GBA Video: Fix sprites in modes 3 - 5 when character mapping is disabled
Jeffrey Pfau jeffrey@endrift.com
Tue, 28 Jul 2015 10:03:11 -0700
3 files changed,
4 insertions(+),
2 deletions(-)
M
CHANGES
→
CHANGES
@@ -64,6 +64,7 @@ - Qt: Fix window being too tall after exiting fullscreen
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together - Qt: Fix analog buttons not getting unmapped + - GBA Video: Fix sprites in modes 3 - 5 when character mapping is disabled Misc: - Qt: Handle saving input settings better - Debugger: Free watchpoints in addition to breakpoints
M
src/gba/renderers/software-obj.c
→
src/gba/renderers/software-obj.c
@@ -114,7 +114,7 @@ flags |= FLAG_TARGET_1 * ((GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT);
flags |= FLAG_OBJWIN * (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_OBJWIN); int32_t x = GBAObjAttributesBGetX(sprite->b) << 23; x >>= 23; - uint16_t* vramBase = &renderer->d.vram[BASE_TILE >> 1]; + uint16_t* vramBase = &renderer->d.vram[(GBARegisterDISPCNTGetMode(renderer->dispcnt) < 3 || GBARegisterDISPCNTIsObjCharacterMapping(renderer->dispcnt) ? BASE_TILE : BASE_TILE_BITMAP) >> 1]; unsigned charBase = GBAObjAttributesCGetTile(sprite->c) * 0x20; int variant = renderer->target1Obj && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT) {
M
src/gba/video.h
→
src/gba/video.h
@@ -40,7 +40,8 @@ VIDEO_TOTAL_LENGTH = VIDEO_HORIZONTAL_LENGTH * VIDEO_VERTICAL_TOTAL_PIXELS,
REG_DISPSTAT_MASK = 0xFF38, - BASE_TILE = 0x00010000 + BASE_TILE = 0x00010000, + BASE_TILE_BITMAP = 0x00014000 }; enum ObjMode {