Merge branch 'master' (early part) into medusa
jump to
@@ -35,6 +35,8 @@ - Frame inspector for dissecting and debugging rendering
- Switch: Option to use built-in brightness sensor for Boktai - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205) - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204) + - Cheats: Add support for loading Libretro-style cht files + - GBA Cheats: Add support for loading EZ Flash-style cht files Emulation fixes: - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208) - GBA: Reset now reloads multiboot ROMs@@ -44,14 +46,27 @@ - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
- GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329) - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432) - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430) + - GB Audio: Only reset channel 3 sample in DMG mode + - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456) + - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462) + - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463) + - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467) + - GBA Memory: Fix STM/LDM to invalid VRAM + - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478) Other fixes: - Qt: Fix some Qt display driver race conditions - Core: Improved lockstep driver reliability (Le Hoang Quyen) - Switch: Fix threading-related crash on second launch - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421) - Core: Fix crashes if core directories aren't set - - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433) - - GB Serialize: Fix loading non-BIOS state from BIOS (fixes mgba.io/i/1280) + - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317) + - GB SIO: Fix lockstep failing games aren't reloaded + - Core: Fix crash when exiting game with cheats loaded + - GBA Cheats: Fix PARv3 Thumb hooks + - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466) + - Libretro: Fix crash changing allowing opposing directions (hhromic) + - Qt: Fix race conditions initializing GDB stub + - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481) Misc: - GBA Savedata: EEPROM performance fixes - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash@@ -66,7 +81,6 @@ - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
- Debugger: Make tracing compatible with breakpoints/watchpoints - Debugger: Print breakpoint/watchpoint number when inserting - Qt: Open a message box for Qt frontend errors - - GBA Video: Clean up dead code in sprite rendering loop - FFmpeg: Support audio-only recording - Qt: Increase maximum magnifications and scaling - Qt: Add native FPS button to settings view@@ -75,6 +89,10 @@ - Switch: Dynamic display resizing
- Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424) - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292) - mGUI: Remember name and position of last loaded game + - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446) + - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379) + - Switch: Support file associations + - Qt: Show error message if file failed to load 0.7.2: (2019-05-25) Emulation fixes:
@@ -1,4 +1,6 @@
cmake_minimum_required(VERSION 3.1) +list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/src/platform/cmake/") + if(POLICY CMP0025) cmake_policy(SET CMP0025 NEW) endif()@@ -80,41 +82,12 @@ set(M_CORE_GB ON)
endif() endif() -file(GLOB ARM_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/arm/*.c) -file(GLOB ARM_TEST_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/arm/test/*.c) -file(GLOB LR35902_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/lr35902/*.c) -file(GLOB LR35902_TEST_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/lr35902/test/*.c) -file(GLOB GBA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/*.c) -file(GLOB GBA_TEST_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/test/*.c) -file(GLOB GB_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/*.c) -file(GLOB GB_TEST_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/test/*.c) file(GLOB DS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/ds/*.c) -file(GLOB GBA_CHEATS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/cheats/*.c) -file(GLOB GBA_EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/extra/audio-mixer.c) -file(GLOB GBA_RR_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/rr/*.c) -file(GLOB CORE_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/core/*.c) -file(GLOB CORE_TEST_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/core/test/*.c) -file(GLOB UTIL_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/util/*.c) -file(GLOB UTIL_TEST_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/util/test/*.c) -file(GLOB GUI_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/util/gui/*.c ${CMAKE_CURRENT_SOURCE_DIR}/src/feature/gui/*.c) -file(GLOB GBA_RENDERER_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/renderers/*.c) -file(GLOB GBA_SIO_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/sio/*.c) -file(GLOB GBA_EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/extra/*.c) -file(GLOB GB_SIO_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/sio/*.c) -file(GLOB GB_RENDERER_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/renderers/*.c) -file(GLOB GB_EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/extra/*.c) file(GLOB DS_RENDERER_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/ds/renderers/*.c ${CMAKE_CURRENT_SOURCE_DIR}/src/ds/gx/*.c) file(GLOB THIRD_PARTY_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/third-party/inih/*.c) -file(GLOB EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/feature/*.c) set(CORE_VFS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/util/vfs/vfs-mem.c ${CMAKE_CURRENT_SOURCE_DIR}/src/util/vfs/vfs-fifo.c) set(VFS_SRC) -source_group("ARM core" FILES ${ARM_SRC}) -source_group("LR35902 core" FILES ${LR35902_SRC}) -source_group("GBA board" FILES ${GBA_SRC} ${GBA_RENDERER_SRC} ${GBA_SIO_SRC}) -source_group("GBA extra" FILES ${GBA_CHEATS_SRC} ${GBA_RR_SRC}) -source_group("GB board" FILES ${GB_SRC} ${GB_SIO_SRC}) source_group("DS board" FILES ${DS_SRC}) -source_group("Utilities" FILES ${UTIL_SRC}) include_directories(BEFORE ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/src ${CMAKE_CURRENT_BINARY_DIR}/include) if(NOT CMAKE_BUILD_TYPE)@@ -157,54 +130,7 @@ if (NOT DEFINED MANDIR)
set(MANDIR ${CMAKE_INSTALL_MANDIR}) endif() -# Function definitions -include(FindPkgConfig) -function(find_feature FEATURE_NAME FEATURE_REQUIRES) - if (NOT ${FEATURE_NAME}) - return() - endif() - if (DISABLE_DEPS) - set(${FEATURE_NAME} OFF PARENT_SCOPE) - return() - endif() - foreach(REQUIRE ${FEATURE_REQUIRES}) - if(NOT ${REQUIRE}_FOUND) - find_package(${REQUIRE} QUIET) - if(NOT ${REQUIRE}_FOUND) - pkg_search_module(${REQUIRE} ${REQUIRE}) - if (NOT ${REQUIRE}_FOUND) - message(WARNING "Requested module ${REQUIRE} missing for feature ${FEATURE_NAME}. Feature disabled.") - set(${FEATURE_NAME} OFF PARENT_SCOPE) - return() - endif() - endif() - endif() - string(TOUPPER ${REQUIRE} UREQUIRE) - set(${UREQUIRE}_CFLAGS_OTHER ${${REQUIRE}_CFLAGS_OTHER} PARENT_SCOPE) - set(${UREQUIRE}_FOUND ${${REQUIRE}_FOUND} PARENT_SCOPE) - set(${UREQUIRE}_INCLUDE_DIRS ${${REQUIRE}_INCLUDE_DIRS} PARENT_SCOPE) - set(${UREQUIRE}_VERSION_STRING ${${REQUIRE}_VERSION_STRING} PARENT_SCOPE) - if (APPLE) - set(IS_FRAMEWORK OFF) - set(LIBS) - foreach(LIB IN LISTS ${REQUIRE}_LIBRARIES) - if(LIB STREQUAL "-framework") - set(IS_FRAMEWORK ON) - elseif(IS_FRAMEWORK) - list(APPEND LIBS "-framework ${LIB}") - set(IS_FRAMEWORK OFF) - else() - list(APPEND LIBS ${LIB}) - endif() - endforeach() - set(${UREQUIRE}_LIBRARIES ${LIBS} PARENT_SCOPE) - else() - set(${UREQUIRE}_LIBRARIES ${${REQUIRE}_LIBRARIES} PARENT_SCOPE) - endif() - set(${UREQUIRE}_LIBRARY_DIRS ${${REQUIRE}_LIBRARY_DIRS} PARENT_SCOPE) - set(${UREQUIRE}_LDFLAGS_OTHER ${${REQUIRE}_LDFLAGS_OTHER} PARENT_SCOPE) - endforeach() -endfunction() +include(FindFeature) # Version information add_custom_target(version-info ALL@@ -218,7 +144,6 @@
include(${CMAKE_CURRENT_SOURCE_DIR}/version.cmake) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/core/version.c.in ${CMAKE_CURRENT_BINARY_DIR}/version.c) -list(APPEND UTIL_SRC ${CMAKE_CURRENT_BINARY_DIR}/version.c) source_group("Generated sources" FILES ${CMAKE_CURRENT_BINARY_DIR}/version.c) # Advanced settings@@ -250,16 +175,18 @@ # Platform support
if(WIN32) set(WIN32_VERSION "${LIB_VERSION_MAJOR},${LIB_VERSION_MINOR},${LIB_VERSION_PATCH}") add_definitions(-D_WIN32_WINNT=0x0600) - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -municode") - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode") + if(MSVC) + add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN) + set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE) + add_definitions(-D_UNICODE -DUNICODE) + else() + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -municode") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode") + endif() list(APPEND OS_LIB ws2_32 shlwapi) list(APPEND CORE_VFS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/util/vfs/vfs-fd.c ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/vfs-w32.c) file(GLOB OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/*.c) source_group("Windows-specific code" FILES ${OS_SRC}) - if(MSVC) - add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN) - set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE) - endif() elseif(UNIX) set(USE_PTHREADS ON)@@ -560,13 +487,8 @@ find_feature(USE_LIBSWRESAMPLE "libswresample")
endif() # Features -set(DEBUGGER_SRC - ${CMAKE_CURRENT_SOURCE_DIR}/src/debugger/debugger.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/debugger/parser.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/debugger/symbols.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/debugger/cli-debugger.c) - -file(GLOB DEBUGGER_TEST_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/debugger/test/*.c) +add_subdirectory(src/debugger) +add_subdirectory(src/feature) set(FEATURE_SRC) set(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6")@@ -799,6 +721,10 @@ elseif(BUILD_GLES2)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS},libgles2") endif() +if(WIN32 AND NOT SKIP_LIBRARY AND NOT USE_EPOXY) + message(FATAL_ERROR "Windows requires epoxy module!") +endif() + if(USE_SQLITE3) list(APPEND FEATURES SQLITE3) include_directories(AFTER ${SQLITE3_INCLUDE_DIRS})@@ -833,51 +759,34 @@ list(APPEND ENABLES PYTHON)
endif() endif() +add_subdirectory(src/arm) +add_subdirectory(src/core) +add_subdirectory(src/gb) +add_subdirectory(src/gba) +add_subdirectory(src/lr35902) +add_subdirectory(src/util) + +list(APPEND GUI_SRC ${EXTRA_GUI_SRC}) +list(APPEND UTIL_SRC ${CMAKE_CURRENT_BINARY_DIR}/version.c) + set(TEST_SRC ${CORE_TEST_SRC}) if(M_CORE_GB) add_definitions(-DM_CORE_GB) - list(APPEND CORE_SRC - ${LR35902_SRC} - ${GB_SRC} - ${GB_RENDERER_SRC}) - list(APPEND DEBUGGER_SRC - ${CMAKE_CURRENT_SOURCE_DIR}/src/lr35902/debugger/cli-debugger.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/lr35902/debugger/debugger.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/lr35902/debugger/memory-debugger.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/debugger/cli.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/debugger/debugger.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/debugger/symbols.c) - list(APPEND TEST_SRC - ${LR35902_TEST_SRC} - ${GB_TEST_SRC}) + list(APPEND CORE_SRC ${LR35902_SRC} ${GB_SRC}) + list(APPEND DEBUGGER_SRC ${LR35902_DEBUGGER_SRC} ${GB_DEBUGGER_SRC}) + list(APPEND TEST_SRC ${LR35902_TEST_SRC} ${GB_TEST_SRC}) endif() if(M_CORE_GBA) add_definitions(-DM_CORE_GBA) - list(APPEND CORE_SRC - ${ARM_SRC} - ${GBA_SRC} - ${GBA_CHEATS_SRC} - ${GBA_RENDERER_SRC}) - list(APPEND DEBUGGER_SRC - ${CMAKE_CURRENT_SOURCE_DIR}/src/arm/debugger/cli-debugger.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/arm/debugger/debugger.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/arm/debugger/memory-debugger.c - ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/debugger/cli.c) - list(APPEND TEST_SRC - ${ARM_TEST_SRC} - ${GBA_TEST_SRC}) - if(NOT M_CORE_GB) - list(APPEND CORE_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/audio.c) - endif() + list(APPEND CORE_SRC ${ARM_SRC} ${GBA_SRC}) + list(APPEND DEBUGGER_SRC ${ARM_DEBUGGER_SRC} ${GBA_DEBUGGER_SRC}) + list(APPEND TEST_SRC ${ARM_TEST_SRC} ${GBA_TEST_SRC}) endif() if(M_CORE_DS) add_definitions(-DM_CORE_DS) - list(APPEND CORE_SRC - ${ARM_SRC} - ${DS_SRC} - ${DS_RENDERER_SRC}) + list(APPEND CORE_SRC ${ARM_SRC} ${DS_SRC} ${DS_RENDERER_SRC}) list(APPEND DEBUGGER_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/arm/debugger/cli-debugger.c ${CMAKE_CURRENT_SOURCE_DIR}/src/arm/debugger/debugger.c@@ -904,6 +813,7 @@ source_group("Extra features" FILES ${FEATURE_SRC})
source_group("Third-party code" FILES ${THIRD_PARTY_SRC}) # Platform binaries +set(OS_DEFINES) if(DEFINED 3DS) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/src/platform/3ds ${CMAKE_CURRENT_BINARY_DIR}/3ds) endif()@@ -932,29 +842,22 @@ set(SRC ${CORE_SRC} ${VFS_SRC})
if(NOT MINIMAL_CORE) set(ENABLE_EXTRA ON) if(M_CORE_GBA) - list(APPEND SRC - ${GBA_SIO_SRC}) + list(APPEND SRC ${GBA_SIO_SRC}) endif() if(M_CORE_GB) - list(APPEND SRC - ${GB_SIO_SRC}) + list(APPEND SRC ${GB_SIO_SRC}) endif() - list(APPEND SRC - ${FEATURE_SRC}) + list(APPEND SRC ${FEATURE_SRC}) endif() if(ENABLE_EXTRA) if(M_CORE_GBA) - list(APPEND SRC - ${GBA_RR_SRC} - ${GBA_EXTRA_SRC}) + list(APPEND SRC ${GBA_EXTRA_SRC}) endif() if(M_CORE_GB) - list(APPEND SRC - ${GB_EXTRA_SRC}) + list(APPEND SRC ${GB_EXTRA_SRC}) endif() - list(APPEND SRC - ${EXTRA_SRC}) + list(APPEND SRC ${EXTRA_SRC}) endif() if(NOT SKIP_LIBRARY)@@ -967,17 +870,22 @@ add_library(${BINARY_NAME} SHARED ${SRC} ${VFS_SRC})
if(BUILD_STATIC) add_library(${BINARY_NAME}-static STATIC ${SRC}) target_include_directories(${BINARY_NAME}-static BEFORE PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_BINARY_DIR}/include) - set_target_properties(${BINARY_NAME}-static PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}" COMPILE_OPTIONS "${FEATURE_FLAGS}") + set_target_properties(${BINARY_NAME}-static PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES};BUILD_STATIC" COMPILE_OPTIONS "${FEATURE_FLAGS}") install(TARGETS ${BINARY_NAME}-static DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME}) add_dependencies(${BINARY_NAME}-static version-info) endif() else() add_library(${BINARY_NAME} STATIC ${SRC}) + list(APPEND OS_DEFINES BUILD_STATIC) endif() target_include_directories(${BINARY_NAME} BEFORE PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_BINARY_DIR}/include) set_target_properties(${BINARY_NAME} PROPERTIES VERSION ${LIB_VERSION_STRING} SOVERSION ${LIB_VERSION_ABI} COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}" COMPILE_OPTIONS "${FEATURE_FLAGS}") add_dependencies(${BINARY_NAME} version-info) + + include(GenerateExportHeader) + file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/include/mgba-util) + generate_export_header(${BINARY_NAME} BASE_NAME MGBA STATIC_DEFINE BUILD_STATIC EXPORT_FILE_NAME ${CMAKE_CURRENT_BINARY_DIR}/include/mgba-util/dllexports.h) target_link_libraries(${BINARY_NAME} ${DEBUGGER_LIB} ${DEPENDENCY_LIB} ${OS_LIB}) install(TARGETS ${BINARY_NAME} LIBRARY DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME} NAMELINK_SKIP ARCHIVE DESTINATION ${LIBDIR} RUNTIME DESTINATION ${LIBDIR} COMPONENT lib${BINARY_NAME})@@ -1030,7 +938,7 @@ if(BUILD_LIBRETRO)
file(GLOB RETRO_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/libretro/*.c) add_library(${BINARY_NAME}_libretro SHARED ${CORE_SRC} ${RETRO_SRC}) add_dependencies(${BINARY_NAME}_libretro version-info) - set_target_properties(${BINARY_NAME}_libretro PROPERTIES PREFIX "" COMPILE_DEFINITIONS "__LIBRETRO__;COLOR_16_BIT;COLOR_5_6_5;DISABLE_THREADING;${OS_DEFINES};${FUNCTION_DEFINES};MINIMAL_CORE=2") + set_target_properties(${BINARY_NAME}_libretro PROPERTIES PREFIX "" COMPILE_DEFINITIONS "__LIBRETRO__;COLOR_16_BIT;COLOR_5_6_5;DISABLE_THREADING;MGBA_STANDALONE;${OS_DEFINES};${FUNCTION_DEFINES};MINIMAL_CORE=2") target_link_libraries(${BINARY_NAME}_libretro ${OS_LIB}) if(MSVC) install(TARGETS ${BINARY_NAME}_libretro RUNTIME DESTINATION ${LIBRETRO_LIBDIR} COMPONENT ${BINARY_NAME}_libretro)@@ -1049,7 +957,7 @@ MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/openemu/Info.plist.in
BUNDLE TRUE BUNDLE_EXTENSION oecoreplugin OUTPUT_NAME ${PROJECT_NAME} - COMPILE_DEFINITIONS "DISABLE_THREADING;${OS_DEFINES};${FUNCTION_DEFINES};MINIMAL_CORE=1") + COMPILE_DEFINITIONS "DISABLE_THREADING;MGBA_STANDALONE;${OS_DEFINES};${FUNCTION_DEFINES};MINIMAL_CORE=1") target_link_libraries(${BINARY_NAME}-openemu ${OS_LIB} ${FOUNDATION} ${OPENEMUBASE}) install(TARGETS ${BINARY_NAME}-openemu LIBRARY DESTINATION ${OE_LIBDIR} COMPONENT ${BINARY_NAME}.oecoreplugin NAMELINK_SKIP) endif()
@@ -65,6 +65,13 @@ // For PATH_MAX on modern toolchains
#include <sys/syslimits.h> #endif +#ifndef MGBA_STANDALONE +#include <mgba-util/dllexports.h> +#else +#define MGBA_EXPORT +#define MGBA_NO_EXPORT +#endif + #ifndef SSIZE_MAX #define SSIZE_MAX ((ssize_t) (SIZE_MAX >> 1)) #endif@@ -95,8 +102,8 @@ #define ATOMIC_SUB(DST, OP) InterlockedAddRelease(&DST, -OP)
#define ATOMIC_OR(DST, OP) InterlockedOrRelease(&DST, OP) #define ATOMIC_AND(DST, OP) InterlockedAndRelease(&DST, OP) #define ATOMIC_CMPXCHG(DST, EXPECTED, SRC) (InterlockedCompareExchange(&DST, SRC, EXPECTED) == EXPECTED) -#define ATOMIC_STORE_PTR(DST, SRC) InterlockedExchangePointer(DST, SRC) -#define ATOMIC_LOAD_PTR(DST, SRC) DST = InterlockedCompareExchangePointer(SRC, 0, 0) +#define ATOMIC_STORE_PTR(DST, SRC) InterlockedExchangePointer(&DST, SRC) +#define ATOMIC_LOAD_PTR(DST, SRC) DST = InterlockedCompareExchangePointer(&SRC, 0, 0) #else // TODO #define ATOMIC_STORE(DST, SRC) DST = SRC@@ -223,7 +230,6 @@ // Adapted from https://stackoverflow.com/a/2390626
#define _CONSTRUCTOR(FN, PRE) \ static void FN(void); \ __declspec(allocate(".CRT$XCU")) void (*_CONSTRUCTOR_ ## FN)(void) = FN; \ - __pragma(comment(linker,"/include:" PRE "_CONSTRUCTOR_" #FN)) \ static void FN(void) #ifdef _WIN64 #define CONSTRUCTOR(FN) _CONSTRUCTOR(FN, "")
@@ -28,6 +28,7 @@ int utfcmp(const uint16_t* utf16, const char* utf8, size_t utf16Length, size_t utf8Length);
