum retro_sensor_action action, unsigned rate); typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);

@@ -1416,7 +1956,7 @@

/* Stops the camera driver. Can only be called in retro_run(). */ typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void); -/* Callback which signals when the camera driver is initialized +/* Callback which signals when the camera driver is initialized * and/or deinitialized. * retro_camera_start_t can be called in initialized callback. */

@@ -1426,36 +1966,36 @@ /* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.

* Width, height and pitch are similar to retro_video_refresh_t. * First pixel is top-left origin. */ -typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer, +typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer, unsigned width, unsigned height, size_t pitch); /* A callback for when OpenGL textures are used. * * texture_id is a texture owned by camera driver. - * Its state or content should be considered immutable, except for things like + * Its state or content should be considered immutable, except for things like * texture filtering and clamping. * * texture_target is the texture target for the GL texture. - * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly + * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly * more depending on extensions. * - * affine points to a packed 3x3 column-major matrix used to apply an affine + * affine points to a packed 3x3 column-major matrix used to apply an affine * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0)) - * After transform, normalized texture coord (0, 0) should be bottom-left + * After transform, normalized texture coord (0, 0) should be bottom-left * and (1, 1) should be top-right (or (width, height) for RECTANGLE). * - * GL-specific typedefs are avoided here to avoid relying on gl.h in + * GL-specific typedefs are avoided here to avoid relying on gl.h in * the API definition. */ -typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id, +typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id, unsigned texture_target, const float *affine); struct retro_camera_callback { - /* Set by libretro core. + /* Set by libretro core. * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER). */ - uint64_t caps; + uint64_t caps; /* Desired resolution for camera. Is only used as a hint. */ unsigned width;

@@ -1469,22 +2009,22 @@ /* Set by libretro core if raw framebuffer callbacks will be used. */

retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer; /* Set by libretro core if OpenGL texture callbacks will be used. */ - retro_camera_frame_opengl_texture_t frame_opengl_texture; + retro_camera_frame_opengl_texture_t frame_opengl_texture; - /* Set by libretro core. Called after camera driver is initialized and + /* Set by libretro core. Called after camera driver is initialized and * ready to be started. * Can be NULL, in which this callback is not called. */ retro_camera_lifetime_status_t initialized; - /* Set by libretro core. Called right before camera driver is + /* Set by libretro core. Called right before camera driver is * deinitialized. * Can be NULL, in which this callback is not called. */ retro_camera_lifetime_status_t deinitialized; }; -/* Sets the interval of time and/or distance at which to update/poll +/* Sets the interval of time and/or distance at which to update/poll * location-based data. * * To ensure compatibility with all location-based implementations,

@@ -1497,20 +2037,20 @@ typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,

unsigned interval_distance); /* Start location services. The device will start listening for changes to the - * current location at regular intervals (which are defined with + * current location at regular intervals (which are defined with * retro_location_set_interval_t). */ typedef bool (RETRO_CALLCONV *retro_location_start_t)(void); -/* Stop location services. The device will stop listening for changes +/* Stop location services. The device will stop listening for changes * to the current location. */ typedef void (RETRO_CALLCONV *retro_location_stop_t)(void); -/* Get the position of the current location. Will set parameters to +/* Get the position of the current location. Will set parameters to * 0 if no new location update has happened since the last time. */ typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon, double *horiz_accuracy, double *vert_accuracy); -/* Callback which signals when the location driver is initialized +/* Callback which signals when the location driver is initialized * and/or deinitialized. * retro_location_start_t can be called in initialized callback. */

@@ -1535,14 +2075,14 @@

RETRO_RUMBLE_DUMMY = INT_MAX }; -/* Sets rumble state for joypad plugged in port 'port'. +/* Sets rumble state for joypad plugged in port 'port'. * Rumble effects are controlled independently, * and setting e.g. strong rumble does not override weak rumble. * Strength has a range of [0, 0xffff]. * - * Returns true if rumble state request was honored. + * Returns true if rumble state request was honored. * Calling this before first retro_run() is likely to return false. */ -typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port, +typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port, enum retro_rumble_effect effect, uint16_t strength); struct retro_rumble_interface

@@ -1553,10 +2093,10 @@

/* Notifies libretro that audio data should be written. */ typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void); -/* True: Audio driver in frontend is active, and callback is +/* True: Audio driver in frontend is active, and callback is * expected to be called regularily. - * False: Audio driver in frontend is paused or inactive. - * Audio callback will not be called until set_state has been + * False: Audio driver in frontend is paused or inactive. + * Audio callback will not be called until set_state has been * called with true. * Initial state is false (inactive). */

@@ -1568,11 +2108,11 @@ retro_audio_callback_t callback;

retro_audio_set_state_callback_t set_state; }; -/* Notifies a libretro core of time spent since last invocation +/* Notifies a libretro core of time spent since last invocation * of retro_run() in microseconds. * * It will be called right before retro_run() every frame. - * The frontend can tamper with timing to support cases like + * The frontend can tamper with timing to support cases like * fast-forward, slow-motion and framestepping. * * In those scenarios the reference frame time value will be used. */

