GBA: Bump idle detection down to idle removal if a pre-vetted idle loop is known
Jeffrey Pfau jeffrey@endrift.com
Sat, 24 Jan 2015 13:36:53 -0800
1 files changed,
3 insertions(+),
0 deletions(-)
jump to
M
src/gba/gba-overrides.c
→
src/gba/gba-overrides.c
@@ -196,4 +196,7 @@ GBAGPIOInitTilt(&gba->memory.gpio);
} gba->idleLoop = override->idleLoop; + if (override->idleLoop != 0xFFFFFFFF && gba->idleOptimization == IDLE_LOOP_DETECT) { + gba->idleOptimization = IDLE_LOOP_REMOVE; + } }