char* utf16to8(const uint16_t* utf16, size_t length); uint32_t utf8Char(const char** unicode, size_t* length); uint32_t utf16Char(const uint16_t** unicode, size_t* length); +char* gbkToUtf8(const char* gbk, size_t length); int hexDigit(char digit); const char* hex32(const char* line, uint32_t* out);@@ -38,6 +39,8 @@ const char* hex8(const char* line, uint8_t* out);
const char* hex4(const char* line, uint8_t* out); void rtrim(char* string); + +ssize_t parseQuotedString(const char* unparsed, ssize_t unparsedLen, char* parsed, ssize_t parsedLen); CXX_GUARD_END
@@ -91,6 +91,8 @@ #if defined(__wii__) || defined(_3DS) || defined(PSP2)
struct VDir* VDeviceList(void); #endif +bool VDirCreate(const char* path); + #ifdef USE_VFS_FILE struct VFile* VFileFOpen(const char* path, const char* mode); struct VFile* VFileFromFILE(FILE* file);
@@ -100,6 +100,9 @@
bool mCheatParseFile(struct mCheatDevice*, struct VFile*); bool mCheatSaveFile(struct mCheatDevice*, struct VFile*); +bool mCheatParseLibretroFile(struct mCheatDevice*, struct VFile*); +bool mCheatParseEZFChtFile(struct mCheatDevice*, struct VFile*); + #if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2 void mCheatAutosave(struct mCheatDevice*); #endif
@@ -72,6 +72,7 @@ bool (*supportsFeature)(const struct mCore*, enum mCoreFeature);
void (*setSync)(struct mCore*, struct mCoreSync*); void (*loadConfig)(struct mCore*, const struct mCoreConfig*); + void (*reloadConfigOption)(struct mCore*, const char* option, const struct mCoreConfig*); void (*desiredVideoDimensions)(struct mCore*, unsigned* width, unsigned* height); void (*setVideoBuffer)(struct mCore*, color_t* buffer, size_t stride);@@ -178,6 +179,9 @@ bool mCoreLoadFile(struct mCore* core, const char* path);
bool mCorePreloadVF(struct mCore* core, struct VFile* vf); bool mCorePreloadFile(struct mCore* core, const char* path); + +bool mCorePreloadVFCB(struct mCore* core, struct VFile* vf, void (cb)(size_t, size_t, void*), void* context); +bool mCorePreloadFileCB(struct mCore* core, const char* path, void (cb)(size_t, size_t, void*), void* context); bool mCoreAutoloadSave(struct mCore* core); bool mCoreAutoloadPatch(struct mCore* core);
@@ -65,7 +65,7 @@ CONSTRUCTOR(_mLOG_CAT_ ## CATEGORY ## _INIT) { \
_mLOG_CAT_ ## CATEGORY = mLogGenerateCategory(NAME, ID); \ } -mLOG_DECLARE_CATEGORY(STATUS) +MGBA_EXPORT mLOG_DECLARE_CATEGORY(STATUS) CXX_GUARD_END
@@ -10,13 +10,19 @@ #ifdef __cplusplus
extern "C" { #endif -extern const char* const gitCommit; -extern const char* const gitCommitShort; -extern const char* const gitBranch; -extern const int gitRevision; -extern const char* const binaryName; -extern const char* const projectName; -extern const char* const projectVersion; +#ifdef MGBA_STANDALONE +#define MGBA_EXPORT +#else +#include <mgba-util/dllexports.h> +#endif + +extern MGBA_EXPORT const char* const gitCommit; +extern MGBA_EXPORT const char* const gitCommitShort; +extern MGBA_EXPORT const char* const gitBranch; +extern MGBA_EXPORT const int gitRevision; +extern MGBA_EXPORT const char* const binaryName; +extern MGBA_EXPORT const char* const projectName; +extern MGBA_EXPORT const char* const projectVersion; #ifdef __cplusplus }
@@ -47,6 +47,11 @@ void (*writeSB)(struct GBSIODriver* driver, uint8_t value);
uint8_t (*writeSC)(struct GBSIODriver* driver, uint8_t value); }; +struct VFile; + +bool GBIsROM(struct VFile* vf); +bool GBIsBIOS(struct VFile* vf); + enum GBModel GBNameToModel(const char*); const char* GBModelToName(enum GBModel);
@@ -38,13 +38,18 @@ struct GBA;
struct GBAAudio; struct GBASIO; struct GBAVideoRenderer; +struct VFile; -extern const int GBA_LUX_LEVELS[10]; +extern MGBA_EXPORT const int GBA_LUX_LEVELS[10]; enum { mPERIPH_GBA_LUMINANCE = 0x1000, mPERIPH_GBA_BATTLECHIP_GATE, }; + +bool GBAIsROM(struct VFile* vf); +bool GBAIsMB(struct VFile* vf); +bool GBAIsBIOS(struct VFile* vf); struct GBALuminanceSource { void (*sample)(struct GBALuminanceSource*);
@@ -163,7 +163,6 @@ bool GBLoadSave(struct GB* gb, struct VFile* vf);
void GBUnloadROM(struct GB* gb); void GBSynthesizeROM(struct VFile* vf); -bool GBIsBIOS(struct VFile* vf); void GBLoadBIOS(struct GB* gb, struct VFile* vf); void GBSramClean(struct GB* gb, uint32_t frameCount);@@ -174,7 +173,6 @@
struct Patch; void GBApplyPatch(struct GB* gb, struct Patch* patch); -bool GBIsROM(struct VFile* vf); void GBGetGameTitle(const struct GB* gba, char* out); void GBGetGameCode(const struct GB* gba, char* out);
@@ -108,7 +108,7 @@ REG_PCM34 = 0x77,
REG_MAX = 0x100 }; -extern const char* const GBIORegisterNames[]; +extern MGBA_EXPORT const char* const GBIORegisterNames[]; struct GB; void GBIOInit(struct GB* gb);
@@ -169,9 +169,6 @@
bool GBALoadMB(struct GBA* gba, struct VFile* vf); bool GBALoadNull(struct GBA* gba); -bool GBAIsROM(struct VFile* vf); -bool GBAIsMB(struct VFile* vf); -bool GBAIsBIOS(struct VFile* vf); void GBAGetGameCode(const struct GBA* gba, char* out); void GBAGetGameTitle(const struct GBA* gba, char* out);
@@ -12,7 +12,7 @@ CXX_GUARD_START
#include <mgba/core/input.h> -extern const struct mInputPlatformInfo GBAInputInfo; +extern MGBA_EXPORT const struct mInputPlatformInfo GBAInputInfo; enum GBAKey { GBA_KEY_A = 0,
@@ -161,7 +161,7 @@ };
mLOG_DECLARE_CATEGORY(GBA_IO); -extern const char* const GBAIORegisterNames[]; +extern MGBA_EXPORT const char* const GBAIORegisterNames[]; struct GBA; void GBAIOInit(struct GBA* gba);
@@ -161,7 +161,7 @@ uint16_t shadowRegs[0x30];
uint64_t regsDirty; struct GBAVideoGLShader bgShader[6]; - struct GBAVideoGLShader objShader[2]; + struct GBAVideoGLShader objShader[3]; struct GBAVideoGLShader windowShader; struct GBAVideoGLShader finalizeShader;
@@ -233,7 +233,7 @@ struct GBASerializedState;
void GBAVideoSerialize(const struct GBAVideo* video, struct GBASerializedState* state); void GBAVideoDeserialize(struct GBAVideo* video, const struct GBASerializedState* state); -extern const int GBAVideoObjSizes[16][2]; +extern MGBA_EXPORT const int GBAVideoObjSizes[16][2]; CXX_GUARD_END
@@ -0,0 +1,19 @@
+include(ExportDirectory) +set(SOURCE_FILES + arm.c + decoder-arm.c + decoder.c + decoder-thumb.c + isa-arm.c + isa-thumb.c) + +set(DEBUGGER_FILES + debugger/cli-debugger.c + debugger/debugger.c + debugger/memory-debugger.c) + +source_group("ARM core" FILES ${SOURCE_FILES}) +source_group("ARM debugger" FILES ${DEBUGGER_FILES}) + +export_directory(ARM SOURCE_FILES) +export_directory(ARM_DEBUGGER DEBUGGER_FILES)
@@ -0,0 +1,31 @@
+include(ExportDirectory) +set(SOURCE_FILES + bitmap-cache.c + cache-set.c + cheats.c + config.c + core.c + directories.c + input.c + interface.c + library.c + lockstep.c + log.c + map-cache.c + mem-search.c + rewind.c + scripting.c + serialize.c + sync.c + thread.c + tile-cache.c + timing.c) + +set(TEST_FILES + test/core.c) + +source_group("mCore" FILES ${SOURCE_FILES}) +source_group("mCore tests" FILES ${TEST_FILES}) + +export_directory(CORE SOURCE_FILES) +export_directory(CORE_TEST TEST_FILES)
@@ -9,7 +9,8 @@ #include <mgba/core/core.h>
#include <mgba-util/string.h> #include <mgba-util/vfs.h> -#define MAX_LINE_LENGTH 128 +#define MAX_LINE_LENGTH 512 +#define MAX_CHEATS 1000 const uint32_t M_CHEAT_DEVICE_ID = 0xABADC0DE;@@ -82,11 +83,11 @@ set->enabled = true;
} void mCheatSetDeinit(struct mCheatSet* set) { - mCheatListDeinit(&set->list); size_t i; for (i = 0; i < StringListSize(&set->lines); ++i) { free(*StringListGetPointer(&set->lines, i)); } + mCheatListDeinit(&set->list); if (set->name) { free(set->name); }@@ -191,6 +192,18 @@ *StringListAppend(&directives) = strdup(&cheat[i]);
break; default: if (!set) { + if (strncmp(cheat, "cheats = ", 9) == 0) { + // This is in libretro format, switch over to that parser + vf->seek(vf, 0, SEEK_SET); + StringListDeinit(&directives); + return mCheatParseLibretroFile(device, vf); + } + if (cheat[0] == '[') { + // This is in EZ Flash CHT format, switch over to that parser + vf->seek(vf, 0, SEEK_SET); + StringListDeinit(&directives); + return mCheatParseEZFChtFile(device, vf); + } set = device->createSet(device, NULL); set->enabled = !nextDisabled; nextDisabled = false;@@ -208,6 +221,225 @@ free(*StringListGetPointer(&directives, d));
} StringListClear(&directives); StringListDeinit(&directives); + return true; +} + +bool mCheatParseLibretroFile(struct mCheatDevice* device, struct VFile* vf) { + char cheat[MAX_LINE_LENGTH]; + char parsed[MAX_LINE_LENGTH]; + struct mCheatSet* set = NULL; + unsigned long i = 0; + bool startFound = false; + + while (true) { + ssize_t bytesRead = vf->readline(vf, cheat, sizeof(cheat)); + if (bytesRead == 0) { + break; + } + if (bytesRead < 0) { + return false; + } + if (cheat[0] == '\n') { + continue; + } + if (strncmp(cheat, "cheat", 5) != 0) { + return false; + } + char* underscore = strchr(&cheat[5], '_'); + if (!underscore) { + if (!startFound && cheat[5] == 's') { + startFound = true; + char* eq = strchr(&cheat[6], '='); + if (!eq) { + return false; + } + ++eq; + while (isspace((int) eq[0])) { + if (eq[0] == '\0') { + return false; + } + ++eq; + } + + char* end; + unsigned long nCheats = strtoul(eq, &end, 10); + if (end[0] != '\0' && !isspace(end[0])) { + return false; + } + + if (nCheats > MAX_CHEATS) { + return false; + } + + while (nCheats > mCheatSetsSize(&device->cheats)) { + struct mCheatSet* newSet = device->createSet(device, NULL); + if (!newSet) { + return false; + } + mCheatAddSet(device, newSet); + } + continue; + } + return false; + } + char* underscore2; + i = strtoul(&cheat[5], &underscore2, 10); + if (underscore2 != underscore) { + return false; + } + ++underscore; + char* eq = strchr(underscore, '='); + if (!eq) { + return false; + } + ++eq; + while (isspace((int) eq[0])) { + if (eq[0] == '\0') { + return false; + } + ++eq; + } + + if (i >= mCheatSetsSize(&device->cheats)) { + return false; + } + set = *mCheatSetsGetPointer(&device->cheats, i); + + if (strncmp(underscore, "desc", 4) == 0) { + parseQuotedString(eq, strlen(eq), parsed, sizeof(parsed)); + mCheatSetRename(set, parsed); + } else if (strncmp(underscore, "enable", 6) == 0) { + set->enabled = strncmp(eq, "true\n", 5) == 0; + } else if (strncmp(underscore, "code", 4) == 0) { + parseQuotedString(eq, strlen(eq), parsed, sizeof(parsed)); + char* cur = parsed; + char* next; + while ((next = strchr(cur, '+'))) { + next[0] = '\0'; + mCheatAddLine(set, cur, 0); + cur = &next[1]; + } + mCheatAddLine(set, cur, 0); + + for (++i; i < mCheatSetsSize(&device->cheats); ++i) { + struct mCheatSet* newSet = *mCheatSetsGetPointer(&device->cheats, i); + newSet->copyProperties(newSet, set); + } + } + } + return true; +} + +bool mCheatParseEZFChtFile(struct mCheatDevice* device, struct VFile* vf) { + char cheat[MAX_LINE_LENGTH]; + char cheatName[MAX_LINE_LENGTH]; + char miniline[32]; + size_t cheatNameLength; + struct mCheatSet* set = NULL; + + cheatName[MAX_LINE_LENGTH - 1] = '\0'; + while (true) { + ssize_t bytesRead = vf->readline(vf, cheat, sizeof(cheat)); + if (bytesRead == 0) { + break; + } + if (bytesRead < 0) { + return false; + } + if (cheat[0] == '\n' || (bytesRead >= 2 && cheat[0] == '\r' && cheat[1] == '\n')) { + continue; + } + + if (cheat[0] == '[') { + if (strncmp(cheat, "[GameInfo]", 10) == 0) { + break; + } + char* end = strchr(cheat, ']'); + if (!end) { + return false; + } + char* name = gbkToUtf8(&cheat[1], end - cheat - 1); + strncpy(cheatName, name, sizeof(cheatName) - 1); + free(name); + cheatNameLength = strlen(cheatName); + continue; + } + + char* eq = strchr(cheat, '='); + if (!eq) { + continue; + } + if (strncmp(cheat, "ON", eq - cheat) != 0) { + char* subname = gbkToUtf8(cheat, eq - cheat); + snprintf(&cheatName[cheatNameLength], sizeof(cheatName) - cheatNameLength - 1, ": %s", subname); + } + set = device->createSet(device, cheatName); + set->enabled = false; + mCheatAddSet(device, set); + cheatName[cheatNameLength] = '\0'; + ++eq; + + uint32_t gameptr = 0; + uint32_t hexval = 0; + int digit; + while (eq[0] != '\r' && eq[1] != '\n') { + if (cheat + bytesRead == eq || eq[0] == '\0') { + bytesRead = vf->readline(vf, cheat, sizeof(cheat)); + eq = cheat; + if (bytesRead == 0) { + break; + } + if (bytesRead < 0) { + return false; + } + } + switch (eq[0]) { + case ',': + if (!gameptr) { + gameptr = hexval; + if (hexval < 0x40000) { + gameptr += 0x02000000; + } else { + gameptr += 0x03000000 - 0x40000; + } + } else { + if (hexval > 0xFF) { + return false; + } + snprintf(miniline, sizeof(miniline) - 1, "%08X:%02X", gameptr, hexval); + mCheatAddLine(set, miniline, 0); + ++gameptr; + } + hexval = 0; + break; + case ';': + if (hexval > 0xFF) { + return false; + } + snprintf(miniline, sizeof(miniline) - 1, "%08X:%02X", gameptr, hexval); + mCheatAddLine(set, miniline, 0); + hexval = 0; + gameptr = 0; + break; + default: + digit = hexDigit(eq[0]); + if (digit < 0) { + return false; + } + hexval <<= 4; + hexval |= digit; + break; + } + ++eq; + } + if (gameptr) { + if (hexval > 0xFF) { + return false; + } + snprintf(miniline, sizeof(miniline) - 1, "%08X:%02X", gameptr, hexval); + mCheatAddLine(set, miniline, 0); + } + } return true; }
@@ -17,12 +17,11 @@ #endif
#ifdef M_CORE_GB #include <mgba/gb/core.h> -// TODO: Fix layering violation -#include <mgba/internal/gb/gb.h> +#include <mgba/gb/interface.h> #endif #ifdef M_CORE_GBA #include <mgba/gba/core.h> -#include <mgba/internal/gba/gba.h> +#include <mgba/gba/interface.h> #endif #ifdef M_CORE_DS #include <mgba/ds/core.h>@@ -135,7 +134,15 @@ return ret;
} bool mCorePreloadVF(struct mCore* core, struct VFile* vf) { - struct VFile* vfm = VFileMemChunk(NULL, vf->size(vf)); + struct VFile* vfm; +#ifdef FIXED_ROM_BUFFER + extern uint32_t* romBuffer; + extern size_t romBufferSize; + vfm = VFileFromMemory(romBuffer, romBufferSize); +#else + vfm = VFileMemChunk(NULL, vf->size(vf)); +#endif + uint8_t buffer[2048]; ssize_t read; vf->seek(vf, 0, SEEK_SET);@@ -157,6 +164,48 @@ return false;
} bool ret = mCorePreloadVF(core, rom); + if (!ret) { + rom->close(rom); + } + return ret; +} + +bool mCorePreloadVFCB(struct mCore* core, struct VFile* vf, void (cb)(size_t, size_t, void*), void* context) { + struct VFile* vfm; + size_t size = vf->size(vf); + +#ifdef FIXED_ROM_BUFFER + extern uint32_t* romBuffer; + extern size_t romBufferSize; + vfm = VFileFromMemory(romBuffer, romBufferSize); +#else + vfm = VFileMemChunk(NULL, size); +#endif + + uint8_t buffer[2048]; + ssize_t read; + size_t total = 0; + vf->seek(vf, 0, SEEK_SET); + while ((read = vf->read(vf, buffer, sizeof(buffer))) > 0) { + vfm->write(vfm, buffer, read); + total += read; + cb(total, size, context); + } + vf->close(vf); + bool ret = core->loadROM(core, vfm); + if (!ret) { + vfm->close(vfm); + } + return ret; +} + +bool mCorePreloadFileCB(struct mCore* core, const char* path, void (cb)(size_t, size_t, void*), void* context) { + struct VFile* rom = mDirectorySetOpenPath(&core->dirs, path, core->isROM); + if (!rom) { + return false; + } + + bool ret = mCorePreloadVFCB(core, rom, cb, context); if (!ret) { rom->close(rom); }
@@ -173,6 +173,9 @@
void mDirectorySetMapOptions(struct mDirectorySet* dirs, const struct mCoreOptions* opts) { if (opts->savegamePath) { struct VDir* dir = VDirOpen(opts->savegamePath); + if (!dir && VDirCreate(opts->savegamePath)) { + dir = VDirOpen(opts->savegamePath); + } if (dir) { if (dirs->save && dirs->save != dirs->base) { dirs->save->close(dirs->save);@@ -183,6 +186,9 @@ }
if (opts->savestatePath) { struct VDir* dir = VDirOpen(opts->savestatePath); + if (!dir && VDirCreate(opts->savestatePath)) { + dir = VDirOpen(opts->savestatePath); + } if (dir) { if (dirs->state && dirs->state != dirs->base) { dirs->state->close(dirs->state);@@ -193,6 +199,9 @@ }
if (opts->screenshotPath) { struct VDir* dir = VDirOpen(opts->screenshotPath); + if (!dir && VDirCreate(opts->screenshotPath)) { + dir = VDirOpen(opts->screenshotPath); + } if (dir) { if (dirs->screenshot && dirs->screenshot != dirs->base) { dirs->screenshot->close(dirs->screenshot);@@ -203,6 +212,9 @@ }
if (opts->patchPath) { struct VDir* dir = VDirOpen(opts->patchPath); + if (!dir && VDirCreate(opts->patchPath)) { + dir = VDirOpen(opts->patchPath); + } if (dir) { if (dirs->patch && dirs->patch != dirs->base) { dirs->patch->close(dirs->patch);@@ -213,6 +225,9 @@ }
if (opts->cheatsPath) { struct VDir* dir = VDirOpen(opts->cheatsPath); + if (!dir && VDirCreate(opts->cheatsPath)) { + dir = VDirOpen(opts->cheatsPath); + } if (dir) { if (dirs->cheats && dirs->cheats != dirs->base) { dirs->cheats->close(dirs->cheats);
@@ -5,10 +5,10 @@ * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include <mgba/core/version.h> -const char* const gitCommit = "${GIT_COMMIT}"; -const char* const gitCommitShort = "${GIT_COMMIT_SHORT}"; -const char* const gitBranch = "${GIT_BRANCH}"; -const int gitRevision = ${GIT_REV}; -const char* const binaryName = "${BINARY_NAME}"; -const char* const projectName = "${PROJECT_NAME}"; -const char* const projectVersion = "${VERSION_STRING}"; +MGBA_EXPORT const char* const gitCommit = "${GIT_COMMIT}"; +MGBA_EXPORT const char* const gitCommitShort = "${GIT_COMMIT_SHORT}"; +MGBA_EXPORT const char* const gitBranch = "${GIT_BRANCH}"; +MGBA_EXPORT const int gitRevision = ${GIT_REV}; +MGBA_EXPORT const char* const binaryName = "${BINARY_NAME}"; +MGBA_EXPORT const char* const projectName = "${PROJECT_NAME}"; +MGBA_EXPORT const char* const projectVersion = "${VERSION_STRING}";
@@ -0,0 +1,16 @@
+include(ExportDirectory) +set(SOURCE_FILES + cli-debugger.c + debugger.c + parser.c + symbols.c) + +set(TEST_FILES + test/lexer.c + test/parser.c) + +source_group("Debugger" FILES ${SOURCE_FILES}) +source_group("Debugger tests" FILES ${TEST_FILES}) + +export_directory(DEBUGGER SOURCE_FILES) +export_directory(DEBUGGER_TEST TEST_FILES)
@@ -167,6 +167,51 @@ mCoreConfigCopyValue(&core->config, config, "ds.bios9");
mCoreConfigCopyValue(&core->config, config, "ds.firmware"); } + +static void _DSCoreReloadConfigOption(struct mCore* core, const char* option, const struct mCoreConfig* config) { + struct DS* ds = core->board; + if (!config) { + config = &core->config; + } + + if (!option) { + // Reload options from opts + if (core->opts.mute) { + ds->audio.masterVolume = 0; + } else { + ds->audio.masterVolume = core->opts.volume; + } + ds->video.frameskip = core->opts.frameskip; + return; + } + + int fakeBool; + if (strcmp("mute", option) == 0) { + if (mCoreConfigGetIntValue(config, "mute", &fakeBool)) { + core->opts.mute = fakeBool; + + if (core->opts.mute) { + ds->audio.masterVolume = 0; + } else { + ds->audio.masterVolume = core->opts.volume; + } + } + return; + } + if (strcmp("volume", option) == 0) { + if (mCoreConfigGetIntValue(config, "volume", &core->opts.volume) && !core->opts.mute) { + ds->audio.masterVolume = core->opts.volume; + } + return; + } + if (strcmp("frameskip", option) == 0) { + if (mCoreConfigGetIntValue(config, "frameskip", &core->opts.frameskip)) { + ds->video.frameskip = core->opts.frameskip; + } + return; + } +} + static void _DSCoreDesiredVideoDimensions(struct mCore* core, unsigned* width, unsigned* height) { UNUSED(core); *width = DS_VIDEO_HORIZONTAL_PIXELS;@@ -641,6 +686,7 @@ core->platform = _DSCorePlatform;
core->supportsFeature = _DSCoreSupportsFeature; core->setSync = _DSCoreSetSync; core->loadConfig = _DSCoreLoadConfig; + core->reloadConfigOption = _DSCoreReloadConfigOption; core->desiredVideoDimensions = _DSCoreDesiredVideoDimensions; core->setVideoBuffer = _DSCoreSetVideoBuffer; core->getPixels = _DSCoreGetPixels;
@@ -0,0 +1,16 @@
+include(ExportDirectory) +set(SOURCE_FILES + commandline.c + thread-proxy.c + video-logger.c) + +set(GUI_FILES + gui/gui-config.c + gui/gui-runner.c + gui/remap.c) + +source_group("Extra features" FILES ${SOURCE_FILES}) +source_group("Extra GUI source" FILES ${GUI_FILES}) + +export_directory(EXTRA SOURCE_FILES) +export_directory(EXTRA_GUI GUI_FILES)
@@ -212,8 +212,12 @@ mLogSetDefaultLogger(&logger.d);
const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory"); if (lastPath) { - strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1); - runner->params.currentPath[PATH_MAX - 1] = '\0'; + struct VDir* dir = VDirOpen(lastPath); + if (dir) { + dir->close(dir); + strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1); + runner->params.currentPath[PATH_MAX - 1] = '\0'; + } } #ifndef DISABLE_THREADING@@ -285,6 +289,23 @@ }
} } +static void _updateLoading(size_t read, size_t size, void* context) { + struct mGUIRunner* runner = context; + if (read & 0x3FFFF) { + return; + } + + runner->params.drawStart(); + if (runner->params.guiPrepare) { + runner->params.guiPrepare(); + } + GUIFontPrintf(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...%i%%", 100 * read / size); + if (runner->params.guiFinish) { + runner->params.guiFinish(); + } + runner->params.drawEnd(); +} + void mGUIRun(struct mGUIRunner* runner, const char* path) { struct mGUIBackground drawState = { .d = {@@ -360,7 +381,8 @@ mLOG(GUI_RUNNER, INFO, "Found core");
runner->core->init(runner->core); mCoreInitConfig(runner->core, runner->port); mInputMapInit(&runner->core->inputMap, &GBAInputInfo); - found = mCoreLoadFile(runner->core, path); + + found = mCorePreloadFileCB(runner->core, path, _updateLoading, runner); if (!found) { mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path); mCoreConfigDeinit(&runner->core->config);
@@ -0,0 +1,46 @@
+include(ExportDirectory) +set(SOURCE_FILES + audio.c + cheats.c + core.c + gb.c + input.c + io.c + mbc.c + memory.c + overrides.c + serialize.c + renderers/cache-set.c + renderers/software.c + sio.c + timer.c + video.c) + +set(SIO_FILES + sio/lockstep.c + sio/printer.c) + +set(EXTRA_FILES + extra/proxy.c) + +set(DEBUGGER_FILES + debugger/cli.c + debugger/debugger.c + debugger/symbols.c) + +set(TEST_FILES + test/core.c + test/mbc.c + test/memory.c + test/rtc.c) + +source_group("GB board" FILES ${SOURCE_FILES}) +source_group("GB extras" FILES ${EXTRA_FILES} ${SIO_FILES}) +source_group("GB debugger" FILES ${DEBUGGER_FILES}) +source_group("GB tests" FILES ${TEST_FILES}) + +export_directory(GB SOURCE_FILES) +export_directory(GB_SIO SIO_FILES) +export_directory(GB_EXTRA EXTRA_FILES) +export_directory(GB_DEBUGGER DEBUGGER_FILES) +export_directory(GB_TEST TEST_FILES)
@@ -279,6 +279,7 @@
void GBAudioWriteNR30(struct GBAudio* audio, uint8_t value) { audio->ch3.enable = GBAudioRegisterBankGetEnable(value); if (!audio->ch3.enable) { + mTimingDeschedule(audio->timing, &audio->ch3Event); audio->playingCh3 = false; *audio->nr52 &= ~0x0004; }@@ -329,7 +330,9 @@ audio->ch3.wavedata8[3] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 3];
} } audio->ch3.window = 0; - audio->ch3.sample = 0; + if (audio->style == GB_AUDIO_DMG) { + audio->ch3.sample = 0; + } } mTimingDeschedule(audio->timing, &audio->ch3Fade); mTimingDeschedule(audio->timing, &audio->ch3Event);@@ -510,6 +513,9 @@ if (audio->ch1.sweep.step == 0) {
audio->playingCh1 = _updateSweep(&audio->ch1, false); *audio->nr52 &= ~0x0001; *audio->nr52 |= audio->playingCh1; + if (!audio->playingCh1) { + mTimingDeschedule(audio->timing, &audio->ch1Event); + } } } // Fall through@@ -596,7 +602,7 @@ int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : -0x8;
int sampleLeft = dcOffset; int sampleRight = dcOffset; - if (audio->playingCh1 && !audio->forceDisableCh[0]) { + if (!audio->forceDisableCh[0]) { if (audio->ch1Left) { sampleLeft += audio->ch1.sample; }@@ -606,7 +612,7 @@ sampleRight += audio->ch1.sample;
} } - if (audio->playingCh2 && !audio->forceDisableCh[1]) { + if (!audio->forceDisableCh[1]) { if (audio->ch2Left) { sampleLeft += audio->ch2.sample; }@@ -616,7 +622,7 @@ sampleRight += audio->ch2.sample;
} } - if (audio->playingCh3 && !audio->forceDisableCh[2]) { + if (!audio->forceDisableCh[2]) { if (audio->ch3Left) { sampleLeft += audio->ch3.sample; }@@ -626,7 +632,7 @@ sampleRight += audio->ch3.sample;
} } - if (audio->playingCh4 && !audio->forceDisableCh[3]) { + if (!audio->forceDisableCh[3]) { int8_t sample = _coalesceNoiseChannel(&audio->ch4); if (audio->ch4Left) { sampleLeft += sample;
@@ -233,6 +233,59 @@ gbcore->overrides = mCoreConfigGetOverridesConst(config);
#endif } +static void _GBCoreReloadConfigOption(struct mCore* core, const char* option, const struct mCoreConfig* config) { + struct GB* gb = core->board; + if (!config) { + config = &core->config; + } + + if (!option) { + // Reload options from opts + if (core->opts.mute) { + gb->audio.masterVolume = 0; + } else { + gb->audio.masterVolume = core->opts.volume; + } + gb->video.frameskip = core->opts.frameskip; + return; + } + + int fakeBool; + if (strcmp("mute", option) == 0) { + if (mCoreConfigGetIntValue(config, "mute", &fakeBool)) { + core->opts.mute = fakeBool; + + if (core->opts.mute) { + gb->audio.masterVolume = 0; + } else { + gb->audio.masterVolume = core->opts.volume; + } + } + return; + } + if (strcmp("volume", option) == 0) { + if (mCoreConfigGetIntValue(config, "volume", &core->opts.volume) && !core->opts.mute) { + gb->audio.masterVolume = core->opts.volume; + } + return; + } + if (strcmp("frameskip", option) == 0) { + if (mCoreConfigGetIntValue(config, "frameskip", &core->opts.frameskip)) { + gb->video.frameskip = core->opts.frameskip; + } + return; + } + if (strcmp("allowOpposingDirections", option) == 0) { + if (config != &core->config) { + mCoreConfigCopyValue(&core->config, config, "allowOpposingDirections"); + } + if (mCoreConfigGetIntValue(config, "allowOpposingDirections", &fakeBool)) { + gb->allowOpposingDirections = fakeBool; + } + return; + } +} + static void _GBCoreDesiredVideoDimensions(struct mCore* core, unsigned* width, unsigned* height) { struct GB* gb = core->board; if (gb && (!(gb->model & GB_MODEL_SGB) || !gb->video.sgbBorders)) {@@ -924,6 +977,7 @@ core->platform = _GBCorePlatform;
core->supportsFeature = _GBCoreSupportsFeature; core->setSync = _GBCoreSetSync; core->loadConfig = _GBCoreLoadConfig; + core->reloadConfigOption = _GBCoreReloadConfigOption; core->desiredVideoDimensions = _GBCoreDesiredVideoDimensions; core->setVideoBuffer = _GBCoreSetVideoBuffer; core->setVideoGLTex = _GBCoreSetVideoGLTex;
@@ -46,11 +46,6 @@ static void GBStop(struct LR35902Core* cpu);
static void _enableInterrupts(struct mTiming* timing, void* user, uint32_t cyclesLate); -#ifdef FIXED_ROM_BUFFER -extern uint32_t* romBuffer; -extern size_t romBufferSize; -#endif - void GBCreate(struct GB* gb) { gb->d.id = GB_COMPONENT_MAGIC; gb->d.init = GBInit;@@ -113,14 +108,7 @@ gb->romVf = vf;
gb->pristineRomSize = vf->size(vf); vf->seek(vf, 0, SEEK_SET); gb->isPristine = true; -#ifdef FIXED_ROM_BUFFER - if (gb->pristineRomSize <= romBufferSize) { - gb->memory.rom = romBuffer; - vf->read(vf, romBuffer, gb->pristineRomSize); - } -#else gb->memory.rom = vf->map(vf, gb->pristineRomSize, MAP_READ); -#endif if (!gb->memory.rom) { return false; }@@ -186,7 +174,7 @@ vf->seek(vf, size, SEEK_SET);
vf->write(vf, extdataBuffer, vfSize & 0xFF); } gb->memory.sram = vf->map(vf, size, MAP_WRITE); - memset(&gb->memory.sram[gb->sramSize], 0xFF, size - gb->sramSize); + memset(&gb->memory.sram[vfSize], 0xFF, size - vfSize); } else if (size > gb->sramSize || !gb->memory.sram) { if (gb->memory.sram) { vf->unmap(vf, gb->memory.sram, gb->sramSize);
@@ -11,7 +11,7 @@ #include <mgba/internal/gb/serialize.h>
mLOG_DEFINE_CATEGORY(GB_IO, "GB I/O", "gb.io"); -const char* const GBIORegisterNames[] = { +MGBA_EXPORT const char* const GBIORegisterNames[] = { [REG_JOYP] = "JOYP", [REG_SB] = "SB", [REG_SC] = "SC",@@ -499,8 +499,8 @@ break;
case REG_BCPD: if (gb->video.mode != 3) { GBVideoProcessDots(&gb->video, 0); - GBVideoWritePalette(&gb->video, address, value); } + GBVideoWritePalette(&gb->video, address, value); return; case REG_OCPS: gb->video.ocpIndex = value & 0x3F;@@ -510,8 +510,8 @@ break;
case REG_OCPD: if (gb->video.mode != 3) { GBVideoProcessDots(&gb->video, 0); - GBVideoWritePalette(&gb->video, address, value); } + GBVideoWritePalette(&gb->video, address, value); return; case REG_SVBK: GBMemorySwitchWramBank(&gb->memory, value);
@@ -31,6 +31,7 @@
void GBSIOReset(struct GBSIO* sio) { sio->nextEvent = INT_MAX; sio->remainingBits = 0; + GBSIOSetDriver(sio, sio->driver); } void GBSIODeinit(struct GBSIO* sio) {
@@ -103,9 +103,12 @@ }
static int32_t _masterUpdate(struct GBSIOLockstepNode* node) { + enum mLockstepPhase transferActive; + ATOMIC_LOAD(transferActive, node->p->d.transferActive); + bool needsToWait = false; int i; - switch (node->p->d.transferActive) { + switch (transferActive) { case TRANSFER_IDLE: // If the master hasn't initiated a transfer, it can keep going. node->nextEvent += LOCKSTEP_INCREMENT;@@ -165,8 +168,12 @@ return node->nextEvent;
} static uint32_t _slaveUpdate(struct GBSIOLockstepNode* node) { + enum mLockstepPhase transferActive; + + ATOMIC_LOAD(transferActive, node->p->d.transferActive); + bool signal = false; - switch (node->p->d.transferActive) { + switch (transferActive) { case TRANSFER_IDLE: node->p->d.addCycles(&node->p->d, node->id, LOCKSTEP_INCREMENT); break;@@ -174,10 +181,16 @@ case TRANSFER_STARTING:
case TRANSFER_FINISHING: break; case TRANSFER_STARTED: + if (node->p->d.unusedCycles(&node->p->d, node->id) > node->eventDiff) { + break; + } node->transferFinished = false; signal = true; break; case TRANSFER_FINISHED: + if (node->p->d.unusedCycles(&node->p->d, node->id) > node->eventDiff) { + break; + } _finishTransfer(node); signal = true; break;@@ -193,7 +206,10 @@ }
static void _GBSIOLockstepNodeProcessEvents(struct mTiming* timing, void* user, uint32_t cyclesLate) { struct GBSIOLockstepNode* node = user; + mLockstepLock(&node->p->d); if (node->p->d.attached < 2) { + mTimingSchedule(timing, &node->event, (GBSIOCyclesPerTransfer[0] >> 1) - cyclesLate); + mLockstepUnlock(&node->p->d); return; } int32_t cycles = 0;@@ -209,6 +225,8 @@ node->eventDiff = 0;
} else { cycles = node->nextEvent; } + mLockstepUnlock(&node->p->d); + if (cycles > 0) { node->nextEvent = 0; node->eventDiff += cycles;@@ -227,17 +245,22 @@ }
static uint8_t GBSIOLockstepNodeWriteSC(struct GBSIODriver* driver, uint8_t value) { struct GBSIOLockstepNode* node = (struct GBSIOLockstepNode*) driver; - if ((value & 0x81) == 0x81 && node->p->d.attached > 1) { + int attached; + ATOMIC_LOAD(attached, node->p->d.attached); + + if ((value & 0x81) == 0x81 && attached > 1) { + mLockstepLock(&node->p->d); bool claimed = false; if (ATOMIC_CMPXCHG(node->p->masterClaimed, claimed, true)) { - node->p->d.transferActive = TRANSFER_STARTING; - node->p->d.transferCycles = GBSIOCyclesPerTransfer[(value >> 1) & 1]; + ATOMIC_STORE(node->p->d.transferActive, TRANSFER_STARTING); + ATOMIC_STORE(node->p->d.transferCycles, GBSIOCyclesPerTransfer[(value >> 1) & 1]); mTimingDeschedule(&driver->p->p->timing, &driver->p->event); mTimingDeschedule(&driver->p->p->timing, &node->event); mTimingSchedule(&driver->p->p->timing, &node->event, 0); } else { - mLOG(GB_SIO, FATAL, "GBSIOLockstepNodeWriteSC() failed to write to masterClaimed\n"); + mLOG(GB_SIO, DEBUG, "GBSIOLockstepNodeWriteSC() failed to write to masterClaimed\n"); } + mLockstepUnlock(&node->p->d); } return value; }
@@ -505,14 +505,16 @@ video->renderer->writeVideoRegister(video->renderer, address, value);
} else { switch (address) { case REG_BCPD: - if (video->bcpIndex & 1) { - video->palette[video->bcpIndex >> 1] &= 0x00FF; - video->palette[video->bcpIndex >> 1] |= value << 8; - } else { - video->palette[video->bcpIndex >> 1] &= 0xFF00; - video->palette[video->bcpIndex >> 1] |= value; + if (video->mode != 3) { + if (video->bcpIndex & 1) { + video->palette[video->bcpIndex >> 1] &= 0x00FF; + video->palette[video->bcpIndex >> 1] |= value << 8; + } else { + video->palette[video->bcpIndex >> 1] &= 0xFF00; + video->palette[video->bcpIndex >> 1] |= value; + } + video->renderer->writePalette(video->renderer, video->bcpIndex >> 1, video->palette[video->bcpIndex >> 1]); } - video->renderer->writePalette(video->renderer, video->bcpIndex >> 1, video->palette[video->bcpIndex >> 1]); if (video->bcpIncrement) { ++video->bcpIndex; video->bcpIndex &= 0x3F;@@ -522,14 +524,16 @@ }
video->p->memory.io[REG_BCPD] = video->palette[video->bcpIndex >> 1] >> (8 * (video->bcpIndex & 1)); break; case REG_OCPD: - if (video->ocpIndex & 1) { - video->palette[8 * 4 + (video->ocpIndex >> 1)] &= 0x00FF; - video->palette[8 * 4 + (video->ocpIndex >> 1)] |= value << 8; - } else { - video->palette[8 * 4 + (video->ocpIndex >> 1)] &= 0xFF00; - video->palette[8 * 4 + (video->ocpIndex >> 1)] |= value; + if (video->mode != 3) { + if (video->ocpIndex & 1) { + video->palette[8 * 4 + (video->ocpIndex >> 1)] &= 0x00FF; + video->palette[8 * 4 + (video->ocpIndex >> 1)] |= value << 8; + } else { + video->palette[8 * 4 + (video->ocpIndex >> 1)] &= 0xFF00; + video->palette[8 * 4 + (video->ocpIndex >> 1)] |= value; + } + video->renderer->writePalette(video->renderer, 8 * 4 + (video->ocpIndex >> 1), video->palette[8 * 4 + (video->ocpIndex >> 1)]); } - video->renderer->writePalette(video->renderer, 8 * 4 + (video->ocpIndex >> 1), video->palette[8 * 4 + (video->ocpIndex >> 1)]); if (video->ocpIncrement) { ++video->ocpIndex; video->ocpIndex &= 0x3F;
@@ -0,0 +1,63 @@
+include(ExportDirectory) +set(SOURCE_FILES + ../gb/audio.c + audio.c + bios.c + cheats.c + cheats/codebreaker.c + cheats/gameshark.c + cheats/parv3.c + core.c + dma.c + gba.c + hardware.c + hle-bios.c + input.c + io.c + matrix.c + memory.c + overrides.c + renderers/cache-set.c + renderers/common.c + renderers/gl.c + renderers/software-bg.c + renderers/software-mode0.c + renderers/software-obj.c + renderers/video-software.c + savedata.c + serialize.c + sharkport.c + sio.c + timer.c + vfame.c + video.c) + +set(SIO_FILES + sio/joybus.c + sio/lockstep.c) + +set(EXTRA_FILES + extra/audio-mixer.c + extra/battlechip.c + extra/proxy.c + rr/mgm.c + rr/rr.c + rr/vbm.c) + +set(DEBUGGER_FILES + debugger/cli.c) + +set(TEST_FILES + test/cheats.c + test/core.c) + +source_group("GBA board" FILES ${SOURCE_FILES}) +source_group("GBA extras" FILES ${EXTRA_FILES} ${SIO_FILES}) +source_group("GBA debugger" FILES ${DEBUGGER_FILES}) +source_group("GBA tests" FILES ${TEST_FILES}) + +export_directory(GBA SOURCE_FILES) +export_directory(GBA_SIO SIO_FILES) +export_directory(GBA_EXTRA EXTRA_FILES) +export_directory(GBA_DEBUGGER DEBUGGER_FILES) +export_directory(GBA_TEST TEST_FILES)
@@ -284,7 +284,7 @@ if (cheats->hook) {
return false; } cheats->hook = malloc(sizeof(*cheats->hook)); - cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1)); + cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 2)); cheats->hook->mode = MODE_THUMB; cheats->hook->refs = 1; cheats->hook->reentries = 0;
@@ -304,6 +304,59 @@ mCoreConfigCopyValue(&core->config, config, "hwaccelVideo");
mCoreConfigCopyValue(&core->config, config, "videoScale"); } +static void _GBACoreReloadConfigOption(struct mCore* core, const char* option, const struct mCoreConfig* config) { + struct GBA* gba = core->board; + if (!config) { + config = &core->config; + } + + if (!option) { + // Reload options from opts + if (core->opts.mute) { + gba->audio.masterVolume = 0; + } else { + gba->audio.masterVolume = core->opts.volume; + } + gba->video.frameskip = core->opts.frameskip; + return; + } + + int fakeBool; + if (strcmp("mute", option) == 0) { + if (mCoreConfigGetIntValue(config, "mute", &fakeBool)) { + core->opts.mute = fakeBool; + + if (core->opts.mute) { + gba->audio.masterVolume = 0; + } else { + gba->audio.masterVolume = core->opts.volume; + } + } + return; + } + if (strcmp("volume", option) == 0) { + if (mCoreConfigGetIntValue(config, "volume", &core->opts.volume) && !core->opts.mute) { + gba->audio.masterVolume = core->opts.volume; + } + return; + } + if (strcmp("frameskip", option) == 0) { + if (mCoreConfigGetIntValue(config, "frameskip", &core->opts.frameskip)) { + gba->video.frameskip = core->opts.frameskip; + } + return; + } + if (strcmp("allowOpposingDirections", option) == 0) { + if (config != &core->config) { + mCoreConfigCopyValue(&core->config, config, "allowOpposingDirections"); + } + if (mCoreConfigGetIntValue(config, "allowOpposingDirections", &fakeBool)) { + gba->allowOpposingDirections = fakeBool; + } + return; + } +} + static void _GBACoreDesiredVideoDimensions(struct mCore* core, unsigned* width, unsigned* height) { #if defined(BUILD_GLES2) || defined(BUILD_GLES3) struct GBACore* gbacore = (struct GBACore*) core;@@ -1043,6 +1096,7 @@ core->platform = _GBACorePlatform;
core->supportsFeature = _GBACoreSupportsFeature; core->setSync = _GBACoreSetSync; core->loadConfig = _GBACoreLoadConfig; + core->reloadConfigOption = _GBACoreReloadConfigOption; core->desiredVideoDimensions = _GBACoreDesiredVideoDimensions; core->setVideoBuffer = _GBACoreSetVideoBuffer; core->setVideoGLTex = _GBACoreSetVideoGLTex;
@@ -342,6 +342,7 @@
if (gba->cpu) { gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]); } + GBAHardwareInit(&gba->memory.hw, &((uint16_t*) gba->memory.rom)[GPIO_REG_DATA >> 1]); return true; }@@ -383,14 +384,7 @@ gba->memory.rom = anonymousMemoryMap(SIZE_CART0);
