Libretro: Fix saving in GB games (fixes #486)
Jeffrey Pfau jeffrey@endrift.com
Wed, 04 Jan 2017 16:02:22 -0800
2 files changed,
22 insertions(+),
12 deletions(-)
M
src/platform/libretro/libretro.c
→
src/platform/libretro/libretro.c
@@ -524,19 +524,28 @@ size_t retro_get_memory_size(unsigned id) {
if (id != RETRO_MEMORY_SAVE_RAM) { return 0; } - switch (((struct GBA*) core->board)->memory.savedata.type) { - case SAVEDATA_AUTODETECT: - case SAVEDATA_FLASH1M: - return SIZE_CART_FLASH1M; - case SAVEDATA_FLASH512: - return SIZE_CART_FLASH512; - case SAVEDATA_EEPROM: - return SIZE_CART_EEPROM; - case SAVEDATA_SRAM: - return SIZE_CART_SRAM; - case SAVEDATA_FORCE_NONE: - return 0; +#ifdef M_CORE_GBA + if (core->platform(core) == PLATFORM_GBA) { + switch (((struct GBA*) core->board)->memory.savedata.type) { + case SAVEDATA_AUTODETECT: + case SAVEDATA_FLASH1M: + return SIZE_CART_FLASH1M; + case SAVEDATA_FLASH512: + return SIZE_CART_FLASH512; + case SAVEDATA_EEPROM: + return SIZE_CART_EEPROM; + case SAVEDATA_SRAM: + return SIZE_CART_SRAM; + case SAVEDATA_FORCE_NONE: + return 0; + } + } +#endif +#ifdef M_CORE_GB + if (core->platform(core) == PLATFORM_GB) { + return ((struct GB*) core->board)->sramSize; } +#endif return 0; }