Update CHANGES for 0.6.1
Vicki Pfau vi@endrift.com
Sun, 01 Oct 2017 11:23:21 -0700
1 files changed,
28 insertions(+),
28 deletions(-)
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CHANGES
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CHANGES
@@ -1,45 +1,45 @@
-0.6.1: (Future) +0.6.1: (2017-10-01) Bugfixes: - - Python: Fix importing .gb or .gba before .core - - GBA: Reset active region as needed when loading a ROM - - Qt: Fix command line debugger closing second game + - GB, GBA: Fix crashes when attempting to identify null VFiles + - GB, GBA: Fix sync to video with frameskip + - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834) + - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866) + - GB Core: Fix palette loading when loading a foreign config - GB MBC: Pocket Cam memory should be accessible without enabling - - GB Memory: Initialize peripheral pointers - GB MBC: Fix SRAM sizes 4 and 5 - - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826) - - GB Core: Fix palette loading when loading a foreign config - - Qt: Fix LOG argument order - - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831) - - GB, GBA: Fix crashes when attempting to identify null VFiles - GB MBC: Fix RTC initialization (fixes mgba.io/i/825) - GB MBC: Fix RTC loading when file size is off - - GB Serialize: Fix deserializing video STAT - - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834) - - Qt: Fix timezone issues with time overrides - - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841) - - GB Video: Fix potential hang when ending mode 0 + - GB Memory: Initialize peripheral pointers + - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831) - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855) - GB Memory: Actually load latch time from savestate - - GB, GBA: Fix sync to video with frameskip - - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866) - - GBA BIOS: Use core's VRAM variable instead of renderer's - - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877) - - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872) + - GB Serialize: Fix deserializing video STAT + - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826) + - GB Video: Fix potential hang when ending mode 0 + - GB Video: Fix read mode when enabling LCD + - GBA: Reset active region as needed when loading a ROM - GBA: Fix keypad IRQs not firing when extra buttons are pressed - - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532) + - GBA BIOS: Use core's VRAM variable instead of renderer's + - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889) - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876) + - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877) - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883) - - GB Video: Fix read mode when enabling LCD - - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889) + - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532) + - Python: Fix importing .gb or .gba before .core + - Qt: Fix command line debugger closing second game + - Qt: Fix LOG argument order + - Qt: Fix timezone issues with time overrides + - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841) + - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872) Misc: - - Qt: Don't rebuild library view if style hasn't changed - - SDL: Fix 2.0.5 build on macOS under some circumstances - - GBA: Detect hardware for Pokémon FireRed ROM hacks - CMake: Fix CPack dependencies for libpng 1.6 + - GBA: Detect hardware for Pokémon FireRed ROM hacks + - GBA Cheats: Improve detection of raw cheats + - Qt: Don't rebuild library view if style hasn't changed - Qt: Allow overrides to be saved before a game is loaded + - Qt: Hide mouse immediately when loading + - SDL: Fix 2.0.5 build on macOS under some circumstances - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885) - - GBA Cheats: Improve detection of raw cheats - - Qt: Hide mouse immediately when loading 0.6.0: (2017-07-16) Features: