all repos — mgba @ d2bf16b8723f69224cdeaa20699c61144df66a66

mGBA Game Boy Advance Emulator

Qt: Automatically load controller profile when plugged in
Vicki Pfau vi@endrift.com
Mon, 23 Jan 2017 23:38:13 -0800
commit

d2bf16b8723f69224cdeaa20699c61144df66a66

parent

2da3d3e6ba282d437c69a8d80b0a2e0f46214a39

M CHANGESCHANGES

@@ -54,6 +54,7 @@ - All: Move time.h include to common.h

- CMake: Add ability to just print version string - Qt: Merge "Save" and "OK" buttons in shader options - SDL: Automatically map controllers when plugged in + - Qt: Automatically load controller profile when plugged in 0.5.2: (2016-12-31) Bugfixes:
M src/platform/qt/InputController.cppsrc/platform/qt/InputController.cpp

@@ -286,7 +286,12 @@ }

void InputController::updateJoysticks() { #ifdef BUILD_SDL - mSDLUpdateJoysticks(&s_sdlEvents); + QString profile = profileForType(SDL_BINDING_BUTTON); + mSDLUpdateJoysticks(&s_sdlEvents, m_config->input()); + QString newProfile = profileForType(SDL_BINDING_BUTTON); + if (profile != newProfile) { + loadProfile(SDL_BINDING_BUTTON, newProfile); + } #endif }
M src/platform/qt/InputController.hsrc/platform/qt/InputController.h

@@ -64,7 +64,7 @@

void bindAxis(uint32_t type, int axis, GamepadAxisEvent::Direction, GBAKey); void unbindAllAxes(uint32_t type); - void bindHat(uint32_t type, int hat, GamepadHatEvent::Direction, GBAKey); + void bindHat(uint32_t type, int hat, GamepadHatEvent::Direction, GBAKey); QStringList connectedGamepads(uint32_t type) const; int gamepad(uint32_t type) const;
M src/platform/sdl/sdl-events.csrc/platform/sdl/sdl-events.c

@@ -59,7 +59,7 @@ SDL_JoystickEventState(SDL_ENABLE);

int nJoysticks = SDL_NumJoysticks(); SDL_JoystickListInit(&context->joysticks, nJoysticks); if (nJoysticks > 0) { - mSDLUpdateJoysticks(context); + mSDLUpdateJoysticks(context, NULL); // Some OSes don't do hotplug detection if (!SDL_JoystickListSize(&context->joysticks)) { int i;

@@ -325,7 +325,7 @@ }

player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index); } -void mSDLUpdateJoysticks(struct mSDLEvents* events) { +void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration* config) { // Pump SDL joystick events without eating the rest of the events SDL_JoystickUpdate(); #if SDL_VERSION_ATLEAST(2, 0, 0)

@@ -339,20 +339,23 @@ joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;

#if SDL_VERSION_ATLEAST(2, 0, 0) joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick); #endif + + const char* joystickName; +#if SDL_VERSION_ATLEAST(2, 0, 0) + joystickName = SDL_JoystickName(joystick->joystick); +#else + joystickName = SDL_JoystickName(SDL_JoystickIndex(joystick->joystick)); +#endif size_t i; for (i = 0; (int) i < events->playersAttached; ++i) { if (events->players[i]->joystick) { continue; } - - const char* joystickName; -#if SDL_VERSION_ATLEAST(2, 0, 0) - joystickName = SDL_JoystickName(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick); -#else - joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick)); -#endif if (events->preferredJoysticks[i] && strcmp(events->preferredJoysticks[i], joystickName) == 0) { events->players[i]->joystick = joystick; + if (config) { + mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName); + } return; } }

@@ -361,6 +364,9 @@ if (events->players[i]->joystick) {

continue; } events->players[i]->joystick = joystick; + if (config) { + mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName); + } break; } } else if (event.type == SDL_JOYDEVICEREMOVED) {
M src/platform/sdl/sdl-events.hsrc/platform/sdl/sdl-events.h

@@ -96,7 +96,7 @@ bool mSDLAttachPlayer(struct mSDLEvents*, struct mSDLPlayer*);

void mSDLDetachPlayer(struct mSDLEvents*, struct mSDLPlayer*); void mSDLEventsLoadConfig(struct mSDLEvents*, const struct Configuration*); void mSDLPlayerChangeJoystick(struct mSDLEvents*, struct mSDLPlayer*, size_t index); -void mSDLUpdateJoysticks(struct mSDLEvents* events); +void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration*); void mSDLPlayerLoadConfig(struct mSDLPlayer*, const struct Configuration*); void mSDLPlayerSaveConfig(const struct mSDLPlayer*, struct Configuration*);