#endif } else { gba->isPristine = true; -#ifdef FIXED_ROM_BUFFER - if (gba->pristineRomSize <= romBufferSize) { - gba->memory.rom = romBuffer; - vf->read(vf, romBuffer, gba->pristineRomSize); - } -#else gba->memory.rom = vf->map(vf, gba->pristineRomSize, MAP_READ); -#endif gba->memory.romSize = gba->pristineRomSize; } if (!gba->memory.rom) {
@@ -13,7 +13,7 @@ #include <mgba-util/hash.h>
mLOG_DEFINE_CATEGORY(GBA_HW, "GBA Pak Hardware", "gba.hardware"); -const int GBA_LUX_LEVELS[10] = { 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 }; +MGBA_EXPORT const int GBA_LUX_LEVELS[10] = { 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 }; static void _readPins(struct GBACartridgeHardware* hw); static void _outputPins(struct GBACartridgeHardware* hw, unsigned pins);
@@ -7,7 +7,7 @@ #include <mgba/internal/gba/input.h>
#include <mgba/gba/interface.h> -const struct mInputPlatformInfo GBAInputInfo = { +MGBA_EXPORT const struct mInputPlatformInfo GBAInputInfo = { .platformName = "gba", .keyId = (const char*[]) { "A",
@@ -394,9 +394,9 @@ if ((address & 0x0001FFFF) >= SIZE_VRAM) { \
if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) { \ mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Load32: 0x%08X", address); \ value = 0; \ - break; \ + } else { \ + LOAD_32(value, address & 0x00017FFC, gba->video.vram); \ } \ - LOAD_32(value, address & 0x00017FFC, gba->video.vram); \ } else { \ LOAD_32(value, address & 0x0001FFFC, gba->video.vram); \ } \@@ -735,13 +735,13 @@ #define STORE_VRAM \
if ((address & 0x0001FFFF) >= SIZE_VRAM) { \ if ((address & (SIZE_VRAM | 0x00014000)) == SIZE_VRAM && (GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) >= 3)) { \ mLOG(GBA_MEM, GAME_ERROR, "Bad VRAM Store32: 0x%08X", address); \ - break; \ - } \ - LOAD_32(oldValue, address & 0x00017FFC, gba->video.vram); \ - if (oldValue != value) { \ - STORE_32(value, address & 0x00017FFC, gba->video.vram); \ - gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC) + 2); \ - gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC)); \ + } else { \ + LOAD_32(oldValue, address & 0x00017FFC, gba->video.vram); \ + if (oldValue != value) { \ + STORE_32(value, address & 0x00017FFC, gba->video.vram); \ + gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC) + 2); \ + gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC)); \ + } \ } \ } else { \ LOAD_32(oldValue, address & 0x0001FFFC, gba->video.vram); \
@@ -146,8 +146,12 @@ " if (mosaic.y > 1) {\n"
" coord.y -= coord.y % mosaic.y;\n" " }\n" " coord += (ivec2(0x3FF, 0x3FF000) & offset[int(texCoord.y)]) >> ivec2(0, 12);\n" + " ivec2 wrap = ivec2(255, 511);\n" " if (size == 3) {\n" " coord.y += (coord.y & 256) << 1;\n" + " wrap.y = 1023;\n" + " } else if (size == 0) {\n" + " wrap.y = 255;\n" " }\n" " if (size != 2) {\n" " coord.y &= ~256;\n"@@ -155,7 +159,7 @@ " }\n"
" if ((size & 1) == 1) {\n" " coord.y += coord.x & 256;\n" " }\n" - " coord &= ivec2(255, 1023);\n" + " coord &= wrap;\n" " int mapAddress = screenBase + (coord.x >> 3) + (coord.y >> 3) * 32;\n" " vec4 map = texelFetch(vram, ivec2(mapAddress & 255, mapAddress >> 8), 0);\n" " int tileFlags = int(map.g * 15.9);\n"@@ -470,6 +474,25 @@ " gl_FragDepth = float(flags.x) / 16.;\n"
" window = ivec4(objwin.yzw, 0);\n" "}"; +static const struct GBAVideoGLUniform _uniformsObjPriority[] = { + { "loc", GBA_GL_VS_LOC, }, + { "maxPos", GBA_GL_VS_MAXPOS, }, + { "inflags", GBA_GL_OBJ_INFLAGS, }, + { 0 } +}; + +static const char* const _renderObjPriority = + "in vec2 texCoord;\n" + "uniform ivec4 inflags;\n" + "OUT(0) out vec4 color;\n" + "OUT(1) out ivec4 flags;\n" + + "void main() {\n" + " flags = inflags;\n" + " gl_FragDepth = float(flags.x) / 16.;\n" + " color = vec4(0., 0., 0., 0.);" + "}"; + static const struct GBAVideoGLUniform _uniformsWindow[] = { { "loc", GBA_GL_VS_LOC, }, { "maxPos", GBA_GL_VS_MAXPOS, },@@ -738,7 +761,7 @@ glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->fbo[GBA_GL_FBO_OBJ]);
_initFramebufferTexture(glRenderer->layers[GBA_GL_TEX_OBJ_COLOR], GL_RGBA, GL_COLOR_ATTACHMENT0, glRenderer->scale); _initFramebufferTextureEx(glRenderer->layers[GBA_GL_TEX_OBJ_FLAGS], GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, GL_COLOR_ATTACHMENT1, glRenderer->scale); _initFramebufferTextureEx(glRenderer->layers[GBA_GL_TEX_WINDOW], GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, GL_COLOR_ATTACHMENT2, glRenderer->scale); - _initFramebufferTextureEx(glRenderer->layers[GBA_GL_TEX_OBJ_DEPTH], GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_ATTACHMENT, glRenderer->scale); + _initFramebufferTextureEx(glRenderer->layers[GBA_GL_TEX_OBJ_DEPTH], GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH_STENCIL_ATTACHMENT, glRenderer->scale); glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->fbo[GBA_GL_FBO_BACKDROP]); _initFramebufferTexture(glRenderer->layers[GBA_GL_TEX_BACKDROP_COLOR], GL_RGB, GL_COLOR_ATTACHMENT0, 0);@@ -845,6 +868,9 @@ _compileShader(glRenderer, &glRenderer->objShader[1], shaderBuffer, 3, vs, _uniformsObj, log);
#ifndef BUILD_GLES3 glBindFragDataLocation(glRenderer->objShader[1].program, 2, "window"); #endif + + shaderBuffer[1] = _renderObjPriority; + _compileShader(glRenderer, &glRenderer->objShader[2], shaderBuffer, 2, vs, _uniformsObjPriority, log); shaderBuffer[1] = _renderWindow; _compileShader(glRenderer, &glRenderer->windowShader, shaderBuffer, 2, vs, _uniformsWindow, log);@@ -1353,9 +1379,10 @@ glClearDepthf(1.f);
#else glClearDepth(1); #endif + glClearStencil(0); glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->fbo[GBA_GL_FBO_OBJ]); glDrawBuffers(2, (GLenum[]) { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); for (i = 0; i < 4; ++i) { glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->bg[i].fbo);@@ -1387,6 +1414,8 @@
GBAVideoGLRendererDrawWindow(glRenderer, y); if (GBARegisterDISPCNTIsObjEnable(glRenderer->dispcnt) && !glRenderer->d.disableOBJ) { int i; + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + glEnable(GL_STENCIL_TEST); glDepthFunc(GL_LESS); for (i = 0; i < glRenderer->oamMax; ++i) { struct GBAVideoRendererSprite* sprite = &glRenderer->sprites[i];@@ -1397,6 +1426,7 @@
GBAVideoGLRendererDrawSprite(glRenderer, &sprite->obj, y, sprite->y); } glDisable(GL_DEPTH_TEST); + glDisable(GL_STENCIL_TEST); } if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(glRenderer->dispcnt) < 2) {@@ -1674,7 +1704,22 @@ glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], mosaicH, GBAMosaicControlGetObjV(renderer->mosaic) + 1, x, spriteY);
} else { glUniform4i(uniforms[GBA_GL_OBJ_MOSAIC], 0, 0, 0, 0); } + glStencilFunc(GL_ALWAYS, 1, 1); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + shader = &renderer->objShader[2]; + uniforms = shader->uniforms; + glStencilFunc(GL_EQUAL, 1, 1); + glUseProgram(shader->program); + glDrawBuffers(2, (GLenum[]) { GL_NONE, GL_COLOR_ATTACHMENT1 }); + glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); + glBindVertexArray(shader->vao); + glUniform2i(uniforms[GBA_GL_VS_LOC], totalHeight, 0); + glUniform2i(uniforms[GBA_GL_VS_MAXPOS], totalWidth, totalHeight); + glUniform4i(uniforms[GBA_GL_OBJ_INFLAGS], GBAObjAttributesCGetPriority(sprite->c), 0, 0, 0); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + glDrawBuffers(1, (GLenum[]) { GL_COLOR_ATTACHMENT0 }); }
@@ -85,8 +85,12 @@ } \
LOAD_16(tileData, spriteBase & VRAM_BLOCK_MASK, vramBase); \ tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ current = renderer->spriteLayer[outX]; \ - if ((current & FLAG_ORDER_MASK) > flags && tileData) { \ - renderer->spriteLayer[outX] = palette[tileData] | flags; \ + if ((current & FLAG_ORDER_MASK) > flags) { \ + if (tileData) { \ + renderer->spriteLayer[outX] = palette[tileData] | flags; \ + } else if (current != FLAG_UNWRITTEN) { \ + renderer->spriteLayer[outX] = (current & ~FLAG_ORDER_MASK) | GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY; \ + } \ } #define SPRITE_DRAW_PIXEL_16_NORMAL_OBJWIN(localX) \@@ -98,9 +102,13 @@ } \
LOAD_16(tileData, spriteBase & VRAM_BLOCK_MASK, vramBase); \ tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ current = renderer->spriteLayer[outX]; \ - if ((current & FLAG_ORDER_MASK) > flags && tileData) { \ - unsigned color = (renderer->row[outX] & FLAG_OBJWIN) ? objwinPalette[tileData] : palette[tileData]; \ - renderer->spriteLayer[outX] = color | flags; \ + if ((current & FLAG_ORDER_MASK) > flags) { \ + if (tileData) { \ + unsigned color = (renderer->row[outX] & FLAG_OBJWIN) ? objwinPalette[tileData] : palette[tileData]; \ + renderer->spriteLayer[outX] = color | flags; \ + } else if (current != FLAG_UNWRITTEN) { \ + renderer->spriteLayer[outX] = (current & ~FLAG_ORDER_MASK) | GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY; \ + } \ } #define SPRITE_DRAW_PIXEL_16_OBJWIN(localX) \@@ -127,8 +135,12 @@ } \
LOAD_16(tileData, spriteBase & VRAM_BLOCK_MASK, vramBase); \ tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ current = renderer->spriteLayer[outX]; \ - if ((current & FLAG_ORDER_MASK) > flags && tileData) { \ - renderer->spriteLayer[outX] = palette[tileData] | flags; \ + if ((current & FLAG_ORDER_MASK) > flags) { \ + if (tileData) { \ + renderer->spriteLayer[outX] = palette[tileData] | flags; \ + } else if (current != FLAG_UNWRITTEN) { \ + renderer->spriteLayer[outX] = (current & ~FLAG_ORDER_MASK) | GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY; \ + } \ } #define SPRITE_DRAW_PIXEL_256_NORMAL_OBJWIN(localX) \@@ -140,9 +152,13 @@ } \
LOAD_16(tileData, spriteBase & VRAM_BLOCK_MASK, vramBase); \ tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ current = renderer->spriteLayer[outX]; \ - if ((current & FLAG_ORDER_MASK) > flags && tileData) { \ - unsigned color = (renderer->row[outX] & FLAG_OBJWIN) ? objwinPalette[tileData] : palette[tileData]; \ - renderer->spriteLayer[outX] = color | flags; \ + if ((current & FLAG_ORDER_MASK) > flags) { \ + if (tileData) { \ + unsigned color = (renderer->row[outX] & FLAG_OBJWIN) ? objwinPalette[tileData] : palette[tileData]; \ + renderer->spriteLayer[outX] = color | flags; \ + } else if (current != FLAG_UNWRITTEN) { \ + renderer->spriteLayer[outX] = (current & ~FLAG_ORDER_MASK) | GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY; \ + } \ } #define SPRITE_DRAW_PIXEL_256_OBJWIN(localX) \
@@ -35,7 +35,7 @@ static void _startHdraw(struct mTiming*, void* context, uint32_t cyclesLate);
static uint16_t _zeroes[0x2000] = {}; -const int GBAVideoObjSizes[16][2] = { +MGBA_EXPORT const int GBAVideoObjSizes[16][2] = { { 8, 8 }, { 16, 16 }, { 32, 32 },
@@ -0,0 +1,16 @@
+include(ExportDirectory) +set(SOURCE_FILES + decoder.c + isa-lr35902.c + lr35902.c) + +set(DEBUGGER_FILES + debugger/cli-debugger.c + debugger/debugger.c + debugger/memory-debugger.c) + +source_group("LR35902 core" FILES ${SOURCE_FILES}) +source_group("ARM LR35902" FILES ${DEBUGGER_FILES}) + +export_directory(LR35902 SOURCE_FILES) +export_directory(LR35902_DEBUGGER DEBUGGER_FILES)
@@ -310,4 +310,9 @@ return VFS_DIRECTORY;
} return VFS_FILE; } + +bool VDirCreate(const char* path) { + Result rc = FSUSER_CreateDirectory(sdmcArchive, fsMakePath(PATH_ASCII, path), 0); + return R_SUCCEEDED(rc) || rc == 0xC82044BE; +} #endif
@@ -14,6 +14,7 @@
#define FONT_SIZE 15.6f struct GUIFont { + CFNT_s* font; C3D_Tex* sheets; C3D_Tex icons; float size;@@ -27,14 +28,15 @@ return 0;
} C3D_Tex* tex; - TGLP_s* glyphInfo = fontGetGlyphInfo(); + guiFont->font = fontGetSystemFont(); + TGLP_s* glyphInfo = fontGetGlyphInfo(guiFont->font); guiFont->size = FONT_SIZE / glyphInfo->cellHeight; guiFont->sheets = malloc(sizeof(*guiFont->sheets) * glyphInfo->nSheets); int i; for (i = 0; i < glyphInfo->nSheets; ++i) { tex = &guiFont->sheets[i]; - tex->data = fontGetGlyphSheetTex(i); + tex->data = fontGetGlyphSheetTex(guiFont->font, i); tex->fmt = glyphInfo->sheetFmt; tex->size = glyphInfo->sheetSize; tex->width = glyphInfo->sheetWidth;@@ -59,12 +61,12 @@ free(font);
} unsigned GUIFontHeight(const struct GUIFont* font) { - return fontGetInfo()->lineFeed * font->size; + return fontGetInfo(font->font)->lineFeed * font->size; } unsigned GUIFontGlyphWidth(const struct GUIFont* font, uint32_t glyph) { - int index = fontGlyphIndexFromCodePoint(glyph); - charWidthInfo_s* info = fontGetCharWidthInfo(index); + int index = fontGlyphIndexFromCodePoint(font->font, glyph); + charWidthInfo_s* info = fontGetCharWidthInfo(font->font, index); if (info) { return info->charWidth * font->size; }@@ -91,9 +93,9 @@ }
} void GUIFontDrawGlyph(const struct GUIFont* font, int glyph_x, int glyph_y, uint32_t color, uint32_t glyph) { - int index = fontGlyphIndexFromCodePoint(glyph); + int index = fontGlyphIndexFromCodePoint(font->font, glyph); fontGlyphPos_s data; - fontCalcGlyphPos(&data, index, 0, 1.0, 1.0); + fontCalcGlyphPos(&data, font->font, index, 0, 1.0, 1.0); C3D_Tex* tex = &font->sheets[data.sheetIndex]; ctrActivateTexture(tex);
@@ -0,0 +1,7 @@
+macro(export_directory PREFIX FILES) + set(${PREFIX}_SRC) + foreach(SRCFILE IN LISTS ${FILES}) + list(APPEND ${PREFIX}_SRC "${CMAKE_CURRENT_SOURCE_DIR}/${SRCFILE}") + endforeach() + set(${PREFIX}_SRC ${${PREFIX}_SRC} PARENT_SCOPE) +endmacro()
@@ -0,0 +1,47 @@
+include(FindPkgConfig) +function(find_feature FEATURE_NAME FEATURE_REQUIRES) + if (NOT ${FEATURE_NAME}) + return() + endif() + if (DISABLE_DEPS) + set(${FEATURE_NAME} OFF PARENT_SCOPE) + return() + endif() + foreach(REQUIRE ${FEATURE_REQUIRES}) + if(NOT ${REQUIRE}_FOUND) + find_package(${REQUIRE} QUIET) + if(NOT ${REQUIRE}_FOUND) + pkg_search_module(${REQUIRE} ${REQUIRE}) + if (NOT ${REQUIRE}_FOUND) + message(WARNING "Requested module ${REQUIRE} missing for feature ${FEATURE_NAME}. Feature disabled.") + set(${FEATURE_NAME} OFF PARENT_SCOPE) + return() + endif() + endif() + endif() + string(TOUPPER ${REQUIRE} UREQUIRE) + set(${UREQUIRE}_CFLAGS_OTHER ${${REQUIRE}_CFLAGS_OTHER} PARENT_SCOPE) + set(${UREQUIRE}_FOUND ${${REQUIRE}_FOUND} PARENT_SCOPE) + set(${UREQUIRE}_INCLUDE_DIRS ${${REQUIRE}_INCLUDE_DIRS} PARENT_SCOPE) + set(${UREQUIRE}_VERSION_STRING ${${REQUIRE}_VERSION_STRING} PARENT_SCOPE) + if (APPLE) + set(IS_FRAMEWORK OFF) + set(LIBS) + foreach(LIB IN LISTS ${REQUIRE}_LIBRARIES) + if(LIB STREQUAL "-framework") + set(IS_FRAMEWORK ON) + elseif(IS_FRAMEWORK) + list(APPEND LIBS "-framework ${LIB}") + set(IS_FRAMEWORK OFF) + else() + list(APPEND LIBS ${LIB}) + endif() + endforeach() + set(${UREQUIRE}_LIBRARIES ${LIBS} PARENT_SCOPE) + else() + set(${UREQUIRE}_LIBRARIES ${${REQUIRE}_LIBRARIES} PARENT_SCOPE) + endif() + set(${UREQUIRE}_LIBRARY_DIRS ${${REQUIRE}_LIBRARY_DIRS} PARENT_SCOPE) + set(${UREQUIRE}_LDFLAGS_OTHER ${${REQUIRE}_LDFLAGS_OTHER} PARENT_SCOPE) + endforeach() +endfunction()
@@ -0,0 +1,181 @@
+# SDL2_LIBRARIES, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIRS, where to find SDL.h +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARIES variable. +# +# Don't forget to include SDLmain.h and SDLmain.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARIES_TEMP in your configuration +# and no SDL2_LIBRARIES, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARIES_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARIES +# variable, but when these values are unset, SDL2_LIBRARIES does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARIES to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL convention +# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). +# +#========================================================================= +# +# Copyright (c) 1993-2015 Ken Martin, Will Schroeder, Bill Lorensen +# All rights reserved. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are met: +# +# * Redistributions of source code must retain the above copyright notice, +# this list of conditions and the following disclaimer. +# +# * Redistributions in binary form must reproduce the above copyright notice, +# this list of conditions and the following disclaimer in the documentation +# and/or other materials provided with the distribution. +# +# * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names +# of any contributors may be used to endorse or promote products derived +# from this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' +# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +# ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR +# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# +#========================================================================= +# +SET(SDL2_SEARCH_PATHS + ~/Library/Frameworks + /Library/Frameworks + /usr/local + /usr + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt + ${SDL2_PATH} +) + +FIND_PATH(SDL2_INCLUDE_DIRS SDL.h + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES include/SDL2 include + PATHS ${SDL2_SEARCH_PATHS} ${SDL2_LIBRARIES_TEMP}/../.. +) + +FIND_LIBRARY(SDL2_LIBRARIES_TEMP + NAMES SDL2 + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS ${SDL2_SEARCH_PATHS} ${SDL2_INCLUDE_DIRS}/../.. +) + +IF(NOT SDL2_BUILDING_LIBRARY) + IF(NOT ${SDL2_INCLUDE_DIRS} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + FIND_LIBRARY(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS ${SDL2_SEARCH_PATHS} + ) + ENDIF(NOT ${SDL2_INCLUDE_DIRS} MATCHES ".framework") +ENDIF(NOT SDL2_BUILDING_LIBRARY) + +# SDL2 may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +IF(NOT APPLE) + FIND_PACKAGE(Threads) +ENDIF(NOT APPLE) + +# MinGW needs an additional library, mwindows +# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows +# (Actually on second look, I think it only needs one of the m* libraries.) +IF(MINGW) + SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") +ENDIF(MINGW) + +IF(SDL2_LIBRARIES_TEMP) + # For SDL2main + IF(NOT SDL2_BUILDING_LIBRARY) + IF(SDL2MAIN_LIBRARY) + SET(SDL2_LIBRARIES_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARIES_TEMP}) + ENDIF(SDL2MAIN_LIBRARY) + ENDIF(NOT SDL2_BUILDING_LIBRARY) + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + IF(APPLE) + SET(SDL2_LIBRARIES_TEMP ${SDL2_LIBRARIES_TEMP} "-framework Cocoa") + ENDIF(APPLE) + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + IF(NOT APPLE) + SET(SDL2_LIBRARIES_TEMP ${SDL2_LIBRARIES_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + ENDIF(NOT APPLE) + + # For MinGW library + IF(MINGW) + SET(SDL2_LIBRARIES_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARIES_TEMP}) + ENDIF(MINGW) + + # Set the final string here so the GUI reflects the final state. + SET(SDL2_LIBRARIES ${SDL2_LIBRARIES_TEMP} CACHE STRING "Where the SDL2 Library can be found") + # Set the temp variable to INTERNAL so it is not seen in the CMake GUI + SET(SDL2_LIBRARIES_TEMP "${SDL2_LIBRARIES_TEMP}" CACHE INTERNAL "") +ENDIF(SDL2_LIBRARIES_TEMP) + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARIES SDL2_INCLUDE_DIRS)
@@ -0,0 +1,10 @@
+find_path(EPOXY_INCLUDE_DIRS NAMES epoxy/gl.h PATH_SUFFIX include) +find_library(EPOXY_LIBRARIES NAMES epoxy_0 PATH_SUFFIX lib) + +if (NOT EPOXY_LIBRARIES) + find_library(EPOXY_LIBRARIES NAMES epoxy PATH_SUFFIX lib) +endif() + +if(EPOXY_LIBRARIES AND EPOXY_INCLUDE_DIRS) + set(epoxy_FOUND TRUE) +endif()
@@ -298,7 +298,18 @@ .key = "mgba_allow_opposing_directions",
.value = 0 }; if (environCallback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { - ((struct GBA*) core->board)->allowOpposingDirections = strcmp(var.value, "yes") == 0; + struct GBA* gba = core->board; + struct GB* gb = core->board; + switch (core->platform(core)) { + case PLATFORM_GBA: + gba->allowOpposingDirections = strcmp(var.value, "yes") == 0; + break; + case PLATFORM_GB: + gb->allowOpposingDirections = strcmp(var.value, "yes") == 0; + break; + default: + break; + } } var.key = "mgba_frameskip";
@@ -357,3 +357,9 @@ static enum VFSType _vdlesceType(struct VDirEntry* vde) {
UNUSED(vde); return VFS_DIRECTORY; } + +bool VDirCreate(const char* path) { + // TODO: Verify vitasdk explanation of return values + sceIoMkdir(path, 0777); + return true; +}
@@ -5,6 +5,7 @@ #define _SYS_TIME_H
#define _SYS_TIME_H_ #define _TIME_H #define _TIME_H_ +#define MGBA_EXPORT #define ATTRIBUTE_FORMAT(X, Y, Z) #define ATTRIBUTE_ALIGN(align)
@@ -18,6 +18,7 @@
ffi.set_source("mgba._pylib", """ #define static #define inline +#define MGBA_EXPORT #include <mgba/flags.h> #define OPAQUE_THREADING #include <mgba/core/blip_buf.h>
@@ -23,10 +23,7 @@ set(CMAKE_AUTOMOC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/input) -find_package(Qt5Multimedia) -find_package(Qt5Network) -find_package(Qt5OpenGL) -find_package(Qt5Widgets) +find_package(Qt5 COMPONENTS Core Widgets OpenGL Network Multimedia) if(NOT BUILD_GL AND NOT BUILD_GLES2) message(WARNING "OpenGL is recommended to build the Qt port")
@@ -109,14 +109,14 @@ return false;
} void CheatsView::load() { - QString filename = GBAApp::app()->getOpenFileName(this, tr("Select cheats file"), tr(("Cheats file (*.cheats *.cht *.clt)"))); + QString filename = GBAApp::app()->getOpenFileName(this, tr("Select cheats file"), tr(("Cheats file (*.cheats *.cht)"))); if (!filename.isEmpty()) { m_model.loadFile(filename); } } void CheatsView::save() { - QString filename = GBAApp::app()->getSaveFileName(this, tr("Select cheats file"), tr(("Cheats file (*.cheats *.cht *.clt)"))); + QString filename = GBAApp::app()->getSaveFileName(this, tr("Select cheats file"), tr(("Cheats file (*.cheats)"))); if (!filename.isEmpty()) { m_model.saveFile(filename); }
@@ -257,6 +257,7 @@ Interrupter interrupter(this);
m_loadStateFlags = config->getOption("loadStateExtdata", m_loadStateFlags).toInt(); m_saveStateFlags = config->getOption("saveStateExtdata", m_saveStateFlags).toInt(); m_fastForwardRatio = config->getOption("fastForwardRatio", m_fastForwardRatio).toFloat(); + m_fastForwardHeldRatio = config->getOption("fastForwardHeldRatio", m_fastForwardRatio).toFloat(); m_videoSync = config->getOption("videoSync", m_videoSync).toInt(); m_audioSync = config->getOption("audioSync", m_audioSync).toInt(); m_fpsTarget = config->getOption("fpsTarget").toFloat();@@ -279,6 +280,7 @@ void CoreController::setDebugger(mDebugger* debugger) {
Interrupter interrupter(this); if (debugger) { mDebuggerAttach(debugger, m_threadContext.core); + mDebuggerEnter(debugger, DEBUGGER_ENTER_ATTACHED, 0); } else { m_threadContext.core->detachDebugger(m_threadContext.core); }@@ -871,6 +873,8 @@ QMetaObject::invokeMethod(this, "frameAvailable");
} void CoreController::updateFastForward() { + // If we have "Fast forward" checked in the menu (m_fastForwardForced) + // or are holding the fast forward button (m_fastForward): if (m_fastForward || m_fastForwardForced) { if (m_fastForwardVolume >= 0) { m_threadContext.core->opts.volume = m_fastForwardVolume;@@ -878,10 +882,25 @@ }
if (m_fastForwardMute >= 0) { m_threadContext.core->opts.mute = m_fastForwardMute; } - if (m_fastForwardRatio > 0) { - m_threadContext.impl->sync.fpsTarget = m_fpsTarget * m_fastForwardRatio; + + // If we aren't holding the fast forward button + // then use the non "(held)" ratio + if(!m_fastForward) { + if (m_fastForwardRatio > 0) { + m_threadContext.impl->sync.fpsTarget = m_fpsTarget * m_fastForwardRatio; + setSync(true); + } else { + setSync(false); + } } else { - setSync(false); + // If we are holding the fast forward button, + // then use the held ratio + if (m_fastForwardHeldRatio > 0) { + m_threadContext.impl->sync.fpsTarget = m_fpsTarget * m_fastForwardHeldRatio; + setSync(true); + } else { + setSync(false); + } } } else { if (!mCoreConfigGetIntValue(&m_threadContext.core->config, "volume", &m_threadContext.core->opts.volume)) {@@ -893,33 +912,8 @@ m_threadContext.core->opts.mute = fakeBool;
m_threadContext.impl->sync.fpsTarget = m_fpsTarget; setSync(true); } - // XXX: Have a way of just updating volume - switch (platform()) { -#ifdef M_CORE_GBA - case PLATFORM_GBA: { - GBA* gba = static_cast<GBA*>(m_threadContext.core->board); - if (m_threadContext.core->opts.mute) { - gba->audio.masterVolume = 0; - } else { - gba->audio.masterVolume = m_threadContext.core->opts.volume; - } - break; - } -#endif -#ifdef M_CORE_GB - case PLATFORM_GB: { - GB* gb = static_cast<GB*>(m_threadContext.core->board); - if (m_threadContext.core->opts.mute) { - gb->audio.masterVolume = 0; - } else { - gb->audio.masterVolume = m_threadContext.core->opts.volume; - } - break; - } -#endif - default: - break; - } + + m_threadContext.core->reloadConfigOption(m_threadContext.core, NULL, NULL); } CoreController::Interrupter::Interrupter(CoreController* parent, bool fromThread)
@@ -233,6 +233,7 @@ int m_fastForwardForced = false;
int m_fastForwardVolume = -1; int m_fastForwardMute = -1; float m_fastForwardRatio = -1.f; + float m_fastForwardHeldRatio = -1.f; float m_fpsTarget; InputController* m_inputController = nullptr;
@@ -46,7 +46,6 @@ }
if (m_gameController) { attachInternal(); m_gameController->setDebugger(m_debugger); - mDebuggerEnter(m_debugger, DEBUGGER_ENTER_ATTACHED, 0); } else { m_autoattach = true; }
@@ -50,14 +50,20 @@ #endif
auto version = m_gl->format().version(); QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' '); + int forceVersion = 0; + if (format.majorVersion() < 2) { + forceVersion = 1; + } + if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) { QSurfaceFormat newFormat(format); newFormat.setVersion(1, 4); + forceVersion = 1; m_gl->setFormat(newFormat); m_gl->create(); } - m_painter = new PainterGL(windowHandle(), m_gl); + m_painter = new PainterGL(windowHandle(), m_gl, forceVersion); setUpdatesEnabled(false); // Prevent paint events, which can cause race conditions }@@ -233,7 +239,7 @@ int DisplayGL::framebufferHandle() {
return m_painter->glTex(); } -PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent) +PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion) : m_gl(parent) , m_surface(surface) {@@ -253,7 +259,7 @@
#ifdef BUILD_GLES2 auto version = m_gl->format().version(); QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' '); - if ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2) { + if (forceVersion != 1 && ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2)) { gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context))); mGLES2ContextCreate(gl2Backend); m_backend = &gl2Backend->d;
@@ -77,7 +77,7 @@ class PainterGL : public QObject {
Q_OBJECT public: - PainterGL(QWindow* surface, QOpenGLContext* parent); + PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion = 0); ~PainterGL(); void setContext(std::shared_ptr<CoreController>);
@@ -34,10 +34,10 @@ m_bindAddress.ipv4 = htonl(bindAddress);
} void GDBController::listen() { - if (!isAttached()) { - attach(); - } if (GDBStubListen(&m_gdbStub, m_port, &m_bindAddress)) { + if (!isAttached()) { + attach(); + } emit listening(); } else { detach();
@@ -65,6 +65,7 @@ escape->setShortcut(QKeySequence("Esc"));
escape->setShortcutContext(Qt::WidgetWithChildrenShortcut); addAction(escape); + connect(m_ui.cancel, &QAbstractButton::clicked, this, &QWidget::close); connect(m_controller.get(), &CoreController::stopping, this, &QWidget::close); }
@@ -13,7 +13,7 @@ </property>
<property name="windowTitle"> <string>%1 State</string> </property> - <layout class="QGridLayout" name="gridLayout_2" rowstretch="1,0,0,0" columnstretch="0,0,0"> + <layout class="QGridLayout" name="gridLayout_2" rowstretch="1,0,0,0,0" columnstretch="0,0,0"> <property name="leftMargin"> <number>6</number> </property>@@ -29,8 +29,8 @@ </property>
<property name="spacing"> <number>2</number> </property> - <item row="1" column="0"> - <widget class="QGBA::SavestateButton" name="state1"> + <item row="2" column="1"> + <widget class="QGBA::SavestateButton" name="state5"> <property name="sizePolicy"> <sizepolicy hsizetype="Maximum" vsizetype="Maximum"> <horstretch>0</horstretch>@@ -47,56 +47,56 @@ <height>160</height>
</size> </property> <property name="shortcut"> - <string>1</string> + <string>5</string> </property> </widget> </item> - <item row="1" column="1"> - <widget class="QGBA::SavestateButton" name="state2"> + <item row="0" column="0" colspan="3"> + <widget class="QLabel" name="lsLabel"> <property name="sizePolicy"> - <sizepolicy hsizetype="Maximum" vsizetype="Maximum"> + <sizepolicy hsizetype="Preferred" vsizetype="Maximum"> <horstretch>0</horstretch> <verstretch>0</verstretch> </sizepolicy> </property> + <property name="styleSheet"> + <string notr="true">font-size: 30pt; font-weight: bold; color: white;</string> + </property> <property name="text"> - <string>No Save</string> + <string>%1 State</string> </property> - <property name="iconSize"> - <size> - <width>240</width> - <height>160</height> - </size> + <property name="scaledContents"> + <bool>false</bool> </property> - <property name="shortcut"> - <string>2</string> + <property name="alignment"> + <set>Qt::AlignCenter</set> </property> </widget> </item> - <item row="0" column="0" colspan="3"> - <widget class="QLabel" name="lsLabel"> + <item row="2" column="2"> + <widget class="QGBA::SavestateButton" name="state6"> <property name="sizePolicy"> - <sizepolicy hsizetype="Preferred" vsizetype="Maximum"> + <sizepolicy hsizetype="Maximum" vsizetype="Maximum"> <horstretch>0</horstretch> <verstretch>0</verstretch> </sizepolicy> </property> - <property name="styleSheet"> - <string notr="true">font-size: 30pt; font-weight: bold; color: white;</string> - </property> <property name="text"> - <string>%1 State</string> + <string>No Save</string> </property> - <property name="scaledContents"> - <bool>false</bool> + <property name="iconSize"> + <size> + <width>240</width> + <height>160</height> + </size> </property> - <property name="alignment"> - <set>Qt::AlignCenter</set> + <property name="shortcut"> + <string>6</string> </property> </widget> </item> - <item row="1" column="2"> - <widget class="QGBA::SavestateButton" name="state3"> + <item row="3" column="1"> + <widget class="QGBA::SavestateButton" name="state8"> <property name="sizePolicy"> <sizepolicy hsizetype="Maximum" vsizetype="Maximum"> <horstretch>0</horstretch>@@ -113,7 +113,7 @@ <height>160</height>
</size> </property> <property name="shortcut"> - <string>3</string> + <string>8</string> </property> </widget> </item>@@ -139,8 +139,8 @@ <string>4</string>
</property> </widget> </item> - <item row="2" column="1"> - <widget class="QGBA::SavestateButton" name="state5"> + <item row="1" column="0"> + <widget class="QGBA::SavestateButton" name="state1"> <property name="sizePolicy"> <sizepolicy hsizetype="Maximum" vsizetype="Maximum"> <horstretch>0</horstretch>@@ -157,12 +157,12 @@ <height>160</height>
</size> </property> <property name="shortcut"> - <string>5</string> + <string>1</string> </property> </widget> </item> - <item row="2" column="2"> - <widget class="QGBA::SavestateButton" name="state6"> + <item row="1" column="2"> + <widget class="QGBA::SavestateButton" name="state3"> <property name="sizePolicy"> <sizepolicy hsizetype="Maximum" vsizetype="Maximum"> <horstretch>0</horstretch>@@ -179,7 +179,7 @@ <height>160</height>
</size> </property> <property name="shortcut"> - <string>6</string> + <string>3</string> </property> </widget> </item>@@ -205,8 +205,8 @@ <string>7</string>
</property> </widget> </item> - <item row="3" column="1"> - <widget class="QGBA::SavestateButton" name="state8"> + <item row="3" column="2"> + <widget class="QGBA::SavestateButton" name="state9"> <property name="sizePolicy"> <sizepolicy hsizetype="Maximum" vsizetype="Maximum"> <horstretch>0</horstretch>@@ -223,12 +223,12 @@ <height>160</height>
</size> </property> <property name="shortcut"> - <string>8</string> + <string>9</string> </property> </widget> </item> - <item row="3" column="2"> - <widget class="QGBA::SavestateButton" name="state9"> + <item row="1" column="1"> + <widget class="QGBA::SavestateButton" name="state2"> <property name="sizePolicy"> <sizepolicy hsizetype="Maximum" vsizetype="Maximum"> <horstretch>0</horstretch>@@ -245,7 +245,20 @@ <height>160</height>
</size> </property> <property name="shortcut"> - <string>9</string> + <string>2</string> + </property> + </widget> + </item> + <item row="4" column="1" alignment="Qt::AlignHCenter"> + <widget class="QPushButton" name="cancel"> + <property name="sizePolicy"> + <sizepolicy hsizetype="Fixed" vsizetype="Fixed"> + <horstretch>0</horstretch> + <verstretch>0</verstretch> + </sizepolicy> + </property> + <property name="text"> + <string>Cancel</string> </property> </widget> </item>
@@ -381,6 +381,7 @@ saveSetting("resampleVideo", m_ui.resampleVideo);
saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections); saveSetting("suspendScreensaver", m_ui.suspendScreensaver); saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost); + saveSetting("pauseOnMinimize", m_ui.pauseOnMinimize); saveSetting("savegamePath", m_ui.savegamePath); saveSetting("savestatePath", m_ui.savestatePath); saveSetting("screenshotPath", m_ui.screenshotPath);@@ -416,6 +417,12 @@ if (fabs(nativeFps - m_ui.fpsTarget->value()) < 0.0001) {
m_controller->setOption("fpsTarget", QVariant(nativeFps)); } else { saveSetting("fpsTarget", m_ui.fpsTarget); + } + + if (m_ui.fastForwardHeldUnbounded->isChecked()) { + saveSetting("fastForwardHeldRatio", "-1"); + } else { + saveSetting("fastForwardHeldRatio", m_ui.fastForwardHeldRatio); } switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {@@ -549,6 +556,7 @@ loadSetting("resampleVideo", m_ui.resampleVideo);
loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections); loadSetting("suspendScreensaver", m_ui.suspendScreensaver); loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost); + loadSetting("pauseOnMinimize", m_ui.pauseOnMinimize); loadSetting("savegamePath", m_ui.savegamePath); loadSetting("savestatePath", m_ui.savestatePath); loadSetting("screenshotPath", m_ui.screenshotPath);@@ -566,7 +574,6 @@ loadSetting("logToStdout", m_ui.logToStdout);
loadSetting("logFile", m_ui.logFile); loadSetting("useDiscordPresence", m_ui.useDiscordPresence); loadSetting("gba.audioHle", m_ui.audioHle); - loadSetting("videoScale", m_ui.videoScale, 1); m_ui.libraryStyle->setCurrentIndex(loadSetting("libraryStyle").toInt());@@ -580,6 +587,16 @@ m_ui.fastForwardRatio->setEnabled(true);
m_ui.fastForwardRatio->setValue(fastForwardRatio); } + double fastForwardHeldRatio = loadSetting("fastForwardHeldRatio").toDouble(); + if (fastForwardHeldRatio <= 0) { + m_ui.fastForwardHeldUnbounded->setChecked(true); + m_ui.fastForwardHeldRatio->setEnabled(false); + } else { + m_ui.fastForwardHeldUnbounded->setChecked(false); + m_ui.fastForwardHeldRatio->setEnabled(true); + m_ui.fastForwardHeldRatio->setValue(fastForwardHeldRatio); + } + QString idleOptimization = loadSetting("idleOptimization"); if (idleOptimization == "ignore") { m_ui.idleOptimization->setCurrentIndex(0);@@ -633,6 +650,11 @@ #endif
int hwaccelVideo = m_controller->getOption("hwaccelVideo", 0).toInt(); m_ui.hwaccelVideo->setCurrentIndex(hwaccelVideo); + + connect(m_ui.videoScale, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), [this](int value) { + m_ui.videoScaleSize->setText(tr("(%1×%2)").arg(GBA_VIDEO_HORIZONTAL_PIXELS * value).arg(GBA_VIDEO_VERTICAL_PIXELS * value)); + }); + loadSetting("videoScale", m_ui.videoScale, 1); } void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
@@ -562,7 +562,7 @@ <string>Pause when inactive</string>
</property> </widget> </item> - <item row="9" column="1"> + <item row="10" column="1"> <widget class="QCheckBox" name="showFps"> <property name="text"> <string>Show FPS in title bar</string>@@ -572,21 +572,21 @@ <bool>true</bool>
</property> </widget> </item> - <item row="11" column="0" colspan="2"> + <item row="12" column="0" colspan="2"> <widget class="Line" name="line_13"> <property name="orientation"> <enum>Qt::Horizontal</enum> </property> </widget> </item> - <item row="14" column="0" colspan="2"> + <item row="15" column="0" colspan="2"> <widget class="Line" name="line_16"> <property name="orientation"> <enum>Qt::Horizontal</enum> </property> </widget> </item> - <item row="15" column="1"> + <item row="16" column="1"> <widget class="QCheckBox" name="cheatAutosave"> <property name="text"> <string>Automatically save cheats</string>@@ -596,7 +596,7 @@ <bool>true</bool>
</property> </widget> </item> - <item row="16" column="1"> + <item row="17" column="1"> <widget class="QCheckBox" name="cheatAutoload"> <property name="text"> <string>Automatically load cheats</string>@@ -606,7 +606,7 @@ <bool>true</bool>
</property> </widget> </item> - <item row="12" column="1"> + <item row="13" column="1"> <widget class="QCheckBox" name="autosave"> <property name="text"> <string>Automatically save state</string>@@ -616,7 +616,7 @@ <bool>true</bool>
</property> </widget> </item> - <item row="13" column="1"> + <item row="14" column="1"> <widget class="QCheckBox" name="autoload"> <property name="text"> <string>Automatically load state</string>@@ -626,13 +626,20 @@ <bool>true</bool>
