all repos — mgba @ d339dc75708a058b61d7d4b7a23d922fd80e14b9

mGBA Game Boy Advance Emulator

Core: Fix thread names that were too long
Vicki Pfau vi@endrift.com
Wed, 29 Jul 2020 18:23:23 -0700
commit

d339dc75708a058b61d7d4b7a23d922fd80e14b9

parent

c3259da78db245fd77901cd16a8ccd8014f80072

2 files changed, 2 insertions(+), 2 deletions(-)

jump to
M src/core/rewind.csrc/core/rewind.c

@@ -161,7 +161,7 @@

#ifndef DISABLE_THREADING THREAD_ENTRY _rewindThread(void* context) { struct mCoreRewindContext* rewindContext = context; - ThreadSetName("Rewind Diff Thread"); + ThreadSetName("Rewind Diffing"); MutexLock(&rewindContext->mutex); while (rewindContext->onThread) { while (!rewindContext->ready && rewindContext->onThread) {
M src/feature/thread-proxy.csrc/feature/thread-proxy.c

@@ -178,7 +178,7 @@ }

static THREAD_ENTRY _proxyThread(void* logger) { struct mVideoThreadProxy* proxyRenderer = logger; - ThreadSetName("Proxy Renderer Thread"); + ThreadSetName("Proxy Rendering"); MutexLock(&proxyRenderer->mutex); ConditionWake(&proxyRenderer->fromThreadCond);