all repos — mgba @ eafcb0f5554ee6c21c0fb1ac73219ed6a2c99e1b

mGBA Game Boy Advance Emulator

DS GX: Fix trying to load unmapped texture memory
Vicki Pfau vi@endrift.com
Thu, 16 Mar 2017 00:19:40 -0700
commit

eafcb0f5554ee6c21c0fb1ac73219ed6a2c99e1b

parent

10ed2ed418542aa5bf06d7bdd39784a0ea43e121

1 files changed, 20 insertions(+), 12 deletions(-)

jump to
M src/ds/gx/software.csrc/ds/gx/software.c

@@ -90,6 +90,9 @@ return c;

} static color_t _lookupColor(struct DSGXSoftwareRenderer* renderer, struct DSGXSoftwareEndpoint* ep, struct DSGXSoftwarePolygon* poly) { + if (!poly->texBase) { + return 0; + } // TODO: Optimize uint16_t texel;

@@ -436,20 +439,25 @@ poly->texFormat = DSGXTexParamsGetFormat(poly->poly->texParams);

poly->blendFormat = DSGXPolygonAttrsGetMode(poly->poly->polyParams); poly->texW = 8 << DSGXTexParamsGetSSize(poly->poly->texParams); poly->texH = 8 << DSGXTexParamsGetTSize(poly->poly->texParams); - switch (poly->texFormat) { - case 0: - case 7: + if (!renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET]) { poly->texBase = NULL; poly->palBase = NULL; - break; - case 2: - poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF]; - poly->palBase = &renderer->texPal[poly->poly->palBase >> 11][(poly->poly->palBase << 2) & 0x1FFF]; - break; - default: - poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF]; - poly->palBase = &renderer->texPal[poly->poly->palBase >> 10][(poly->poly->palBase << 3) & 0x1FFF]; - break; + } else { + switch (poly->texFormat) { + case 0: + case 7: + poly->texBase = NULL; + poly->palBase = NULL; + break; + case 2: + poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF]; + poly->palBase = &renderer->texPal[poly->poly->palBase >> 11][(poly->poly->palBase << 2) & 0x1FFF]; + break; + default: + poly->texBase = &renderer->tex[DSGXTexParamsGetVRAMBase(poly->poly->texParams) >> VRAM_BLOCK_OFFSET][(DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 2) & 0xFFFF]; + poly->palBase = &renderer->texPal[poly->poly->palBase >> 10][(poly->poly->palBase << 3) & 0x1FFF]; + break; + } } edge->polyId = i;