3DS: Fix pixel accurate screens being swapped
Jeffrey Pfau jeffrey@endrift.com
Sun, 28 Aug 2016 00:11:51 -0700
1 files changed,
2 insertions(+),
2 deletions(-)
jump to
M
src/platform/3ds/main.c
→
src/platform/3ds/main.c
@@ -371,12 +371,12 @@
static void _drawTex(struct mCore* core, bool faded) { unsigned screen_w, screen_h; switch (screenMode) { - case SM_PA_TOP: + case SM_PA_BOTTOM: C3D_RenderBufBind(&bottomScreen); screen_w = 320; screen_h = 240; break; - case SM_PA_BOTTOM: + case SM_PA_TOP: C3D_RenderBufBind(&topScreen); screen_w = 400; screen_h = 240;