all repos — mgba @ d07da0744cfb5aff43ae9aff6a7b97c2b9e874d9

mGBA Game Boy Advance Emulator

Shaders: Minor xBR fixes
Jeffrey Pfau jeffrey@endrift.com
Sat, 23 Jan 2016 15:41:45 -0800
commit

d07da0744cfb5aff43ae9aff6a7b97c2b9e874d9

parent

c5f4b6ead2faba89851e8c104e9791992dfbbfbb

M res/shaders/xbr.shader/manifest.inires/shaders/xbr.shader/manifest.ini

@@ -1,6 +1,7 @@

[shader] name=xBR author=Hyllian +description=xBR upsampling filter passes=1 [pass.0]
M res/shaders/xbr.shader/xbr.fsres/shaders/xbr.shader/xbr.fs

@@ -45,13 +45,6 @@ #define COMPAT_PRECISION mediump

#else #define COMPAT_PRECISION #endif -COMPAT_VARYING vec4 _t7; -COMPAT_VARYING vec4 _t6; -COMPAT_VARYING vec4 _t5; -COMPAT_VARYING vec4 _t4; -COMPAT_VARYING vec4 _t3; -COMPAT_VARYING vec4 _t2; -COMPAT_VARYING vec4 _t1; vec4 _ret_0; float _TMP57; float _TMP56;
M res/shaders/xbr.shader/xbr.vsres/shaders/xbr.shader/xbr.vs

@@ -49,7 +49,6 @@ COMPAT_VARYING vec4 _t2;

COMPAT_VARYING vec4 _t1; vec4 _r0007; COMPAT_ATTRIBUTE vec4 position; -COMPAT_VARYING vec4 COL0; COMPAT_VARYING vec4 TEX0; COMPAT_VARYING vec4 TEX1; COMPAT_VARYING vec4 TEX2;