Don't wait on frame swap when we aren't doing frame synchronization in the first place
Jeffrey Pfau jeffrey@endrift.com
Tue, 15 Oct 2013 02:34:37 -0700
1 files changed,
1 insertions(+),
1 deletions(-)
jump to
M
src/gl-main.c
→
src/gl-main.c
@@ -99,7 +99,7 @@
GBASDLInitEvents(&renderer->events); GBASDLInitAudio(&renderer->audio); - SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); + SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);