@@ -1581,8 +2121,8 @@ typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);

struct retro_frame_time_callback { retro_frame_time_callback_t callback; - /* Represents the time of one frame. It is computed as - * 1000000 / fps, but the implementation will resolve the + /* Represents the time of one frame. It is computed as + * 1000000 / fps, but the implementation will resolve the * rounding to ensure that framestepping, etc is exact. */ retro_usec_t reference; };

@@ -1598,7 +2138,7 @@ * If explicit deinitialization is desired by the libretro core,

* it should implement context_destroy callback. * If called, all GPU resources must be reinitialized. * Usually called when frontend reinits video driver. - * Also called first time video driver is initialized, + * Also called first time video driver is initialized, * allowing libretro core to initialize resources. */ typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);

@@ -1615,7 +2155,7 @@ enum retro_hw_context_type

{ RETRO_HW_CONTEXT_NONE = 0, /* OpenGL 2.x. Driver can choose to use latest compatibility context. */ - RETRO_HW_CONTEXT_OPENGL = 1, + RETRO_HW_CONTEXT_OPENGL = 1, /* OpenGL ES 2.0. */ RETRO_HW_CONTEXT_OPENGLES2 = 2, /* Modern desktop core GL context. Use version_major/

@@ -1630,6 +2170,10 @@

/* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */ RETRO_HW_CONTEXT_VULKAN = 6, + /* Direct3D, set version_major to select the type of interface + * returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */ + RETRO_HW_CONTEXT_DIRECT3D = 7, + RETRO_HW_CONTEXT_DUMMY = INT_MAX };

@@ -1641,10 +2185,10 @@

/* Called when a context has been created or when it has been reset. * An OpenGL context is only valid after context_reset() has been called. * - * When context_reset is called, OpenGL resources in the libretro + * When context_reset is called, OpenGL resources in the libretro * implementation are guaranteed to be invalid. * - * It is possible that context_reset is called multiple times during an + * It is possible that context_reset is called multiple times during an * application lifecycle. * If context_reset is called without any notification (context_destroy), * the OpenGL context was lost and resources should just be recreated

@@ -1657,7 +2201,8 @@ * TODO: This is rather obsolete. The frontend should not

* be providing preallocated framebuffers. */ retro_hw_get_current_framebuffer_t get_current_framebuffer; - /* Set by frontend. */ + /* Set by frontend. + * Can return all relevant functions, including glClear on Windows. */ retro_hw_get_proc_address_t get_proc_address; /* Set if render buffers should have depth component attached.

@@ -1668,48 +2213,48 @@ /* Set if stencil buffers should be attached.

* TODO: Obsolete. */ bool stencil; - /* If depth and stencil are true, a packed 24/8 buffer will be added. + /* If depth and stencil are true, a packed 24/8 buffer will be added. * Only attaching stencil is invalid and will be ignored. */ - /* Use conventional bottom-left origin convention. If false, + /* Use conventional bottom-left origin convention. If false, * standard libretro top-left origin semantics are used. * TODO: Move to GL specific interface. */ bool bottom_left_origin; - + /* Major version number for core GL context or GLES 3.1+. */ unsigned version_major; /* Minor version number for core GL context or GLES 3.1+. */ unsigned version_minor; - /* If this is true, the frontend will go very far to avoid + /* If this is true, the frontend will go very far to avoid * resetting context in scenarios like toggling fullscreen, etc. * TODO: Obsolete? Maybe frontend should just always assume this ... */ bool cache_context; - /* The reset callback might still be called in extreme situations + /* The reset callback might still be called in extreme situations * such as if the context is lost beyond recovery. * - * For optimal stability, set this to false, and allow context to be + * For optimal stability, set this to false, and allow context to be * reset at any time. */ - - /* A callback to be called before the context is destroyed in a + + /* A callback to be called before the context is destroyed in a * controlled way by the frontend. */ retro_hw_context_reset_t context_destroy; /* OpenGL resources can be deinitialized cleanly at this step. - * context_destroy can be set to NULL, in which resources will + * context_destroy can be set to NULL, in which resources will * just be destroyed without any notification. * - * Even when context_destroy is non-NULL, it is possible that + * Even when context_destroy is non-NULL, it is possible that * context_reset is called without any destroy notification. - * This happens if context is lost by external factors (such as + * This happens if context is lost by external factors (such as * notified by GL_ARB_robustness). * * In this case, the context is assumed to be already dead, - * and the libretro implementation must not try to free any OpenGL + * and the libretro implementation must not try to free any OpenGL * resources in the subsequent context_reset. */

@@ -1717,7 +2262,7 @@ /* Creates a debug context. */

bool debug_context; }; -/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. +/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. * Called by the frontend in response to keyboard events. * down is set if the key is being pressed, or false if it is being released. * keycode is the RETROK value of the char.

@@ -1725,16 +2270,16 @@ * character is the text character of the pressed key. (UTF-32).

