OpenGL: Correct boolean vector strcmp strings for uniforms
Lioncash mathew1800@gmail.com
Tue, 16 Feb 2016 20:45:29 -0500
2 files changed,
4 insertions(+),
3 deletions(-)
M
CHANGES
→
CHANGES
@@ -6,6 +6,7 @@ - VFS: Fix reading 7z archives without rewinding first
- Qt: Fix sending gameStopped twice - Qt: Fix hang if audio sync is enabled and audio fails to initialize - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value + - OpenGL: Correct boolean vector strcmp strings for uniforms Misc: - GBA: Slightly optimize GBAProcessEvents
M
src/platform/opengl/gles2.c
→
src/platform/opengl/gles2.c
@@ -743,11 +743,11 @@ } else if (!strcmp(type, "int4")) {
uniform->type = GL_INT_VEC4; } else if (!strcmp(type, "bool")) { uniform->type = GL_BOOL; - } else if (!strcmp(type, "int2")) { + } else if (!strcmp(type, "bool2")) { uniform->type = GL_BOOL_VEC2; - } else if (!strcmp(type, "int3")) { + } else if (!strcmp(type, "bool3")) { uniform->type = GL_BOOL_VEC3; - } else if (!strcmp(type, "int4")) { + } else if (!strcmp(type, "bool4")) { uniform->type = GL_BOOL_VEC4; } else { return false;