Qt: Better handling of GB sprite coords
Vicki Pfau vi@endrift.com
Sun, 02 Jun 2019 22:57:23 -0700
2 files changed,
5 insertions(+),
5 deletions(-)
M
src/platform/qt/AssetView.cpp
→
src/platform/qt/AssetView.cpp
@@ -260,10 +260,10 @@ 1,
palette, 0, 2, - obj->y != 0 && obj->y < 160, + obj->y != 0 && obj->y < 160 && obj->x != 0 && obj->x < 168, GBObjAttributesGetPriority(obj->attr), - obj->x, - obj->y, + obj->x - 8, + obj->y - 16, bool(GBObjAttributesIsXFlip(obj->attr)), bool(GBObjAttributesIsYFlip(obj->attr)), };
M
src/platform/qt/AssetView.h
→
src/platform/qt/AssetView.h
@@ -55,8 +55,8 @@ unsigned bits;
bool enabled : 1; unsigned priority : 2; - unsigned x : 9; - unsigned y : 9; + int x : 10; + int y : 10; bool hflip : 1; bool vflip : 1; QTransform xform;