* key_modifiers is a set of RETROKMOD values or'ed together. * * The pressed/keycode state can be indepedent of the character. - * It is also possible that multiple characters are generated from a + * It is also possible that multiple characters are generated from a * single keypress. * Keycode events should be treated separately from character events. * However, when possible, the frontend should try to synchronize these. * If only a character is posted, keycode should be RETROK_UNKNOWN. * - * Similarily if only a keycode event is generated with no corresponding + * Similarily if only a keycode event is generated with no corresponding * character, character should be 0. */ -typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode, +typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers); struct retro_keyboard_callback

@@ -1743,15 +2288,15 @@ retro_keyboard_event_t callback;

}; /* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE. - * Should be set for implementations which can swap out multiple disk + * Should be set for implementations which can swap out multiple disk * images in runtime. * * If the implementation can do this automatically, it should strive to do so. * However, there are cases where the user must manually do so. * - * Overview: To swap a disk image, eject the disk image with + * Overview: To swap a disk image, eject the disk image with * set_eject_state(true). - * Set the disk index with set_image_index(index). Insert the disk again + * Set the disk index with set_image_index(index). Insert the disk again * with set_eject_state(false). */

@@ -1769,7 +2314,7 @@ */

typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void); /* Sets image index. Can only be called when disk is ejected. - * The implementation supports setting "no disk" by using an + * The implementation supports setting "no disk" by using an * index >= get_num_images(). */ typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);

@@ -1783,11 +2328,11 @@ /* Replaces the disk image associated with index.

* Arguments to pass in info have same requirements as retro_load_game(). * Virtual disk tray must be ejected when calling this. * - * Replacing a disk image with info = NULL will remove the disk image + * Replacing a disk image with info = NULL will remove the disk image * from the internal list. * As a result, calls to get_image_index() can change. * - * E.g. replace_image_index(1, NULL), and previous get_image_index() + * E.g. replace_image_index(1, NULL), and previous get_image_index() * returned 4 before. * Index 1 will be removed, and the new index is 3. */

@@ -1796,7 +2341,7 @@ const struct retro_game_info *info);

/* Adds a new valid index (get_num_images()) to the internal disk list. * This will increment subsequent return values from get_num_images() by 1. - * This image index cannot be used until a disk image has been set + * This image index cannot be used until a disk image has been set * with replace_image_index. */ typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);

@@ -1827,7 +2372,7 @@ RETRO_PIXEL_FORMAT_XRGB8888 = 1,

/* RGB565, native endian. * This pixel format is the recommended format to use if a 15/16-bit - * format is desired as it is the pixel format that is typically + * format is desired as it is the pixel format that is typically * available on a wide range of low-power devices. * * It is also natively supported in APIs like OpenGL ES. */

@@ -1857,43 +2402,52 @@

/* Human readable description for parameters. * The pointer must remain valid until * retro_unload_game() is called. */ - const char *description; + const char *description; }; struct retro_system_info { - /* All pointers are owned by libretro implementation, and pointers must + /* All pointers are owned by libretro implementation, and pointers must * remain valid until retro_deinit() is called. */ - const char *library_name; /* Descriptive name of library. Should not + const char *library_name; /* Descriptive name of library. Should not * contain any version numbers, etc. */ const char *library_version; /* Descriptive version of core. */ - const char *valid_extensions; /* A string listing probably content - * extensions the core will be able to + const char *valid_extensions; /* A string listing probably content + * extensions the core will be able to * load, separated with pipe. * I.e. "bin|rom|iso". - * Typically used for a GUI to filter + * Typically used for a GUI to filter * out extensions. */ - /* If true, retro_load_game() is guaranteed to provide a valid pathname - * in retro_game_info::path. - * ::data and ::size are both invalid. + /* Libretro cores that need to have direct access to their content + * files, including cores which use the path of the content files to + * determine the paths of other files, should set need_fullpath to true. + * + * Cores should strive for setting need_fullpath to false, + * as it allows the frontend to perform patching, etc. + * + * If need_fullpath is true and retro_load_game() is called: + * - retro_game_info::path is guaranteed to have a valid path + * - retro_game_info::data and retro_game_info::size are invalid * - * If false, ::data and ::size are guaranteed to be valid, but ::path - * might not be valid. + * If need_fullpath is false and retro_load_game() is called: + * - retro_game_info::path may be NULL + * - retro_game_info::data and retro_game_info::size are guaranteed + * to be valid * - * This is typically set to true for libretro implementations that must - * load from file. - * Implementations should strive for setting this to false, as it allows - * the frontend to perform patching, etc. */ - bool need_fullpath; + * See also: + * - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY + * - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY + */ + bool need_fullpath; - /* If true, the frontend is not allowed to extract any archives before + /* If true, the frontend is not allowed to extract any archives before * loading the real content. - * Necessary for certain libretro implementations that load games + * Necessary for certain libretro implementations that load games * from zipped archives. */ - bool block_extract; + bool block_extract; }; struct retro_game_geometry