</property> </widget> </item> - <item row="10" column="1"> + <item row="11" column="1"> <widget class="QCheckBox" name="useDiscordPresence"> <property name="text"> <string>Enable Discord Rich Presence</string> </property> </widget> </item> + <item row="9" column="1"> + <widget class="QCheckBox" name="pauseOnMinimize"> + <property name="text"> + <string>Pause when minimized</string> + </property> + </widget> + </item> </layout> </widget> <widget class="QWidget" name="emulation">@@ -684,13 +691,56 @@ </item>
</layout> </item> <item row="1" column="0"> + <widget class="QLabel" name="label_181"> + <property name="text"> + <string>Fast forward (held) speed:</string> + </property> + </widget> + </item> + <item row="1" column="1"> + <layout class="QHBoxLayout" name="horizontalLayout_51"> + <item> + <widget class="QDoubleSpinBox" name="fastForwardHeldRatio"> + <property name="enabled"> + <bool>false</bool> + </property> + <property name="suffix"> + <string>×</string> + </property> + <property name="minimum"> + <double>0.010000000000000</double> + </property> + <property name="maximum"> + <double>20.000000000000000</double> + </property> + <property name="singleStep"> + <double>0.500000000000000</double> + </property> + <property name="value"> + <double>5.000000000000000</double> + </property> + </widget> + </item> + <item> + <widget class="QCheckBox" name="fastForwardHeldUnbounded"> + <property name="text"> + <string>Unbounded</string> + </property> + <property name="checked"> + <bool>true</bool> + </property> + </widget> + </item> + </layout> + </item> + <item row="2" column="0"> <widget class="QLabel" name="label_31"> <property name="text"> <string>Autofire interval:</string> </property> </widget> </item> - <item row="1" column="1"> + <item row="2" column="1"> <widget class="QSpinBox" name="autofireThreshold"> <property name="minimum"> <number>1</number>@@ -700,28 +750,28 @@ <number>60</number>
</property> </widget> </item> - <item row="2" column="0" colspan="2"> + <item row="3" column="0" colspan="2"> <widget class="Line" name="line"> <property name="orientation"> <enum>Qt::Horizontal</enum> </property> </widget> </item> - <item row="3" column="1"> + <item row="4" column="1"> <widget class="QCheckBox" name="rewind"> <property name="text"> <string>Enable rewind</string> </property> </widget> </item> - <item row="4" column="0"> + <item row="5" column="0"> <widget class="QLabel" name="label_8"> <property name="text"> <string>Rewind history:</string> </property> </widget> </item> - <item row="4" column="1"> + <item row="5" column="1"> <layout class="QHBoxLayout" name="horizontalLayout_13"> <item> <widget class="QSpinBox" name="rewindCapacity">@@ -739,21 +789,21 @@ </widget>
</item> </layout> </item> - <item row="5" column="0" colspan="2"> + <item row="6" column="0" colspan="2"> <widget class="Line" name="line_3"> <property name="orientation"> <enum>Qt::Horizontal</enum> </property> </widget> </item> - <item row="6" column="0"> + <item row="7" column="0"> <widget class="QLabel" name="label_15"> <property name="text"> <string>Idle loops:</string> </property> </widget> </item> - <item row="6" column="1"> + <item row="7" column="1"> <widget class="QComboBox" name="idleOptimization"> <item> <property name="text">@@ -772,28 +822,28 @@ </property>
</item> </widget> </item> - <item row="7" column="1"> + <item row="8" column="1"> <widget class="QCheckBox" name="preload"> <property name="text"> <string>Preload entire ROM into memory</string> </property> </widget> </item> - <item row="8" column="0" colspan="2"> + <item row="9" column="0" colspan="2"> <widget class="Line" name="line_2"> <property name="orientation"> <enum>Qt::Horizontal</enum> </property> </widget> </item> - <item row="9" column="0"> + <item row="10" column="0"> <widget class="QLabel" name="label_24"> <property name="text"> <string>Savestate extra data:</string> </property> </widget> </item> - <item row="9" column="1"> + <item row="10" column="1"> <widget class="QCheckBox" name="saveStateScreenshot"> <property name="text"> <string>Screenshot</string>@@ -803,7 +853,7 @@ <bool>true</bool>
</property> </widget> </item> - <item row="10" column="1"> + <item row="11" column="1"> <widget class="QCheckBox" name="saveStateSave"> <property name="text"> <string>Save data</string>@@ -813,7 +863,7 @@ <bool>true</bool>
</property> </widget> </item> - <item row="11" column="1"> + <item row="12" column="1"> <widget class="QCheckBox" name="saveStateCheats"> <property name="text"> <string>Cheat codes</string>@@ -823,21 +873,21 @@ <bool>true</bool>
</property> </widget> </item> - <item row="12" column="0" colspan="2"> + <item row="13" column="0" colspan="2"> <widget class="Line" name="line_9"> <property name="orientation"> <enum>Qt::Horizontal</enum> </property> </widget> </item> - <item row="13" column="0"> + <item row="14" column="0"> <widget class="QLabel" name="label_25"> <property name="text"> <string>Load extra data:</string> </property> </widget> </item> - <item row="13" column="1"> + <item row="14" column="1"> <widget class="QCheckBox" name="loadStateScreenshot"> <property name="text"> <string>Screenshot</string>@@ -847,14 +897,14 @@ <bool>true</bool>
</property> </widget> </item> - <item row="14" column="1"> + <item row="15" column="1"> <widget class="QCheckBox" name="loadStateSave"> <property name="text"> <string>Save data</string> </property> </widget> </item> - <item row="15" column="1"> + <item row="16" column="1"> <widget class="QCheckBox" name="loadStateCheats"> <property name="text"> <string>Cheat codes</string>@@ -900,17 +950,57 @@ </property>
</widget> </item> <item row="0" column="1"> - <widget class="QSpinBox" name="videoScale"> - <property name="suffix"> - <string>×</string> - </property> - <property name="minimum"> - <number>1</number> - </property> - <property name="maximum"> - <number>16</number> - </property> - </widget> + <layout class="QHBoxLayout" name="horizontalLayout_18"> + <item> + <widget class="QSpinBox" name="videoScale"> + <property name="suffix"> + <string>×</string> + </property> + <property name="minimum"> + <number>1</number> + </property> + <property name="maximum"> + <number>16</number> + </property> + </widget> + </item> + <item> + <spacer name="horizontalSpacer"> + <property name="orientation"> + <enum>Qt::Horizontal</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>40</width> + <height>20</height> + </size> + </property> + </spacer> + </item> + <item> + <widget class="QLabel" name="videoScaleSize"> + <property name="enabled"> + <bool>false</bool> + </property> + <property name="text"> + <string>{size}</string> + </property> + </widget> + </item> + <item> + <spacer name="horizontalSpacer_2"> + <property name="orientation"> + <enum>Qt::Horizontal</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>40</width> + <height>20</height> + </size> + </property> + </spacer> + </item> + </layout> </item> </layout> </widget>@@ -2010,6 +2100,12 @@ <x>349</x>
<y>38</y> </hint> </hints> + </connection> + <connection> + <sender>fastForwardHeldUnbounded</sender> + <signal>toggled(bool)</signal> + <receiver>fastForwardHeldRatio</receiver> + <slot>setDisabled(bool)</slot> </connection> </connections> </ui>
@@ -619,6 +619,13 @@ }
void Window::showEvent(QShowEvent* event) { if (m_wasOpened) { + if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) { + focusCheck(); + if (m_autoresume) { + m_controller->setPaused(false); + m_autoresume = false; + } + } return; } m_wasOpened = true;@@ -640,6 +647,19 @@ reloadDisplayDriver();
setFocus(); } +void Window::hideEvent(QHideEvent* event) { + if (!event->spontaneous()) { + return; + } + if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) { + return; + } + if (!m_controller->isPaused()) { + m_autoresume = true; + m_controller->setPaused(true); + } +} + void Window::closeEvent(QCloseEvent* event) { emit shutdown(); m_config->setQtOption("windowPos", pos());@@ -832,7 +852,7 @@ }
if (nAudio) { for (size_t i = 0; i < nAudio; ++i) { Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) { - m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable); + m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable); }, "audioChannels"); action->setActive(true); }@@ -887,6 +907,9 @@ if (m_pendingClose) {
m_display.reset(); close(); } +#ifndef Q_OS_MAC + menuBar()->show(); +#endif #ifdef USE_DISCORD_RPC DiscordCoordinator::gameStopped();@@ -1108,6 +1131,9 @@ }
m_stateWindow->setAttribute(Qt::WA_DeleteOnClose); m_stateWindow->setMode(ls); updateFrame(); +#ifndef Q_OS_MAC + menuBar()->show(); +#endif attachWidget(m_stateWindow); }@@ -1774,6 +1800,7 @@ }
void Window::setController(CoreController* controller, const QString& fname) { if (!controller) { + gameFailed(); return; } if (m_pendingClose) {
@@ -114,6 +114,7 @@
protected: virtual void resizeEvent(QResizeEvent*) override; virtual void showEvent(QShowEvent*) override; + virtual void hideEvent(QHideEvent*) override; virtual void closeEvent(QCloseEvent*) override; virtual void focusInEvent(QFocusEvent*) override; virtual void focusOutEvent(QFocusEvent*) override;
@@ -68,6 +68,7 @@ }
QApplication::setApplicationName(projectName); QApplication::setApplicationVersion(projectVersion); + QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps, true); #ifdef BUILD_GLES2 QSurfaceFormat format;
@@ -460,13 +460,13 @@ <context>
<name>LoadSaveState</name> <message> <location filename="../LoadSaveState.ui" line="14"/> - <location filename="../LoadSaveState.ui" line="88"/> + <location filename="../LoadSaveState.ui" line="66"/> <source>%1 State</source> <translation>Savestate %1</translation> </message> <message> <location filename="../LoadSaveState.ui" line="41"/> - <location filename="../LoadSaveState.ui" line="63"/> + <location filename="../LoadSaveState.ui" line="85"/> <location filename="../LoadSaveState.ui" line="107"/> <location filename="../LoadSaveState.ui" line="129"/> <location filename="../LoadSaveState.ui" line="151"/>@@ -478,17 +478,22 @@ <source>No Save</source>
<translation>Kein Savestate</translation> </message> <message> - <location filename="../LoadSaveState.ui" line="50"/> + <location filename="../LoadSaveState.ui" line="160"/> <source>1</source> <translation>1</translation> </message> <message> - <location filename="../LoadSaveState.ui" line="72"/> + <location filename="../LoadSaveState.ui" line="248"/> <source>2</source> <translation>2</translation> </message> <message> - <location filename="../LoadSaveState.ui" line="116"/> + <location filename="../LoadSaveState.ui" line="261"/> + <source>Cancel</source> + <translation>Abbrechen</translation> + </message> + <message> + <location filename="../LoadSaveState.ui" line="182"/> <source>3</source> <translation>3</translation> </message>@@ -498,12 +503,12 @@ <source>4</source>
<translation>4</translation> </message> <message> - <location filename="../LoadSaveState.ui" line="160"/> + <location filename="../LoadSaveState.ui" line="50"/> <source>5</source> <translation>5</translation> </message> <message> - <location filename="../LoadSaveState.ui" line="182"/> + <location filename="../LoadSaveState.ui" line="94"/> <source>6</source> <translation>6</translation> </message>@@ -513,12 +518,12 @@ <source>7</source>
<translation>7</translation> </message> <message> - <location filename="../LoadSaveState.ui" line="226"/> + <location filename="../LoadSaveState.ui" line="116"/> <source>8</source> <translation>8</translation> </message> <message> - <location filename="../LoadSaveState.ui" line="248"/> + <location filename="../LoadSaveState.ui" line="226"/> <source>9</source> <translation>9</translation> </message>@@ -1332,22 +1337,22 @@ </context>
<context> <name>QGBA::CoreController</name> <message> - <location filename="../CoreController.cpp" line="594"/> + <location filename="../CoreController.cpp" line="590"/> <source>Failed to open save file: %1</source> <translation>Fehler beim Öffnen der Speicherdatei: %1</translation> </message> <message> - <location filename="../CoreController.cpp" line="623"/> + <location filename="../CoreController.cpp" line="619"/> <source>Failed to open game file: %1</source> <translation>Fehler beim Öffnen der Spieldatei: %1</translation> </message> <message> - <location filename="../CoreController.cpp" line="688"/> + <location filename="../CoreController.cpp" line="684"/> <source>Failed to open snapshot file for reading: %1</source> <translation>Konnte Snapshot-Datei %1 nicht zum Lesen öffnen</translation> </message> <message> - <location filename="../CoreController.cpp" line="704"/> + <location filename="../CoreController.cpp" line="700"/> <source>Failed to open snapshot file for writing: %1</source> <translation>Konnte Snapshot-Datei %1 nicht zum Schreiben öffnen</translation> </message>@@ -2906,27 +2911,27 @@ </context>
<context> <name>QGBA::LoadSaveState</name> <message> - <location filename="../LoadSaveState.cpp" line="73"/> + <location filename="../LoadSaveState.cpp" line="74"/> <source>Load State</source> <translation>Savestate laden</translation> </message> <message> - <location filename="../LoadSaveState.cpp" line="73"/> + <location filename="../LoadSaveState.cpp" line="74"/> <source>Save State</source> <translation>Savestate speichern</translation> </message> <message> - <location filename="../LoadSaveState.cpp" line="182"/> + <location filename="../LoadSaveState.cpp" line="183"/> <source>Empty</source> <translation>Leer</translation> </message> <message> - <location filename="../LoadSaveState.cpp" line="191"/> + <location filename="../LoadSaveState.cpp" line="192"/> <source>Corrupted</source> <translation>Defekt</translation> </message> <message> - <location filename="../LoadSaveState.cpp" line="220"/> + <location filename="../LoadSaveState.cpp" line="221"/> <source>Slot %1</source> <translation>Speicherplatz %1</translation> </message>@@ -3548,12 +3553,12 @@ <source>Video logs (*.mvl)</source>
<translation>Video-Logs (*.mvl)</translation> </message> <message> - <location filename="../Window.cpp" line="833"/> + <location filename="../Window.cpp" line="836"/> <source>Crash</source> <translation>Absturz</translation> </message> <message> - <location filename="../Window.cpp" line="834"/> + <location filename="../Window.cpp" line="837"/> <source>The game has crashed with the following error: %1</source>@@ -3562,428 +3567,428 @@
%1</translation> </message> <message> - <location filename="../Window.cpp" line="841"/> + <location filename="../Window.cpp" line="844"/> <source>Couldn't Load</source> <translation>Konnte nicht geladen werden</translation> </message> <message> - <location filename="../Window.cpp" line="842"/> + <location filename="../Window.cpp" line="845"/> <source>Could not load game. Are you sure it's in the correct format?</source> <translation>Konnte das Spiel nicht laden. Sind Sie sicher, dass es im korrekten Format vorliegt?</translation> </message> <message> - <location filename="../Window.cpp" line="855"/> + <location filename="../Window.cpp" line="858"/> <source>Unimplemented BIOS call</source> <translation>Nicht implementierter BIOS-Aufruf</translation> </message> <message> - <location filename="../Window.cpp" line="856"/> + <location filename="../Window.cpp" line="859"/> <source>This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.</source> <translation>Dieses Spiel verwendet einen BIOS-Aufruf, der nicht implementiert ist. Bitte verwenden Sie für die beste Spielerfahrung das offizielle BIOS.</translation> </message> <message> - <location filename="../Window.cpp" line="940"/> + <location filename="../Window.cpp" line="944"/> <source>Really make portable?</source> <translation>Portablen Modus wirklich aktivieren?</translation> </message> <message> - <location filename="../Window.cpp" line="941"/> + <location filename="../Window.cpp" line="945"/> <source>This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?</source> <translation>Diese Einstellung wird den Emulator so konfigurieren, dass er seine Konfiguration aus dem gleichen Verzeichnis wie die Programmdatei lädt. Möchten Sie fortfahren?</translation> </message> <message> - <location filename="../Window.cpp" line="949"/> + <location filename="../Window.cpp" line="953"/> <source>Restart needed</source> <translation>Neustart benötigt</translation> </message> <message> - <location filename="../Window.cpp" line="950"/> + <location filename="../Window.cpp" line="954"/> <source>Some changes will not take effect until the emulator is restarted.</source> <translation>Einige Änderungen werden erst übernommen, wenn der Emulator neu gestartet wurde.</translation> </message> <message> - <location filename="../Window.cpp" line="998"/> + <location filename="../Window.cpp" line="1002"/> <source> - Player %1 of %2</source> <translation> - Spieler %1 von %2</translation> </message> <message> - <location filename="../Window.cpp" line="1009"/> + <location filename="../Window.cpp" line="1013"/> <source>%1 - %2</source> <translation>%1 - %2</translation> </message> <message> - <location filename="../Window.cpp" line="1011"/> + <location filename="../Window.cpp" line="1015"/> <source>%1 - %2 - %3</source> <translation>%1 - %2 - %3</translation> </message> <message> - <location filename="../Window.cpp" line="1013"/> + <location filename="../Window.cpp" line="1017"/> <source>%1 - %2 (%3 fps) - %4</source> <translation>%1 - %2 (%3 Bilder/Sekunde) - %4</translation> </message> <message> - <location filename="../Window.cpp" line="1051"/> + <location filename="../Window.cpp" line="1058"/> <source>&File</source> <translation>&Datei</translation> </message> <message> - <location filename="../Window.cpp" line="1053"/> + <location filename="../Window.cpp" line="1060"/> <source>Load &ROM...</source> <translation>&ROM laden...</translation> </message> <message> - <location filename="../Window.cpp" line="1056"/> + <location filename="../Window.cpp" line="1063"/> <source>Load ROM in archive...</source> <translation>ROM aus Archiv laden...</translation> </message> <message> - <location filename="../Window.cpp" line="1060"/> + <location filename="../Window.cpp" line="1067"/> <source>Load alternate save...</source> <translation>Alternative Speicherdatei laden...</translation> </message> <message> - <location filename="../Window.cpp" line="1063"/> + <location filename="../Window.cpp" line="1070"/> <source>Load temporary save...</source> <translation>Temporäre Speicherdatei laden...</translation> </message> <message> - <location filename="../Window.cpp" line="1067"/> + <location filename="../Window.cpp" line="1074"/> <source>Load &patch...</source> <translation>&Patch laden...