GBA SIO: Fix Multiplayer busy bit
Vicki Pfau vi@endrift.com
Mon, 24 Feb 2020 19:54:05 -0800
2 files changed,
3 insertions(+),
1 deletions(-)
M
include/mgba/internal/gba/sio.h
→
include/mgba/internal/gba/sio.h
@@ -47,7 +47,7 @@ DECL_BIT(GBASIOMultiplayer, Slave, 2);
DECL_BIT(GBASIOMultiplayer, Ready, 3); DECL_BITS(GBASIOMultiplayer, Id, 4, 2); DECL_BIT(GBASIOMultiplayer, Error, 6); -DECL_BIT(GBASIOMultiplayer, Busy, 8); +DECL_BIT(GBASIOMultiplayer, Busy, 7); DECL_BIT(GBASIOMultiplayer, Irq, 14); struct GBASIODriverSet {