@@ -1925,27 +2479,99 @@

struct retro_variable { /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. - * If NULL, obtains the complete environment string if more + * If NULL, obtains the complete environment string if more * complex parsing is necessary. - * The environment string is formatted as key-value pairs + * The environment string is formatted as key-value pairs * delimited by semicolons as so: * "key1=value1;key2=value2;..." */ const char *key; - + /* Value to be obtained. If key does not exist, it is set to NULL. */ const char *value; }; +struct retro_core_option_display +{ + /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */ + const char *key; + + /* Specifies whether variable should be displayed + * when presenting core options to the user */ + bool visible; +}; + +/* Maximum number of values permitted for a core option + * > Note: We have to set a maximum value due the limitations + * of the C language - i.e. it is not possible to create an + * array of structs each containing a variable sized array, + * so the retro_core_option_definition values array must + * have a fixed size. The size limit of 128 is a balancing + * act - it needs to be large enough to support all 'sane' + * core options, but setting it too large may impact low memory + * platforms. In practise, if a core option has more than + * 128 values then the implementation is likely flawed. + * To quote the above API reference: + * "The number of possible options should be very limited + * i.e. it should be feasible to cycle through options + * without a keyboard." + */ +#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128 + +struct retro_core_option_value +{ + /* Expected option value */ + const char *value; + + /* Human-readable value label. If NULL, value itself + * will be displayed by the frontend */ + const char *label; +}; + +struct retro_core_option_definition +{ + /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */ + const char *key; + + /* Human-readable core option description (used as menu label) */ + const char *desc; + + /* Human-readable core option information (used as menu sublabel) */ + const char *info; + + /* Array of retro_core_option_value structs, terminated by NULL */ + struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX]; + + /* Default core option value. Must match one of the values + * in the retro_core_option_value array, otherwise will be + * ignored */ + const char *default_value; +}; + +struct retro_core_options_intl +{ + /* Pointer to an array of retro_core_option_definition structs + * - US English implementation + * - Must point to a valid array */ + struct retro_core_option_definition *us; + + /* Pointer to an array of retro_core_option_definition structs + * - Implementation for current frontend language + * - May be NULL */ + struct retro_core_option_definition *local; +}; + struct retro_game_info { const char *path; /* Path to game, UTF-8 encoded. - * Usually used as a reference. - * May be NULL if rom was loaded from stdin - * or similar. - * retro_system_info::need_fullpath guaranteed + * Sometimes used as a reference for building other paths. + * May be NULL if game was loaded from stdin or similar, + * but in this case some cores will be unable to load `data`. + * So, it is preferable to fabricate something here instead + * of passing NULL, which will help more cores to succeed. + * retro_system_info::need_fullpath requires * that this path is valid. */ - const void *data; /* Memory buffer of loaded game. Will be NULL + const void *data; /* Memory buffer of loaded game. Will be NULL * if need_fullpath was set. */ size_t size; /* Size of memory buffer. */ const char *meta; /* String of implementation specific meta-data. */

@@ -1983,25 +2609,25 @@ };

/* Callbacks */ -/* Environment callback. Gives implementations a way of performing +/* Environment callback. Gives implementations a way of performing * uncommon tasks. Extensible. */ typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data); -/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian +/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT). * * Width and height specify dimensions of buffer. * Pitch specifices length in bytes between two lines in buffer. * - * For performance reasons, it is highly recommended to have a frame + * For performance reasons, it is highly recommended to have a frame * that is packed in memory, i.e. pitch == width * byte_per_pixel. - * Certain graphic APIs, such as OpenGL ES, do not like textures + * Certain graphic APIs, such as OpenGL ES, do not like textures * that are not packed in memory. */ typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch); -/* Renders a single audio frame. Should only be used if implementation +/* Renders a single audio frame. Should only be used if implementation * generates a single sample at a time. * Format is signed 16-bit native endian. */

@@ -2019,20 +2645,20 @@

/* Polls input. */ typedef void (RETRO_CALLCONV *retro_input_poll_t)(void); -/* Queries for input for player 'port'. device will be masked with +/* Queries for input for player 'port'. device will be masked with * RETRO_DEVICE_MASK. * - * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that + * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that * have been set with retro_set_controller_port_device() * will still use the higher level RETRO_DEVICE_JOYPAD to request input. */ -typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device, +typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id); -/* Sets callbacks. retro_set_environment() is guaranteed to be called +/* Sets callbacks. retro_set_environment() is guaranteed to be called * before retro_init(). * - * The rest of the set_* functions are guaranteed to have been called + * The rest of the set_* functions are guaranteed to have been called * before the first call to retro_run() is made. */ RETRO_API void retro_set_environment(retro_environment_t); RETRO_API void retro_set_video_refresh(retro_video_refresh_t);

@@ -2049,27 +2675,33 @@ /* Must return RETRO_API_VERSION. Used to validate ABI compatibility