</translation> </message> <message> - <location filename="../Window.cpp" line="1070"/> + <location filename="../Window.cpp" line="1077"/> <source>Boot BIOS</source> <translation>BIOS booten</translation> </message> <message> - <location filename="../Window.cpp" line="1075"/> + <location filename="../Window.cpp" line="1082"/> <source>Replace ROM...</source> <translation>ROM ersetzen...</translation> </message> <message> - <location filename="../Window.cpp" line="1077"/> + <location filename="../Window.cpp" line="1084"/> <source>ROM &info...</source> <translation>ROM-&Informationen...</translation> </message> <message> - <location filename="../Window.cpp" line="1079"/> + <location filename="../Window.cpp" line="1086"/> <source>Recent</source> <translation>Zuletzt verwendet</translation> </message> <message> - <location filename="../Window.cpp" line="1082"/> + <location filename="../Window.cpp" line="1089"/> <source>Make portable</source> <translation>Portablen Modus aktivieren</translation> </message> <message> - <location filename="../Window.cpp" line="1085"/> + <location filename="../Window.cpp" line="1092"/> <source>&Load state</source> <translation>Savestate (aktueller Zustand) &laden</translation> </message> <message> - <location filename="../Window.cpp" line="1090"/> + <location filename="../Window.cpp" line="1097"/> <source>Load state file...</source> <translation>Ssavestate-Datei laden...</translation> </message> <message> - <location filename="../Window.cpp" line="1095"/> + <location filename="../Window.cpp" line="1102"/> <source>&Save state</source> <translation>Savestate (aktueller Zustand) &speichern</translation> </message> <message> - <location filename="../Window.cpp" line="1100"/> + <location filename="../Window.cpp" line="1107"/> <source>Save state file...</source> <translation>Savestate-Datei speichern...</translation> </message> <message> - <location filename="../Window.cpp" line="1105"/> + <location filename="../Window.cpp" line="1112"/> <source>Quick load</source> <translation>Schnell laden</translation> </message> <message> - <location filename="../Window.cpp" line="1106"/> + <location filename="../Window.cpp" line="1113"/> <source>Quick save</source> <translation>Schnell speichern</translation> </message> <message> - <location filename="../Window.cpp" line="1108"/> + <location filename="../Window.cpp" line="1115"/> <source>Load recent</source> <translation>Lade zuletzt gespeicherten Savestate</translation> </message> <message> - <location filename="../Window.cpp" line="1113"/> + <location filename="../Window.cpp" line="1120"/> <source>Save recent</source> <translation>Speichere aktuellen Zustand</translation> </message> <message> - <location filename="../Window.cpp" line="1121"/> + <location filename="../Window.cpp" line="1128"/> <source>Undo load state</source> <translation>Laden des Savestate rückgängig machen</translation> </message> <message> - <location filename="../Window.cpp" line="1126"/> + <location filename="../Window.cpp" line="1133"/> <source>Undo save state</source> <translation>Speichern des Savestate rückgängig machen</translation> </message> <message> - <location filename="../Window.cpp" line="1135"/> - <location filename="../Window.cpp" line="1140"/> + <location filename="../Window.cpp" line="1142"/> + <location filename="../Window.cpp" line="1147"/> <source>State &%1</source> <translation>Savestate &%1</translation> </message> <message> - <location filename="../Window.cpp" line="1147"/> + <location filename="../Window.cpp" line="1154"/> <source>Load camera image...</source> <translation>Lade Kamerabild...</translation> </message> <message> - <location filename="../Window.cpp" line="1151"/> + <location filename="../Window.cpp" line="1158"/> <source>Import GameShark Save</source> <translation>Importiere GameShark-Speicherstand</translation> </message> <message> - <location filename="../Window.cpp" line="1154"/> + <location filename="../Window.cpp" line="1161"/> <source>Export GameShark Save</source> <translation>Exportiere GameShark-Speicherstand</translation> </message> <message> - <location filename="../Window.cpp" line="1159"/> + <location filename="../Window.cpp" line="1166"/> <source>New multiplayer window</source> <translation>Neues Multiplayer-Fenster</translation> </message> <message> - <location filename="../Window.cpp" line="1170"/> + <location filename="../Window.cpp" line="1177"/> <source>E&xit</source> <translation>&Beenden</translation> </message> <message> - <location filename="../Window.cpp" line="1173"/> + <location filename="../Window.cpp" line="1180"/> <source>&Emulation</source> <translation>&Emulation</translation> </message> <message> - <location filename="../Window.cpp" line="1174"/> + <location filename="../Window.cpp" line="1181"/> <source>&Reset</source> <translation>Zu&rücksetzen</translation> </message> <message> - <location filename="../Window.cpp" line="1178"/> + <location filename="../Window.cpp" line="1185"/> <source>Sh&utdown</source> <translation>Schli&eßen</translation> </message> <message> - <location filename="../Window.cpp" line="1183"/> + <location filename="../Window.cpp" line="1190"/> <source>Yank game pak</source> <translation>Spielmodul herausziehen</translation> </message> <message> - <location filename="../Window.cpp" line="1190"/> + <location filename="../Window.cpp" line="1197"/> <source>&Pause</source> <translation>&Pause</translation> </message> <message> - <location filename="../Window.cpp" line="1199"/> + <location filename="../Window.cpp" line="1206"/> <source>&Next frame</source> <translation>&Nächstes Bild</translation> </message> <message> - <location filename="../Window.cpp" line="1205"/> + <location filename="../Window.cpp" line="1212"/> <source>Fast forward (held)</source> <translation>Schneller Vorlauf (gehalten)</translation> </message> <message> - <location filename="../Window.cpp" line="1211"/> + <location filename="../Window.cpp" line="1218"/> <source>&Fast forward</source> <translation>Schneller &Vorlauf</translation> </message> <message> - <location filename="../Window.cpp" line="1215"/> + <location filename="../Window.cpp" line="1222"/> <source>Fast forward speed</source> <translation>Vorlauf-Geschwindigkeit</translation> </message> <message> - <location filename="../Window.cpp" line="1220"/> + <location filename="../Window.cpp" line="1227"/> <source>Unbounded</source> <translation>Unbegrenzt</translation> </message> <message> - <location filename="../Window.cpp" line="1224"/> + <location filename="../Window.cpp" line="1231"/> <source>%0x</source> <translation>%0x</translation> </message> <message> - <location filename="../Window.cpp" line="1228"/> + <location filename="../Window.cpp" line="1235"/> <source>Rewind (held)</source> <translation>Zurückspulen (gehalten)</translation> </message> <message> - <location filename="../Window.cpp" line="1235"/> + <location filename="../Window.cpp" line="1242"/> <source>Re&wind</source> <translation>Zur&ückspulen</translation> </message> <message> - <location filename="../Window.cpp" line="1240"/> + <location filename="../Window.cpp" line="1247"/> <source>Step backwards</source> <translation>Schrittweiser Rücklauf</translation> </message> <message> - <location filename="../Window.cpp" line="1246"/> + <location filename="../Window.cpp" line="1253"/> <source>Sync to &video</source> <translation>Mit &Video synchronisieren</translation> </message> <message> - <location filename="../Window.cpp" line="1253"/> + <location filename="../Window.cpp" line="1260"/> <source>Sync to &audio</source> <translation>Mit &Audio synchronisieren</translation> </message> <message> - <location filename="../Window.cpp" line="1261"/> + <location filename="../Window.cpp" line="1268"/> <source>Solar sensor</source> <translation>Sonnen-Sensor</translation> </message> <message> - <location filename="../Window.cpp" line="1262"/> + <location filename="../Window.cpp" line="1269"/> <source>Increase solar level</source> <translation>Sonnen-Level erhöhen</translation> </message> <message> - <location filename="../Window.cpp" line="1263"/> + <location filename="../Window.cpp" line="1270"/> <source>Decrease solar level</source> <translation>Sonnen-Level verringern</translation> </message> <message> - <location filename="../Window.cpp" line="1264"/> + <location filename="../Window.cpp" line="1271"/> <source>Brightest solar level</source> <translation>Hellster Sonnen-Level</translation> </message> <message> - <location filename="../Window.cpp" line="1267"/> + <location filename="../Window.cpp" line="1274"/> <source>Darkest solar level</source> <translation>Dunkelster Sonnen-Level</translation> </message> <message> - <location filename="../Window.cpp" line="1273"/> + <location filename="../Window.cpp" line="1280"/> <source>Brightness %1</source> <translation>Helligkeit %1</translation> </message> <message> - <location filename="../Window.cpp" line="1288"/> + <location filename="../Window.cpp" line="1295"/> <source>BattleChip Gate...</source> <translation>BattleChip Gate...</translation> </message> <message> - <location filename="../Window.cpp" line="1292"/> + <location filename="../Window.cpp" line="1299"/> <source>Audio/&Video</source> <translation>Audio/&Video</translation> </message> <message> - <location filename="../Window.cpp" line="1293"/> + <location filename="../Window.cpp" line="1300"/> <source>Frame size</source> <translation>Bildgröße</translation> </message> <message> - <location filename="../Window.cpp" line="1320"/> + <location filename="../Window.cpp" line="1327"/> <source>Toggle fullscreen</source> <translation>Vollbildmodus umschalten</translation> </message> <message> - <location filename="../Window.cpp" line="1323"/> + <location filename="../Window.cpp" line="1330"/> <source>Lock aspect ratio</source> <translation>Seitenverhältnis korrigieren</translation> </message> <message> - <location filename="../Window.cpp" line="1335"/> + <location filename="../Window.cpp" line="1342"/> <source>Force integer scaling</source> <translation>Pixelgenaue Skalierung (Integer scaling)</translation> </message> <message> - <location filename="../Window.cpp" line="1347"/> + <location filename="../Window.cpp" line="1354"/> <source>Interframe blending</source> <translation>Interframe-Überblendung</translation> </message> <message> - <location filename="../Window.cpp" line="1364"/> + <location filename="../Window.cpp" line="1371"/> <source>Frame&skip</source> <translation>Frame&skip</translation> </message> <message> - <location filename="../Window.cpp" line="1377"/> + <location filename="../Window.cpp" line="1384"/> <source>Mute</source> <translation>Stummschalten</translation> </message> <message> - <location filename="../Window.cpp" line="1384"/> + <location filename="../Window.cpp" line="1391"/> <source>FPS target</source> <translation>Bildwiederholrate</translation> </message> <message> - <location filename="../Window.cpp" line="1407"/> + <location filename="../Window.cpp" line="1414"/> <source>Take &screenshot</source> <translation>&Screenshot erstellen</translation> </message> <message> - <location filename="../Window.cpp" line="1409"/> + <location filename="../Window.cpp" line="1416"/> <source>F12</source> <translation>F12</translation> </message> <message> - <location filename="../Window.cpp" line="1417"/> + <location filename="../Window.cpp" line="1424"/> <source>Record GIF...</source> <translation>GIF aufzeichen...</translation> </message> <message> - <location filename="../Window.cpp" line="1279"/> + <location filename="../Window.cpp" line="1286"/> <source>Game Boy Printer...</source> <translation>Game Boy Printer...</translation> </message> <message> - <location filename="../Window.cpp" line="1421"/> + <location filename="../Window.cpp" line="1428"/> <source>Video layers</source> <translation>Video-Ebenen</translation> </message> <message> - <location filename="../Window.cpp" line="1422"/> + <location filename="../Window.cpp" line="1429"/> <source>Audio channels</source> <translation>Audio-Kanäle</translation> </message> <message> - <location filename="../Window.cpp" line="1424"/> + <location filename="../Window.cpp" line="1431"/> <source>Adjust layer placement...</source> <translation>Lage der Bildebenen anpassen...</translation> </message> <message> - <location filename="../Window.cpp" line="1426"/> + <location filename="../Window.cpp" line="1433"/> <source>&Tools</source> <translation>&Werkzeuge</translation> </message> <message> - <location filename="../Window.cpp" line="1427"/> + <location filename="../Window.cpp" line="1434"/> <source>View &logs...</source> <translation>&Logs ansehen...</translation> </message> <message> - <location filename="../Window.cpp" line="1429"/> + <location filename="../Window.cpp" line="1436"/> <source>Game &overrides...</source> <translation>Spiel-&Überschreibungen...</translation> </message> <message> - <location filename="../Window.cpp" line="1452"/> + <location filename="../Window.cpp" line="1459"/> <source>&Cheats...</source> <translation>&Cheats...</translation> </message> <message> - <location filename="../Window.cpp" line="1459"/> + <location filename="../Window.cpp" line="1466"/> <source>Open debugger console...</source> <translation>Debugger-Konsole öffnen...</translation> </message> <message> - <location filename="../Window.cpp" line="1461"/> + <location filename="../Window.cpp" line="1468"/> <source>Start &GDB server...</source> <translation>&GDB-Server starten...</translation> </message> <message> - <location filename="../Window.cpp" line="1455"/> + <location filename="../Window.cpp" line="1462"/> <source>Settings...</source> <translation>Einstellungen...</translation> </message>@@ -4008,67 +4013,67 @@ <source>Select folder</source>
<translation>Ordner auswählen</translation> </message> <message> - <location filename="../Window.cpp" line="1057"/> + <location filename="../Window.cpp" line="1064"/> <source>Add folder to library...</source> <translation>Ordner zur Bibliothek hinzufügen...</translation> </message> <message> - <location filename="../Window.cpp" line="1167"/> + <location filename="../Window.cpp" line="1174"/> <source>About...</source> <translation>Über...</translation> </message> <message> - <location filename="../Window.cpp" line="1295"/> + <location filename="../Window.cpp" line="1302"/> <source>%1×</source> <translation>%1x</translation> </message> <message> - <location filename="../Window.cpp" line="1356"/> + <location filename="../Window.cpp" line="1363"/> <source>Bilinear filtering</source> <translation>Bilineare Filterung</translation> </message> <message> - <location filename="../Window.cpp" line="1392"/> + <location filename="../Window.cpp" line="1399"/> <source>Native (59.7275)</source> <translation>Nativ (59.7275)</translation> </message> <message> - <location filename="../Window.cpp" line="1413"/> + <location filename="../Window.cpp" line="1420"/> <source>Record A/V...</source> <translation>Audio/Video aufzeichnen...</translation> </message> <message> - <location filename="../Window.cpp" line="1441"/> + <location filename="../Window.cpp" line="1448"/> <source>Game Pak sensors...</source> <translation>Spielmodul-Sensoren...</translation> </message> <message> - <location filename="../Window.cpp" line="1467"/> + <location filename="../Window.cpp" line="1474"/> <source>View &palette...</source> <translation>&Palette betrachten...</translation> </message> <message> - <location filename="../Window.cpp" line="1468"/> + <location filename="../Window.cpp" line="1475"/> <source>View &sprites...</source> <translation>&Sprites betrachten...</translation> </message> <message> - <location filename="../Window.cpp" line="1469"/> + <location filename="../Window.cpp" line="1476"/> <source>View &tiles...</source> <translation>&Tiles betrachten...</translation> </message> <message> - <location filename="../Window.cpp" line="1470"/> + <location filename="../Window.cpp" line="1477"/> <source>View &map...</source> <translation>&Map betrachten...</translation> </message> <message> - <location filename="../Window.cpp" line="1473"/> + <location filename="../Window.cpp" line="1480"/> <source>&Frame inspector...</source> <translation>&Bildbetrachter...</translation> </message> <message> - <location filename="../Window.cpp" line="1477"/> + <location filename="../Window.cpp" line="1498"/> <source>View memory...</source> <translation>Speicher betrachten...</translation> </message>@@ -4078,87 +4083,87 @@ <source>View &I/O registers...</source>
<translation>&I/O-Register betrachten...</translation> </message> <message> - <location filename="../Window.cpp" line="1478"/> + <location filename="../Window.cpp" line="1499"/> <source>Search memory...</source> <translation>Speicher durchsuchen...</translation> </message> <message> - <location filename="../Window.cpp" line="1481"/> + <location filename="../Window.cpp" line="1502"/> <source>View &I/O registers...</source> <translation>&I/O-Register betrachten...</translation> </message> <message> - <location filename="../Window.cpp" line="1486"/> + <location filename="../Window.cpp" line="1507"/> <source>Record debug video log...</source> <translation>Video-Protokoll aufzeichnen...</translation> </message> <message> - <location filename="../Window.cpp" line="1487"/> + <location filename="../Window.cpp" line="1508"/> <source>Stop debug video log</source> <translation>Aufzeichnen des Video-Protokolls beenden</translation> </message> <message> - <location filename="../Window.cpp" line="1568"/> + <location filename="../Window.cpp" line="1589"/> <source>Exit fullscreen</source> <translation>Vollbildmodus beenden</translation> </message> <message> - <location filename="../Window.cpp" line="1570"/> + <location filename="../Window.cpp" line="1591"/> <source>GameShark Button (held)</source> <translation>GameShark-Taste (gehalten)</translation> </message> <message> - <location filename="../Window.cpp" line="1576"/> + <location filename="../Window.cpp" line="1597"/> <source>Autofire</source> <translation>Autofeuer</translation> </message> <message> - <location filename="../Window.cpp" line="1577"/> + <location filename="../Window.cpp" line="1598"/> <source>Autofire A</source> <translation>Autofeuer A</translation> </message> <message> - <location filename="../Window.cpp" line="1582"/> + <location filename="../Window.cpp" line="1603"/> <source>Autofire B</source> <translation>Autofeuer B</translation> </message> <message> - <location filename="../Window.cpp" line="1587"/> + <location filename="../Window.cpp" line="1608"/> <source>Autofire L</source> <translation>Autofeuer L</translation> </message> <message> - <location filename="../Window.cpp" line="1592"/> + <location filename="../Window.cpp" line="1613"/> <source>Autofire R</source> <translation>Autofeuer R</translation> </message> <message> - <location filename="../Window.cpp" line="1597"/> + <location filename="../Window.cpp" line="1618"/> <source>Autofire Start</source> <translation>Autofeuer Start</translation> </message> <message> - <location filename="../Window.cpp" line="1602"/> + <location filename="../Window.cpp" line="1623"/> <source>Autofire Select</source> <translation>Autofeuer Select</translation> </message> <message> - <location filename="../Window.cpp" line="1607"/> + <location filename="../Window.cpp" line="1628"/> <source>Autofire Up</source> <translation>Autofeuer nach oben</translation> </message> <message> - <location filename="../Window.cpp" line="1612"/> + <location filename="../Window.cpp" line="1633"/> <source>Autofire Right</source> <translation>Autofeuer rechts</translation> </message> <message> - <location filename="../Window.cpp" line="1617"/> + <location filename="../Window.cpp" line="1638"/> <source>Autofire Down</source> <translation>Autofeuer nach unten</translation> </message> <message> - <location filename="../Window.cpp" line="1622"/> + <location filename="../Window.cpp" line="1643"/> <source>Autofire Left</source> <translation>Autofeuer links</translation> </message>
