PSP2: Increase clock rate, if possible
Jeffrey Pfau jeffrey@endrift.com
Sat, 29 Aug 2015 21:08:13 -0700
2 files changed,
5 insertions(+),
1 deletions(-)
M
src/platform/psp2/CMakeLists.txt
→
src/platform/psp2/CMakeLists.txt
@@ -2,7 +2,7 @@ file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/psp2/*.c)
execute_process(COMMAND ${OBJCOPY} -I binary -O elf32-littlearm -B arm font.png ${CMAKE_BINARY_DIR}/font.o WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/res) -set(PLATFORM_LIBRARY -lvita2d -lSceCtrl_stub -lSceRtc_stub -lSceGxm_stub -lSceDisplay_stub -lSceAudio_stub -lSceMotion_stub -lpng -lz -l${M_LIBRARY}) +set(PLATFORM_LIBRARY -lvita2d -lSceCtrl_stub -lSceRtc_stub -lSceGxm_stub -lSceDisplay_stub -lSceAudio_stub -lSceMotion_stub -lScePower_stub -lpng -lz -l${M_LIBRARY}) add_executable(${BINARY_NAME}.elf ${PLATFORM_SRC} ${GUI_SRC} ${CMAKE_BINARY_DIR}/font.o) target_link_libraries(${BINARY_NAME}.elf ${BINARY_NAME} ${PLATFORM_LIBRARY})
M
src/platform/psp2/psp2-context.c
→
src/platform/psp2/psp2-context.c
@@ -24,6 +24,7 @@ #include <psp2/display.h>
#include <psp2/gxm.h> #include <psp2/kernel/sysmem.h> #include <psp2/motion.h> +#include <psp2/power.h> #include <vita2d.h>@@ -103,6 +104,7 @@ return rotation->state.gyro.z * 0x10000000;
} void GBAPSP2Setup() { + scePowerSetArmClockFrequency(80); GBAContextInit(&context, 0); struct GBAOptions opts = { .useBios = true,@@ -143,6 +145,7 @@ printf("%s starting", projectName);
} bool GBAPSP2LoadROM(const char* path) { + scePowerSetArmClockFrequency(444); if (!GBAContextLoadROM(&context, path, true)) { printf("%s failed to load!", path); return false;@@ -238,6 +241,7 @@ sceMotionStopSampling();
} GBAContextStop(&context); + scePowerSetArmClockFrequency(80); } void GBAPSP2Teardown(void) {