GB Video: Fix potential hang when ending mode 0
Vicki Pfau vi@endrift.com
Sat, 12 Aug 2017 13:58:35 -0700
2 files changed,
2 insertions(+),
0 deletions(-)
M
CHANGES
→
CHANGES
@@ -30,6 +30,7 @@ - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
- Qt: Fix timezone issues with time overrides - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841) - ARM: Fix MSR when T bit is set + - GB Video: Fix potential hang when ending mode 0 Misc: - GBA Timer: Use global cycles for timers - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
M
src/gb/video.c
→
src/gb/video.c
@@ -227,6 +227,7 @@ next = GB_VIDEO_HORIZONTAL_LENGTH;
video->mode = 1; video->modeEvent.callback = _endMode1; + mTimingDeschedule(&video->p->timing, &video->frameEvent); mTimingSchedule(&video->p->timing, &video->frameEvent, -cyclesLate); if (!_statIRQAsserted(video, oldStat) && GBRegisterSTATIsOAMIRQ(video->stat)) {