GBA BIOS: Use core's VRAM variable instead of renderer's
Vicki Pfau vi@endrift.com
Mon, 11 Sep 2017 00:41:02 -0700
2 files changed,
2 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -22,6 +22,7 @@ - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
- GB Memory: Actually load latch time from savestate - GB, GBA: Fix sync to video with frameskip - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866) + - GBA BIOS: Use core's VRAM variable instead of renderer's Misc: - Qt: Don't rebuild library view if style hasn't changed - SDL: Fix 2.0.5 build on macOS under some circumstances
M
src/gba/bios.c
→
src/gba/bios.c
@@ -61,7 +61,7 @@ if (registers & 0x04) {
memset(gba->video.palette, 0, SIZE_PALETTE_RAM); } if (registers & 0x08) { - memset(gba->video.renderer->vram, 0, SIZE_VRAM); + memset(gba->video.vram, 0, SIZE_VRAM); } if (registers & 0x10) { memset(gba->video.oam.raw, 0, SIZE_OAM);