all repos — mgba @ c3136b914e6577610019ae52c872b03028eb81c4

mGBA Game Boy Advance Emulator

Fix sampling order of sound channel 3
Jeffrey Pfau jeffrey@endrift.com
Wed, 09 Jul 2014 03:52:58 -0700
commit

c3136b914e6577610019ae52c872b03028eb81c4

parent

3e827c24a83a10b46202560276e8214b6510e8d0

1 files changed, 7 insertions(+), 5 deletions(-)

jump to
M src/gba/gba-audio.csrc/gba/gba-audio.c

@@ -563,15 +563,17 @@ } else {

start = 3; end = 0; } - uint32_t bitsCarry = ch->wavedata[end] & 0xF0000000; + uint32_t bitsCarry = ch->wavedata[end] & 0x0F000000; uint32_t bits; for (i = start; i >= end; --i) { - bits = ch->wavedata[i] & 0xF0000000; - ch->wavedata[i] <<= 4; - ch->wavedata[i] |= bitsCarry >> 28; + bits = ch->wavedata[i] & 0x0F000000; + ch->wavedata[i] = ((ch->wavedata[i] & 0xF0F0F0F0) >> 4) | ((ch->wavedata[i] & 0x000F0F0F) << 12); + ch->wavedata[i] |= bitsCarry >> 20; bitsCarry = bits; } - ch->sample = ((bitsCarry >> 26) - 0x20) * volume; + ch->sample = (bitsCarry >> 20); + ch->sample >>= 2; + ch->sample *= volume; return 8 * (2048 - ch->control.rate); }