* when the API is revised. */ RETRO_API unsigned retro_api_version(void); -/* Gets statically known system info. Pointers provided in *info +/* Gets statically known system info. Pointers provided in *info * must be statically allocated. * Can be called at any time, even before retro_init(). */ RETRO_API void retro_get_system_info(struct retro_system_info *info); /* Gets information about system audio/video timings and geometry. * Can be called only after retro_load_game() has successfully completed. - * NOTE: The implementation of this function might not initialize every + * NOTE: The implementation of this function might not initialize every * variable if needed. - * E.g. geom.aspect_ratio might not be initialized if core doesn't + * E.g. geom.aspect_ratio might not be initialized if core doesn't * desire a particular aspect ratio. */ RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info); /* Sets device to be used for player 'port'. - * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all + * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all * available ports. - * Setting a particular device type is not a guarantee that libretro cores - * will only poll input based on that particular device type. It is only a - * hint to the libretro core when a core cannot automatically detect the - * appropriate input device type on its own. It is also relevant when a - * core can change its behavior depending on device type. */ + * Setting a particular device type is not a guarantee that libretro cores + * will only poll input based on that particular device type. It is only a + * hint to the libretro core when a core cannot automatically detect the + * appropriate input device type on its own. It is also relevant when a + * core can change its behavior depending on device type. + * + * As part of the core's implementation of retro_set_controller_port_device, + * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the + * frontend if the descriptions for any controls have changed as a + * result of changing the device type. + */ RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device); /* Resets the current game. */

@@ -2077,18 +2709,18 @@ RETRO_API void retro_reset(void);

/* Runs the game for one video frame. * During retro_run(), input_poll callback must be called at least once. - * + * * If a frame is not rendered for reasons where a game "dropped" a frame, - * this still counts as a frame, and retro_run() should explicitly dupe + * this still counts as a frame, and retro_run() should explicitly dupe * a frame if GET_CAN_DUPE returns true. * In this case, the video callback can take a NULL argument for data. */ RETRO_API void retro_run(void); -/* Returns the amount of data the implementation requires to serialize +/* Returns the amount of data the implementation requires to serialize * internal state (save states). - * Between calls to retro_load_game() and retro_unload_game(), the - * returned size is never allowed to be larger than a previous returned + * Between calls to retro_load_game() and retro_unload_game(), the + * returned size is never allowed to be larger than a previous returned * value, to ensure that the frontend can allocate a save state buffer once. */ RETRO_API size_t retro_serialize_size(void);

@@ -2101,7 +2733,9 @@

RETRO_API void retro_cheat_reset(void); RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code); -/* Loads a game. */ +/* Loads a game. + * Return true to indicate successful loading and false to indicate load failure. + */ RETRO_API bool retro_load_game(const struct retro_game_info *game); /* Loads a "special" kind of game. Should not be used,

@@ -2111,7 +2745,7 @@ unsigned game_type,

const struct retro_game_info *info, size_t num_info ); -/* Unloads a currently loaded game. */ +/* Unloads the currently loaded game. Called before retro_deinit(void). */ RETRO_API void retro_unload_game(void); /* Gets region of game. */
A src/platform/libretro/libretro_core_options.h

