Add override for NES classic series games
Jeffrey Pfau jeffrey@endrift.com
Tue, 21 Oct 2014 22:10:20 -0700
1 files changed,
5 insertions(+),
0 deletions(-)
jump to
M
src/gba/gba.c
→
src/gba/gba.c
@@ -651,6 +651,11 @@
void _checkOverrides(struct GBA* gba, uint32_t id) { int i; gba->busyLoop = -1; + if ((id & 0xFF) == 'F') { + GBALog(gba, GBA_LOG_DEBUG, "Found Classic NES Series game, using EEPROM saves"); + GBASavedataInitEEPROM(&gba->memory.savedata); + return; + } for (i = 0; _overrides[i].id[0]; ++i) { const uint32_t* overrideId = (const uint32_t*) _overrides[i].id; if (*overrideId == id) {