@@ -0,0 +1,372 @@

+#ifndef LIBRETRO_CORE_OPTIONS_H__ +#define LIBRETRO_CORE_OPTIONS_H__ + +#include <stdlib.h> +#include <string.h> + +#include "libretro.h" +#include "retro_inline.h" + +#ifndef HAVE_NO_LANGEXTRA +#include "libretro_core_options_intl.h" +#endif + +/* + ******************************** + * VERSION: 1.3 + ******************************** + * + * - 1.3: Move translations to libretro_core_options_intl.h + * - libretro_core_options_intl.h includes BOM and utf-8 + * fix for MSVC 2010-2013 + * - Added HAVE_NO_LANGEXTRA flag to disable translations + * on platforms/compilers without BOM support + * - 1.2: Use core options v1 interface when + * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1 + * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1) + * - 1.1: Support generation of core options v0 retro_core_option_value + * arrays containing options with a single value + * - 1.0: First commit +*/ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + ******************************** + * Core Option Definitions + ******************************** +*/ + +/* RETRO_LANGUAGE_ENGLISH */ + +/* Default language: + * - All other languages must include the same keys and values + * - Will be used as a fallback in the event that frontend language + * is not available + * - Will be used as a fallback for any missing entries in + * frontend language definition */ + +struct retro_core_option_definition option_defs_us[] = { + { + "mgba_solar_sensor_level", + "Solar Sensor Level", + "Sets ambient sunlight intensity. Can be used by games that included a solar sensor in their cartridges, e.g: the Boktai series.", + { + { "0", NULL }, + { "1", NULL }, + { "2", NULL }, + { "3", NULL }, + { "4", NULL }, + { "5", NULL }, + { "6", NULL }, + { "7", NULL }, + { "8", NULL }, + { "9", NULL }, + { "10", NULL }, + { NULL, NULL }, + }, + "0" + }, + { + "mgba_allow_opposing_directions", + "Allow Opposing Directional Input", + "Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.", + { + { "no", "disabled" }, + { "yes", "enabled" }, + { NULL, NULL }, + }, + "no" + }, + { + "mgba_gb_model", + "Game Boy Model (requires restart)", + "Runs loaded content with a specific Game Boy model. 'Autodetect' will select the most appropriate model for the current game.", + { + { "Autodetect", NULL }, + { "Game Boy", NULL }, + { "Super Game Boy", NULL }, + { "Game Boy Color", NULL }, + { "Game Boy Advance", NULL }, + { NULL, NULL }, + }, + "Autodetect" + }, + { + "mgba_use_bios", + "Use BIOS File if Found (requires restart)", + "Use official BIOS/bootloader for emulated hardware, if present in RetroArch's system directory.", + { + { "ON", NULL }, + { "OFF", NULL }, + { NULL, NULL }, + }, + "ON" + }, + { + "mgba_skip_bios", + "Skip BIOS Intro (requires restart)", + "When using an official BIOS/bootloader, skip the start-up logo animation. This setting is ignored when 'Use BIOS File if Found' is disabled.", + { + { "OFF", NULL }, + { "ON", NULL }, + { NULL, NULL }, + }, + "OFF" + }, + { + "mgba_sgb_borders", + "Use Super Game Boy Borders (requires restart)", + "Display Super Game Boy borders when running Super Game Boy enhanced games.", + { + { "ON", NULL }, + { "OFF", NULL }, + { NULL, NULL }, + }, + "ON" + }, + { + "mgba_idle_optimization", + "Idle Loop Removal", + "Reduce system load by optimizing so-called 'idle-loops' - sections in the code where nothing happens, but the CPU runs at full speed (like a car revving in neutral). Improves performance, and should be enabled on low-end hardware.", + { + { "Remove Known", NULL }, + { "Detect and Remove", NULL }, + { "Don't Remove", NULL }, + { NULL, NULL }, + }, + "Remove Known" + }, + { + "mgba_frameskip", + "Frameskip", + "Skip frames to improve performance at the expense of visual smoothness. Value set here is the number of frames omitted after a frame is rendered - i.e. '0' = 60fps, '1' = 30fps, '2' = 15fps, etc.", + { + { "0", NULL }, + { "1", NULL }, + { "2", NULL }, + { "3", NULL }, + { "4", NULL }, + { "5", NULL }, + { "6", NULL }, + { "7", NULL }, + { "8", NULL }, + { "9", NULL }, + { "10", NULL }, + { NULL, NULL }, + }, + "0" + }, +#if defined(COLOR_16_BIT) && defined(COLOR_5_6_5) + { + "mgba_color_correction", + "Color Correction", + "Adjusts output colors to match the display of real GBA/GBC hardware.", + { + { "OFF", NULL }, + { "GBA", "Game Boy Advance" }, + { "GBC", "Game Boy Color" }, + { "Auto", NULL }, + { NULL, NULL }, + }, + "OFF" + }, +#endif + { NULL, NULL, NULL, {{0}}, NULL }, +}; + +/* + ******************************** + * Language Mapping + ******************************** +*/ + +#ifndef HAVE_NO_LANGEXTRA +struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = { + option_defs_us, /* RETRO_LANGUAGE_ENGLISH */ + NULL, /* RETRO_LANGUAGE_JAPANESE */ + NULL, /* RETRO_LANGUAGE_FRENCH */ + NULL, /* RETRO_LANGUAGE_SPANISH */ + NULL, /* RETRO_LANGUAGE_GERMAN */ + NULL, /* RETRO_LANGUAGE_ITALIAN */ + NULL, /* RETRO_LANGUAGE_DUTCH */ + NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */ + NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */ + NULL, /* RETRO_LANGUAGE_RUSSIAN */ + NULL, /* RETRO_LANGUAGE_KOREAN */ + NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */ + NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */ + NULL, /* RETRO_LANGUAGE_ESPERANTO */ + NULL, /* RETRO_LANGUAGE_POLISH */ + NULL, /* RETRO_LANGUAGE_VIETNAMESE */ + NULL, /* RETRO_LANGUAGE_ARABIC */ + NULL, /* RETRO_LANGUAGE_GREEK */ + option_defs_tr, /* RETRO_LANGUAGE_TURKISH */ +}; +#endif + +/* + ******************************** + * Functions + ******************************** +*/ + +/* Handles configuration/setting of core options. + * Should be called as early as possible - ideally inside + * retro_set_environment(), and no later than retro_load_game() + * > We place the function body in the header to avoid the + * necessity of adding more .c files (i.e. want this to + * be as painless as possible for core devs) + */ + +static INLINE void libretro_set_core_options(retro_environment_t environ_cb) +{ + unsigned version = 0; + + if (!environ_cb) + return; + + if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1)) + { +#ifndef HAVE_NO_LANGEXTRA + struct retro_core_options_intl core_options_intl; + unsigned language = 0; + + core_options_intl.us = option_defs_us; + core_options_intl.local = NULL; + + if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) && + (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH)) + core_options_intl.local = option_defs_intl[language]; + + environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl); +#else + environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us); +#endif + } + else + { + size_t i; + size_t num_options = 0; + struct retro_variable *variables = NULL; + char **values_buf = NULL; + + /* Determine number of options */ + while (true) + { + if (option_defs_us[num_options].key) + num_options++; + else + break; + } + + /* Allocate arrays */ + variables = (struct retro_variable *)calloc(num_options + 1, sizeof(struct retro_variable)); + values_buf = (char **)calloc(num_options, sizeof(char *)); + + if (!variables || !values_buf) + goto error; + + /* Copy parameters from option_defs_us array */ + for (i = 0; i < num_options; i++) + { + const char *key = option_defs_us[i].key; + const char *desc = option_defs_us[i].desc; + const char *default_value = option_defs_us[i].default_value; + struct retro_core_option_value *values = option_defs_us[i].values; + size_t buf_len = 3; + size_t default_index = 0; + + values_buf[i] = NULL; + + if (desc) + { + size_t num_values = 0; + + /* Determine number of values */ + while (true) + { + if (values[num_values].value) + { + /* Check if this is the default value */ + if (default_value) + if (strcmp(values[num_values].value, default_value) == 0) + default_index = num_values; + + buf_len += strlen(values[num_values].value); + num_values++; + } + else + break; + } + + /* Build values string */ + if (num_values > 0) + { + size_t j; + + buf_len += num_values - 1; + buf_len += strlen(desc); + + values_buf[i] = (char *)calloc(buf_len, sizeof(char)); + if (!values_buf[i]) + goto error; + + strcpy(values_buf[i], desc); + strcat(values_buf[i], "; "); + + /* Default value goes first */ + strcat(values_buf[i], values[default_index].value); + + /* Add remaining values */ + for (j = 0; j < num_values; j++) + { + if (j != default_index) + { + strcat(values_buf[i], "|"); + strcat(values_buf[i], values[j].value); + } + } + } + } + + variables[i].key = key; + variables[i].value = values_buf[i]; + } + + /* Set variables */ + environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables); + +error: + + /* Clean up */ + if (values_buf) + { + for (i = 0; i < num_options; i++) + { + if (values_buf[i]) + { + free(values_buf[i]); + values_buf[i] = NULL; + } + } + + free(values_buf); + values_buf = NULL; + } + + if (variables) + { + free(variables); + variables = NULL; + } + } +} + +#ifdef __cplusplus +} +#endif + +#endif
A src/platform/libretro/libretro_core_options_intl.h

@@ -0,0 +1,209 @@

+#ifndef LIBRETRO_CORE_OPTIONS_INTL_H__ +#define LIBRETRO_CORE_OPTIONS_INTL_H__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1500 && _MSC_VER < 1900) +/* https://support.microsoft.com/en-us/kb/980263 */ +#pragma execution_character_set("utf-8") +#pragma warning(disable:4566) +#endif + +#include "libretro.h" + +/* + ******************************** + * VERSION: 1.3 + ******************************** + * + * - 1.3: Move translations to libretro_core_options_intl.h + * - libretro_core_options_intl.h includes BOM and utf-8 + * fix for MSVC 2010-2013 + * - Added HAVE_NO_LANGEXTRA flag to disable translations + * on platforms/compilers without BOM support + * - 1.2: Use core options v1 interface when + * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1 + * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1) + * - 1.1: Support generation of core options v0 retro_core_option_value + * arrays containing options with a single value + * - 1.0: First commit +*/ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + ******************************** + * Core Option Definitions + ******************************** +*/ + +/* RETRO_LANGUAGE_JAPANESE */ + +/* RETRO_LANGUAGE_FRENCH */ + +/* RETRO_LANGUAGE_SPANISH */ + +/* RETRO_LANGUAGE_GERMAN */ + +/* RETRO_LANGUAGE_ITALIAN */ + +/* RETRO_LANGUAGE_DUTCH */ + +/* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */ + +/* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */ + +/* RETRO_LANGUAGE_RUSSIAN */ + +/* RETRO_LANGUAGE_KOREAN */ + +/* RETRO_LANGUAGE_CHINESE_TRADITIONAL */ + +/* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */ + +/* RETRO_LANGUAGE_ESPERANTO */ + +/* RETRO_LANGUAGE_POLISH */ + +/* RETRO_LANGUAGE_VIETNAMESE */ + +/* RETRO_LANGUAGE_ARABIC */ + +/* RETRO_LANGUAGE_GREEK */ + +/* RETRO_LANGUAGE_TURKISH */ + +struct retro_core_option_definition option_defs_tr[] = { + { + "mgba_solar_sensor_level", + "Güneş Sensörü Seviyesi", + "Ortam güneş ışığının yoğunluğunu ayarlar. Boktai serisi, kartuşlarına güneş sensörü içeren oyunlar tarafından kullanılabilir.", + { + { "0", NULL }, + { "1", NULL }, + { "2", NULL }, + { "3", NULL }, + { "4", NULL }, + { "5", NULL }, + { "6", NULL }, + { "7", NULL }, + { "8", NULL }, + { "9", NULL }, + { "10", NULL }, + { NULL, NULL }, + }, + "0" + }, + { + "mgba_allow_opposing_directions", + "Karşı Yönlü Girdiye Çıkmaya İzin Ver", + "Bunu etkinleştirmek aynı anda hem sola hem de sağa (veya yukarı ve aşağı) yönlere basma / hızlı değiştirme / tutma imkanı sağlar. Bu harekete dayalı hatalara neden olabilir.", + { + { "no", "Devre dışı bırak" }, + { "yes", "Etkileştir" }, + { NULL, NULL }, + }, + "no" + }, + { + "mgba_gb_model", + "Game Boy Modeli (yeniden başlatma gerektirir)", + "Yüklenen içeriği belirli bir Game Boy modeliyle çalıştırır. 'Otomatik Tespit' mevcut oyun için en uygun modeli seçecektir.", + { + { "Autodetect", "Otomatik Tespit" }, + { "Game Boy", NULL }, + { "Super Game Boy", NULL }, + { "Game Boy Color", NULL }, + { "Game Boy Advance", NULL }, + { NULL, NULL }, + }, + "Autodetect" + }, + { + "mgba_use_bios", + "Bulunursa BIOS Dosyasını kullanın (yeniden başlatma gerektirir)", + "RetroArch'ın sistem dizininde varsa, öykünülmüş donanım için resmi BIOS/önyükleyici kullanır.", + { + { "ON", "AÇIK" }, + { "OFF", "KAPALI" }, + { NULL, NULL }, + }, + "ON" + }, + { + "mgba_skip_bios", + "BIOS Girişini Atla (yeniden başlatma gerektirir)", + "Resmi bir BIOS / önyükleyici kullanırken, başlangıç logosu animasyonunu atlayın. Bu ayar, 'Bulunursa BIOS Dosyasını Kullan' devre dışı bırakıldığında geçersiz sayılır.", + { + { "OFF", "HAYIR" }, + { "ON", "AÇIK" }, + { NULL, NULL }, + }, + "OFF" + }, + { + "mgba_sgb_borders", + "Super Game Boy Sınırlarını kullanın (yeniden başlatma gerekir)", + "Super Game Boy gelişmiş oyunlarını çalıştırırken Super Game Boy sınırlarını görüntüleR.", + { + { "ON", "AÇIK" }, + { "OFF", "KAPALI" }, + { NULL, NULL }, + }, + "ON" + }, + { + "mgba_idle_optimization", + "Boşta Döngü Kaldırma", + "'Boşta döngüler' denilen sistemi optimize ederek sistem yükünü azaltın - hiçbir şeyin olmadığı koddaki bölümler için, CPU tam hızda çalıştırır (boşa dönen bir araba gibi). Performansı arttırır ve düşük kaliteli donanımlarda etkinleştirilmesi gerekir.", + { + { "Remove Known", "Bilinenleri Kaldır" }, + { "Detect and Remove", "Algıla ve Kaldır" }, + { "Don't Remove", "Kaldırma" }, + { NULL, NULL }, + }, + "Remove Known" + }, + { + "mgba_frameskip", + "Kare atlama", + "Görsel pürüzsüzlük pahasına performansı artırmak için çerçeveleri atlayın. Burada ayarlanan değer, bir kare oluşturulduktan sonra atlanan kare sayısıdır - yani '0' = 60fps, '1' = 30fps, '2' = 15fps, vb.", + { + { "0", NULL }, + { "1", NULL }, + { "2", NULL }, + { "3", NULL }, + { "4", NULL }, + { "5", NULL }, + { "6", NULL }, + { "7", NULL }, + { "8", NULL }, + { "9", NULL }, + { "10", NULL }, + { NULL, NULL }, + }, + "0" + }, +#if defined(COLOR_16_BIT) && defined(COLOR_5_6_5) + { + "mgba_color_correction", + "Renk Düzeltmesi", + "Çıktı renklerini gerçek GBA / GBC donanımının görüntüsüyle eşleşecek şekilde ayarlar.", + { + { "OFF", "KAPALI" }, + { "GBA", "Game Boy Advance" }, + { "GBC", "Game Boy Color" }, + { "Auto", "Otomatik" }, + { NULL, NULL }, + }, + "OFF" + }, +#endif + { NULL, NULL, NULL, {{0}}, NULL }, +}; + +#ifdef __cplusplus +} +#endif + +#endif
A src/platform/libretro/retro_inline.h

@@ -0,0 +1,39 @@

+/* Copyright (C) 2010-2018 The RetroArch team + * + * --------------------------------------------------------------------------------------- + * The following license statement only applies to this file (retro_inline.h). + * --------------------------------------------------------------------------------------- + * + * Permission is hereby granted, free of charge, + * to any person obtaining a copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, + * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __LIBRETRO_SDK_INLINE_H +#define __LIBRETRO_SDK_INLINE_H + +#ifndef INLINE + +#if defined(_WIN32) || defined(__INTEL_COMPILER) +#define INLINE __inline +#elif defined(__STDC_VERSION__) && __STDC_VERSION__>=199901L +#define INLINE inline +#elif defined(__GNUC__) +#define INLINE __inline__ +#else +#define INLINE +#endif + +#endif +#endif