@@ -3,12 +3,22 @@
if (SDL_VERSION EQUAL "2") include(FindPkgConfig) pkg_search_module(SDL2 sdl2) + if (NOT SDL2_FOUND) + find_package(SDL2) + endif() + if (SDL2_FOUND) set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIRS}) set(SDL_LIBRARY ${SDL2_LIBRARIES}) link_directories(${SDL2_LIBDIR}) set(SDL_VERSION_DEBIAN "2-2.0-0") set(SDL_FOUND ON PARENT_SCOPE) + + if (NOT SDL2MAIN_LIBRARY) + set(SDL2MAIN_LIBRARY "") + endif() + + set(SDLMAIN_LIBRARY ${SDL2MAIN_LIBRARY}) endif() endif()@@ -104,6 +114,9 @@ set_target_properties(${BINARY_NAME}-sdl PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES};${FUNCTION_DEFINES}")
target_link_libraries(${BINARY_NAME}-sdl ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY}) if(NOT WIN32) set_target_properties(${BINARY_NAME}-sdl PROPERTIES OUTPUT_NAME ${BINARY_NAME}) +endif() +if (WIN32 AND MSVC) + set_target_properties(${BINARY_NAME}-sdl PROPERTIES LINK_FLAGS "/SUBSYSTEM:CONSOLE") endif() install(TARGETS ${BINARY_NAME}-sdl DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-sdl) if(UNIX)
@@ -178,7 +178,7 @@
return ret; } -#ifdef _WIN32 +#if defined(_WIN32) && !defined(_UNICODE) #include <mgba-util/string.h> int wmain(int argc, wchar_t** argv) {
@@ -42,9 +42,10 @@
add_custom_command(OUTPUT romfs.bin COMMAND ${CMAKE_COMMAND} -E make_directory romfs COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/res/font-new.png" romfs/ + COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_SOURCE_DIR}/fileassoc.cfg.in" romfs/ COMMAND ${BUILD_ROMFS} romfs romfs.bin COMMAND ${CMAKE_COMMAND} -E remove_directory romfs - DEPENDS "${CMAKE_SOURCE_DIR}/res/font-new.png") + DEPENDS "${CMAKE_SOURCE_DIR}/res/font-new.png" "${CMAKE_CURRENT_SOURCE_DIR}/fileassoc.cfg.in") add_custom_target(${BINARY_NAME}.nro ALL ${ELF2NRO} ${BINARY_NAME}.elf ${BINARY_NAME}.nro --romfs=romfs.bin --nacp=control.nacp --icon="${CMAKE_CURRENT_SOURCE_DIR}/icon.jpg"
@@ -0,0 +1,18 @@
+fileassoc={ + app_path="%s"; + + targets=( + { + file_extension=".gba"; + }, + { + file_extension=".gb"; + }, + { + file_extension=".gbc"; + }, + { + file_extension=".sgb"; + } + ); +};
@@ -12,6 +12,7 @@ #include <mgba/internal/gba/input.h>
#include <mgba-util/gui.h> #include <mgba-util/gui/font.h> #include <mgba-util/gui/menu.h> +#include <mgba-util/vfs.h> #include <switch.h> #include <EGL/egl.h>@@ -920,6 +921,29 @@ _mapKey(&runner.params.keyMap, AUTO_INPUT, KEY_DLEFT, GUI_INPUT_LEFT);
_mapKey(&runner.params.keyMap, AUTO_INPUT, KEY_DRIGHT, GUI_INPUT_RIGHT); audoutStartAudioOut(); + + if (argc > 0) { + struct VFile* vf = VFileOpen("romfs:/fileassoc.cfg.in", O_RDONLY); + if (vf) { + size_t size = vf->size(vf); + const char* arg0 = strchr(argv[0], '/'); + char* buffer[2] = { + calloc(size + 1, 1), + malloc(size + strlen(arg0) + 1) + }; + vf->read(vf, buffer[0], vf->size(vf)); + vf->close(vf); + snprintf(buffer[1], size + strlen(arg0), buffer[0], arg0); + mkdir("sdmc:/config/nx-hbmenu/fileassoc", 0755); + vf = VFileOpen("sdmc:/config/nx-hbmenu/fileassoc/mgba.cfg", O_CREAT | O_TRUNC | O_WRONLY); + if (vf) { + vf->write(vf, buffer[1], strlen(buffer[1])); + vf->close(vf); + } + free(buffer[0]); + free(buffer[1]); + } + } if (argc > 1) { size_t i;
@@ -172,3 +172,15 @@ return VFS_DIRECTORY;
} return VFS_FILE; } + +bool VDirCreate(const char* path) { + wchar_t wpath[MAX_PATH]; + MultiByteToWideChar(CP_UTF8, 0, path, -1, wpath, MAX_PATH); + if (CreateDirectoryW(wpath, NULL)) { + return true; + } + if (GetLastError() == ERROR_ALREADY_EXISTS) { + return true; + } + return false; +}
@@ -0,0 +1,39 @@
+include(ExportDirectory) +set(SOURCE_FILES + circle-buffer.c + configuration.c + crc32.c + elf-read.c + export.c + formatting.c + gbk-table.c + hash.c + patch.c + patch-fast.c + patch-ips.c + patch-ups.c + png-io.c + ring-fifo.c + string.c + table.c + text-codec.c + vfs.c) + +set(GUI_FILES + gui.c + gui/file-select.c + gui/font.c + gui/font-metrics.c + gui/menu.c) + +set(TEST_FILES + test/text-codec.c + test/vfs.c) + +source_group("Utilities" FILES ${SOURCE_FILES}) +source_group("GUI source" FILES ${GUI_FILES}) +source_group("Utilities tests" FILES ${TEST_FILES}) + +export_directory(UTIL SOURCE_FILES) +export_directory(GUI GUI_FILES) +export_directory(UTIL_TEST TEST_FILES)
@@ -0,0 +1,129 @@
+#include <stdint.h> +const uint16_t gbkUnicodeTable[] = { + 0x4e02, 0x4e04, 0x4e05, 0x4e06, 0x4e0f, 0x4e12, 0x4e17, 0x4e1f, 0x4e20, 0x4e21, 0x4e23, 0x4e26, 0x4e29, 0x4e2e, 0x4e2f, 0x4e31, 0x4e33, 0x4e35, 0x4e37, 0x4e3c, 0x4e40, 0x4e41, 0x4e42, 0x4e44, 0x4e46, 0x4e4a, 0x4e51, 0x4e55, 0x4e57, 0x4e5a, 0x4e5b, 0x4e62, 0x4e63, 0x4e64, 0x4e65, 0x4e67, 0x4e68, 0x4e6a, 0x4e6b, 0x4e6c, 0x4e6d, 0x4e6e, 0x4e6f, 0x4e72, 0x4e74, 0x4e75, 0x4e76, 0x4e77, 0x4e78, 0x4e79, 0x4e7a, 0x4e7b, 0x4e7c, 0x4e7d, 0x4e7f, 0x4e80, 0x4e81, 0x4e82, 0x4e83, 0x4e84, 0x4e85, 0x4e87, 0x4e8a, 0xfffd, 0x4e90, 0x4e96, 0x4e97, 0x4e99, 0x4e9c, 0x4e9d, 0x4e9e, 0x4ea3, 0x4eaa, 0x4eaf, 0x4eb0, 0x4eb1, 0x4eb4, 0x4eb6, 0x4eb7, 0x4eb8, 0x4eb9, 0x4ebc, 0x4ebd, 0x4ebe, 0x4ec8, 0x4ecc, 0x4ecf, 0x4ed0, 0x4ed2, 0x4eda, 0x4edb, 0x4edc, 0x4ee0, 0x4ee2, 0x4ee6, 0x4ee7, 0x4ee9, 0x4eed, 0x4eee, 0x4eef, 0x4ef1, 0x4ef4, 0x4ef8, 0x4ef9, 0x4efa, 0x4efc, 0x4efe, 0x4f00, 0x4f02, 0x4f03, 0x4f04, 0x4f05, 0x4f06, 0x4f07, 0x4f08, 0x4f0b, 0x4f0c, 0x4f12, 0x4f13, 0x4f14, 0x4f15, 0x4f16, 0x4f1c, 0x4f1d, 0x4f21, 0x4f23, 0x4f28, 0x4f29, 0x4f2c, 0x4f2d, 0x4f2e, 0x4f31, 0x4f33, 0x4f35, 0x4f37, 0x4f39, 0x4f3b, 0x4f3e, 0x4f3f, 0x4f40, 0x4f41, 0x4f42, 0x4f44, 0x4f45, 0x4f47, 0x4f48, 0x4f49, 0x4f4a, 0x4f4b, 0x4f4c, 0x4f52, 0x4f54, 0x4f56, 0x4f61, 0x4f62, 0x4f66, 0x4f68, 0x4f6a, 0x4f6b, 0x4f6d, 0x4f6e, 0x4f71, 0x4f72, 0x4f75, 0x4f77, 0x4f78, 0x4f79, 0x4f7a, 0x4f7d, 0x4f80, 0x4f81, 0x4f82, 0x4f85, 0x4f86, 0x4f87, 0x4f8a, 0x4f8c, 0x4f8e, 0x4f90, 0x4f92, 0x4f93, 0x4f95, 0x4f96, 0x4f98, 0x4f99, 0x4f9a, 0x4f9c, 0x4f9e, 0x4f9f, 0x4fa1, 0x4fa2, + 0x4fa4, 0x4fab, 0x4fad, 0x4fb0, 0x4fb1, 0x4fb2, 0x4fb3, 0x4fb4, 0x4fb6, 0x4fb7, 0x4fb8, 0x4fb9, 0x4fba, 0x4fbb, 0x4fbc, 0x4fbd, 0x4fbe, 0x4fc0, 0x4fc1, 0x4fc2, 0x4fc6, 0x4fc7, 0x4fc8, 0x4fc9, 0x4fcb, 0x4fcc, 0x4fcd, 0x4fd2, 0x4fd3, 0x4fd4, 0x4fd5, 0x4fd6, 0x4fd9, 0x4fdb, 0x4fe0, 0x4fe2, 0x4fe4, 0x4fe5, 0x4fe7, 0x4feb, 0x4fec, 0x4ff0, 0x4ff2, 0x4ff4, 0x4ff5, 0x4ff6, 0x4ff7, 0x4ff9, 0x4ffb, 0x4ffc, 0x4ffd, 0x4fff, 0x5000, 0x5001, 0x5002, 0x5003, 0x5004, 0x5005, 0x5006, 0x5007, 0x5008, 0x5009, 0x500a, 0xfffd, 0x500b, 0x500e, 0x5010, 0x5011, 0x5013, 0x5015, 0x5016, 0x5017, 0x501b, 0x501d, 0x501e, 0x5020, 0x5022, 0x5023, 0x5024, 0x5027, 0x502b, 0x502f, 0x5030, 0x5031, 0x5032, 0x5033, 0x5034, 0x5035, 0x5036, 0x5037, 0x5038, 0x5039, 0x503b, 0x503d, 0x503f, 0x5040, 0x5041, 0x5042, 0x5044, 0x5045, 0x5046, 0x5049, 0x504a, 0x504b, 0x504d, 0x5050, 0x5051, 0x5052, 0x5053, 0x5054, 0x5056, 0x5057, 0x5058, 0x5059, 0x505b, 0x505d, 0x505e, 0x505f, 0x5060, 0x5061, 0x5062, 0x5063, 0x5064, 0x5066, 0x5067, 0x5068, 0x5069, 0x506a, 0x506b, 0x506d, 0x506e, 0x506f, 0x5070, 0x5071, 0x5072, 0x5073, 0x5074, 0x5075, 0x5078, 0x5079, 0x507a, 0x507c, 0x507d, 0x5081, 0x5082, 0x5083, 0x5084, 0x5086, 0x5087, 0x5089, 0x508a, 0x508b, 0x508c, 0x508e, 0x508f, 0x5090, 0x5091, 0x5092, 0x5093, 0x5094, 0x5095, 0x5096, 0x5097, 0x5098, 0x5099, 0x509a, 0x509b, 0x509c, 0x509d, 0x509e, 0x509f, 0x50a0, 0x50a1, 0x50a2, 0x50a4, 0x50a6, 0x50aa, 0x50ab, 0x50ad, 0x50ae, 0x50af, 0x50b0, 0x50b1, 0x50b3, 0x50b4, 0x50b5, 0x50b6, 0x50b7, 0x50b8, 0x50b9, 0x50bc, + 0x50bd, 0x50be, 0x50bf, 0x50c0, 0x50c1, 0x50c2, 0x50c3, 0x50c4, 0x50c5, 0x50c6, 0x50c7, 0x50c8, 0x50c9, 0x50ca, 0x50cb, 0x50cc, 0x50cd, 0x50ce, 0x50d0, 0x50d1, 0x50d2, 0x50d3, 0x50d4, 0x50d5, 0x50d7, 0x50d8, 0x50d9, 0x50db, 0x50dc, 0x50dd, 0x50de, 0x50df, 0x50e0, 0x50e1, 0x50e2, 0x50e3, 0x50e4, 0x50e5, 0x50e8, 0x50e9, 0x50ea, 0x50eb, 0x50ef, 0x50f0, 0x50f1, 0x50f2, 0x50f4, 0x50f6, 0x50f7, 0x50f8, 0x50f9, 0x50fa, 0x50fc, 0x50fd, 0x50fe, 0x50ff, 0x5100, 0x5101, 0x5102, 0x5103, 0x5104, 0x5105, 0x5108, 0xfffd, 0x5109, 0x510a, 0x510c, 0x510d, 0x510e, 0x510f, 0x5110, 0x5111, 0x5113, 0x5114, 0x5115, 0x5116, 0x5117, 0x5118, 0x5119, 0x511a, 0x511b, 0x511c, 0x511d, 0x511e, 0x511f, 0x5120, 0x5122, 0x5123, 0x5124, 0x5125, 0x5126, 0x5127, 0x5128, 0x5129, 0x512a, 0x512b, 0x512c, 0x512d, 0x512e, 0x512f, 0x5130, 0x5131, 0x5132, 0x5133, 0x5134, 0x5135, 0x5136, 0x5137, 0x5138, 0x5139, 0x513a, 0x513b, 0x513c, 0x513d, 0x513e, 0x5142, 0x5147, 0x514a, 0x514c, 0x514e, 0x514f, 0x5150, 0x5152, 0x5153, 0x5157, 0x5158, 0x5159, 0x515b, 0x515d, 0x515e, 0x515f, 0x5160, 0x5161, 0x5163, 0x5164, 0x5166, 0x5167, 0x5169, 0x516a, 0x516f, 0x5172, 0x517a, 0x517e, 0x517f, 0x5183, 0x5184, 0x5186, 0x5187, 0x518a, 0x518b, 0x518e, 0x518f, 0x5190, 0x5191, 0x5193, 0x5194, 0x5198, 0x519a, 0x519d, 0x519e, 0x519f, 0x51a1, 0x51a3, 0x51a6, 0x51a7, 0x51a8, 0x51a9, 0x51aa, 0x51ad, 0x51ae, 0x51b4, 0x51b8, 0x51b9, 0x51ba, 0x51be, 0x51bf, 0x51c1, 0x51c2, 0x51c3, 0x51c5, 0x51c8, 0x51ca, 0x51cd, 0x51ce, 0x51d0, 0x51d2, 0x51d3, 0x51d4, 0x51d5, 0x51d6, 0x51d7, + 0x51d8, 0x51d9, 0x51da, 0x51dc, 0x51de, 0x51df, 0x51e2, 0x51e3, 0x51e5, 0x51e6, 0x51e7, 0x51e8, 0x51e9, 0x51ea, 0x51ec, 0x51ee, 0x51f1, 0x51f2, 0x51f4, 0x51f7, 0x51fe, 0x5204, 0x5205, 0x5209, 0x520b, 0x520c, 0x520f, 0x5210, 0x5213, 0x5214, 0x5215, 0x521c, 0x521e, 0x521f, 0x5221, 0x5222, 0x5223, 0x5225, 0x5226, 0x5227, 0x522a, 0x522c, 0x522f, 0x5231, 0x5232, 0x5234, 0x5235, 0x523c, 0x523e, 0x5244, 0x5245, 0x5246, 0x5247, 0x5248, 0x5249, 0x524b, 0x524e, 0x524f, 0x5252, 0x5253, 0x5255, 0x5257, 0x5258, 0xfffd, 0x5259, 0x525a, 0x525b, 0x525d, 0x525f, 0x5260, 0x5262, 0x5263, 0x5264, 0x5266, 0x5268, 0x526b, 0x526c, 0x526d, 0x526e, 0x5270, 0x5271, 0x5273, 0x5274, 0x5275, 0x5276, 0x5277, 0x5278, 0x5279, 0x527a, 0x527b, 0x527c, 0x527e, 0x5280, 0x5283, 0x5284, 0x5285, 0x5286, 0x5287, 0x5289, 0x528a, 0x528b, 0x528c, 0x528d, 0x528e, 0x528f, 0x5291, 0x5292, 0x5294, 0x5295, 0x5296, 0x5297, 0x5298, 0x5299, 0x529a, 0x529c, 0x52a4, 0x52a5, 0x52a6, 0x52a7, 0x52ae, 0x52af, 0x52b0, 0x52b4, 0x52b5, 0x52b6, 0x52b7, 0x52b8, 0x52b9, 0x52ba, 0x52bb, 0x52bc, 0x52bd, 0x52c0, 0x52c1, 0x52c2, 0x52c4, 0x52c5, 0x52c6, 0x52c8, 0x52ca, 0x52cc, 0x52cd, 0x52ce, 0x52cf, 0x52d1, 0x52d3, 0x52d4, 0x52d5, 0x52d7, 0x52d9, 0x52da, 0x52db, 0x52dc, 0x52dd, 0x52de, 0x52e0, 0x52e1, 0x52e2, 0x52e3, 0x52e5, 0x52e6, 0x52e7, 0x52e8, 0x52e9, 0x52ea, 0x52eb, 0x52ec, 0x52ed, 0x52ee, 0x52ef, 0x52f1, 0x52f2, 0x52f3, 0x52f4, 0x52f5, 0x52f6, 0x52f7, 0x52f8, 0x52fb, 0x52fc, 0x52fd, 0x5301, 0x5302, 0x5303, 0x5304, 0x5307, 0x5309, 0x530a, 0x530b, 0x530c, 0x530e, + 0x5311, 0x5312, 0x5313, 0x5314, 0x5318, 0x531b, 0x531c, 0x531e, 0x531f, 0x5322, 0x5324, 0x5325, 0x5327, 0x5328, 0x5329, 0x532b, 0x532c, 0x532d, 0x532f, 0x5330, 0x5331, 0x5332, 0x5333, 0x5334, 0x5335, 0x5336, 0x5337, 0x5338, 0x533c, 0x533d, 0x5340, 0x5342, 0x5344, 0x5346, 0x534b, 0x534c, 0x534d, 0x5350, 0x5354, 0x5358, 0x5359, 0x535b, 0x535d, 0x5365, 0x5368, 0x536a, 0x536c, 0x536d, 0x5372, 0x5376, 0x5379, 0x537b, 0x537c, 0x537d, 0x537e, 0x5380, 0x5381, 0x5383, 0x5387, 0x5388, 0x538a, 0x538e, 0x538f, 0xfffd, 0x5390, 0x5391, 0x5392, 0x5393, 0x5394, 0x5396, 0x5397, 0x5399, 0x539b, 0x539c, 0x539e, 0x53a0, 0x53a1, 0x53a4, 0x53a7, 0x53aa, 0x53ab, 0x53ac, 0x53ad, 0x53af, 0x53b0, 0x53b1, 0x53b2, 0x53b3, 0x53b4, 0x53b5, 0x53b7, 0x53b8, 0x53b9, 0x53ba, 0x53bc, 0x53bd, 0x53be, 0x53c0, 0x53c3, 0x53c4, 0x53c5, 0x53c6, 0x53c7, 0x53ce, 0x53cf, 0x53d0, 0x53d2, 0x53d3, 0x53d5, 0x53da, 0x53dc, 0x53dd, 0x53de, 0x53e1, 0x53e2, 0x53e7, 0x53f4, 0x53fa, 0x53fe, 0x53ff, 0x5400, 0x5402, 0x5405, 0x5407, 0x540b, 0x5414, 0x5418, 0x5419, 0x541a, 0x541c, 0x5422, 0x5424, 0x5425, 0x542a, 0x5430, 0x5433, 0x5436, 0x5437, 0x543a, 0x543d, 0x543f, 0x5441, 0x5442, 0x5444, 0x5445, 0x5447, 0x5449, 0x544c, 0x544d, 0x544e, 0x544f, 0x5451, 0x545a, 0x545d, 0x545e, 0x545f, 0x5460, 0x5461, 0x5463, 0x5465, 0x5467, 0x5469, 0x546a, 0x546b, 0x546c, 0x546d, 0x546e, 0x546f, 0x5470, 0x5474, 0x5479, 0x547a, 0x547e, 0x547f, 0x5481, 0x5483, 0x5485, 0x5487, 0x5488, 0x5489, 0x548a, 0x548d, 0x5491, 0x5493, 0x5497, 0x5498, 0x549c, 0x549e, 0x549f, 0x54a0, 0x54a1, + 0x54a2, 0x54a5, 0x54ae, 0x54b0, 0x54b2, 0x54b5, 0x54b6, 0x54b7, 0x54b9, 0x54ba, 0x54bc, 0x54be, 0x54c3, 0x54c5, 0x54ca, 0x54cb, 0x54d6, 0x54d8, 0x54db, 0x54e0, 0x54e1, 0x54e2, 0x54e3, 0x54e4, 0x54eb, 0x54ec, 0x54ef, 0x54f0, 0x54f1, 0x54f4, 0x54f5, 0x54f6, 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0x9ea4, 0x9ea5, 0x9ea7, 0x9ea8, 0x9ea9, 0x9eaa, 0xe34e, 0xe34f, 0xe350, 0xe351, 0xe352, 0xe353, 0xe354, 0xe355, 0xe356, 0xe357, 0xe358, 0xe359, 0xe35a, 0xe35b, 0xe35c, 0xe35d, 0xe35e, 0xe35f, 0xe360, 0xe361, 0xe362, 0xe363, 0xe364, 0xe365, 0xe366, 0xe367, 0xe368, 0xe369, 0xe36a, 0xe36b, 0xe36c, 0xe36d, 0xe36e, 0xe36f, 0xe370, 0xe371, 0xe372, 0xe373, 0xe374, 0xe375, 0xe376, 0xe377, 0xe378, 0xe379, 0xe37a, 0xe37b, 0xe37c, 0xe37d, 0xe37e, 0xe37f, 0xe380, 0xe381, 0xe382, 0xe383, 0xe384, 0xe385, 0xe386, 0xe387, 0xe388, 0xe389, 0xe38a, 0xe38b, 0xe38c, 0xe38d, 0xe38e, 0xe38f, 0xe390, 0xe391, 0xe392, 0xe393, 0xe394, 0xe395, 0xe396, 0xe397, 0xe398, 0xe399, 0xe39a, 0xe39b, 0xe39c, 0xe39d, 0xe39e, 0xe39f, 0xe3a0, 0xe3a1, 0xe3a2, 0xe3a3, 0xe3a4, 0xe3a5, 0xe3a6, 0xe3a7, 0xe3a8, 0xe3a9, 0xe3aa, 0xe3ab, + 0x9eab, 0x9eac, 0x9ead, 0x9eae, 0x9eaf, 0x9eb0, 0x9eb1, 0x9eb2, 0x9eb3, 0x9eb5, 0x9eb6, 0x9eb7, 0x9eb9, 0x9eba, 0x9ebc, 0x9ebf, 0x9ec0, 0x9ec1, 0x9ec2, 0x9ec3, 0x9ec5, 0x9ec6, 0x9ec7, 0x9ec8, 0x9eca, 0x9ecb, 0x9ecc, 0x9ed0, 0x9ed2, 0x9ed3, 0x9ed5, 0x9ed6, 0x9ed7, 0x9ed9, 0x9eda, 0x9ede, 0x9ee1, 0x9ee3, 0x9ee4, 0x9ee6, 0x9ee8, 0x9eeb, 0x9eec, 0x9eed, 0x9eee, 0x9ef0, 0x9ef1, 0x9ef2, 0x9ef3, 0x9ef4, 0x9ef5, 0x9ef6, 0x9ef7, 0x9ef8, 0x9efa, 0x9efd, 0x9eff, 0x9f00, 0x9f01, 0x9f02, 0x9f03, 0x9f04, 0x9f05, 0xfffd, 0x9f06, 0x9f07, 0x9f08, 0x9f09, 0x9f0a, 0x9f0c, 0x9f0f, 0x9f11, 0x9f12, 0x9f14, 0x9f15, 0x9f16, 0x9f18, 0x9f1a, 0x9f1b, 0x9f1c, 0x9f1d, 0x9f1e, 0x9f1f, 0x9f21, 0x9f23, 0x9f24, 0x9f25, 0x9f26, 0x9f27, 0x9f28, 0x9f29, 0x9f2a, 0x9f2b, 0x9f2d, 0x9f2e, 0x9f30, 0x9f31, 0xe3ac, 0xe3ad, 0xe3ae, 0xe3af, 0xe3b0, 0xe3b1, 0xe3b2, 0xe3b3, 0xe3b4, 0xe3b5, 0xe3b6, 0xe3b7, 0xe3b8, 0xe3b9, 0xe3ba, 0xe3bb, 0xe3bc, 0xe3bd, 0xe3be, 0xe3bf, 0xe3c0, 0xe3c1, 0xe3c2, 0xe3c3, 0xe3c4, 0xe3c5, 0xe3c6, 0xe3c7, 0xe3c8, 0xe3c9, 0xe3ca, 0xe3cb, 0xe3cc, 0xe3cd, 0xe3ce, 0xe3cf, 0xe3d0, 0xe3d1, 0xe3d2, 0xe3d3, 0xe3d4, 0xe3d5, 0xe3d6, 0xe3d7, 0xe3d8, 0xe3d9, 0xe3da, 0xe3db, 0xe3dc, 0xe3dd, 0xe3de, 0xe3df, 0xe3e0, 0xe3e1, 0xe3e2, 0xe3e3, 0xe3e4, 0xe3e5, 0xe3e6, 0xe3e7, 0xe3e8, 0xe3e9, 0xe3ea, 0xe3eb, 0xe3ec, 0xe3ed, 0xe3ee, 0xe3ef, 0xe3f0, 0xe3f1, 0xe3f2, 0xe3f3, 0xe3f4, 0xe3f5, 0xe3f6, 0xe3f7, 0xe3f8, 0xe3f9, 0xe3fa, 0xe3fb, 0xe3fc, 0xe3fd, 0xe3fe, 0xe3ff, 0xe400, 0xe401, 0xe402, 0xe403, 0xe404, 0xe405, 0xe406, 0xe407, 0xe408, 0xe409, + 0x9f32, 0x9f33, 0x9f34, 0x9f35, 0x9f36, 0x9f38, 0x9f3a, 0x9f3c, 0x9f3f, 0x9f40, 0x9f41, 0x9f42, 0x9f43, 0x9f45, 0x9f46, 0x9f47, 0x9f48, 0x9f49, 0x9f4a, 0x9f4b, 0x9f4c, 0x9f4d, 0x9f4e, 0x9f4f, 0x9f52, 0x9f53, 0x9f54, 0x9f55, 0x9f56, 0x9f57, 0x9f58, 0x9f59, 0x9f5a, 0x9f5b, 0x9f5c, 0x9f5d, 0x9f5e, 0x9f5f, 0x9f60, 0x9f61, 0x9f62, 0x9f63, 0x9f64, 0x9f65, 0x9f66, 0x9f67, 0x9f68, 0x9f69, 0x9f6a, 0x9f6b, 0x9f6c, 0x9f6d, 0x9f6e, 0x9f6f, 0x9f70, 0x9f71, 0x9f72, 0x9f73, 0x9f74, 0x9f75, 0x9f76, 0x9f77, 0x9f78, 0xfffd, 0x9f79, 0x9f7a, 0x9f7b, 0x9f7c, 0x9f7d, 0x9f7e, 0x9f81, 0x9f82, 0x9f8d, 0x9f8e, 0x9f8f, 0x9f90, 0x9f91, 0x9f92, 0x9f93, 0x9f94, 0x9f95, 0x9f96, 0x9f97, 0x9f98, 0x9f9c, 0x9f9d, 0x9f9e, 0x9fa1, 0x9fa2, 0x9fa3, 0x9fa4, 0x9fa5, 0xf92c, 0xf979, 0xf995, 0xf9e7, 0xf9f1, 0xe40a, 0xe40b, 0xe40c, 0xe40d, 0xe40e, 0xe40f, 0xe410, 0xe411, 0xe412, 0xe413, 0xe414, 0xe415, 0xe416, 0xe417, 0xe418, 0xe419, 0xe41a, 0xe41b, 0xe41c, 0xe41d, 0xe41e, 0xe41f, 0xe420, 0xe421, 0xe422, 0xe423, 0xe424, 0xe425, 0xe426, 0xe427, 0xe428, 0xe429, 0xe42a, 0xe42b, 0xe42c, 0xe42d, 0xe42e, 0xe42f, 0xe430, 0xe431, 0xe432, 0xe433, 0xe434, 0xe435, 0xe436, 0xe437, 0xe438, 0xe439, 0xe43a, 0xe43b, 0xe43c, 0xe43d, 0xe43e, 0xe43f, 0xe440, 0xe441, 0xe442, 0xe443, 0xe444, 0xe445, 0xe446, 0xe447, 0xe448, 0xe449, 0xe44a, 0xe44b, 0xe44c, 0xe44d, 0xe44e, 0xe44f, 0xe450, 0xe451, 0xe452, 0xe453, 0xe454, 0xe455, 0xe456, 0xe457, 0xe458, 0xe459, 0xe45a, 0xe45b, 0xe45c, 0xe45d, 0xe45e, 0xe45f, 0xe460, 0xe461, 0xe462, 0xe463, 0xe464, 0xe465, 0xe466, 0xe467, + 0xfa0c, 0xfa0d, 0xfa0e, 0xfa0f, 0xfa11, 0xfa13, 0xfa14, 0xfa18, 0xfa1f, 0xfa20, 0xfa21, 0xfa23, 0xfa24, 0xfa27, 0xfa28, 0xfa29, 0x2e81, 0xe816, 0xe817, 0xe818, 0x2e84, 0x3473, 0x3447, 0x2e88, 0x2e8b, 0xe81e, 0x359e, 0x361a, 0x360e, 0x2e8c, 0x2e97, 0x396e, 0x3918, 0xe826, 0x39cf, 0x39df, 0x3a73, 0x39d0, 0xe82b, 0xe82c, 0x3b4e, 0x3c6e, 0x3ce0, 0x2ea7, 0xe831, 0xe832, 0x2eaa, 0x4056, 0x415f, 0x2eae, 0x4337, 0x2eb3, 0x2eb6, 0x2eb7, 0xe83b, 0x43b1, 0x43ac, 0x2ebb, 0x43dd, 0x44d6, 0x4661, 0x464c, 0xe843, 0xfffd, 0x4723, 0x4729, 0x477c, 0x478d, 0x2eca, 0x4947, 0x497a, 0x497d, 0x4982, 0x4983, 0x4985, 0x4986, 0x499f, 0x499b, 0x49b7, 0x49b6, 0xe854, 0xe855, 0x4ca3, 0x4c9f, 0x4ca0, 0x4ca1, 0x4c77, 0x4ca2, 0x4d13, 0x4d14, 0x4d15, 0x4d16, 0x4d17, 0x4d18, 0x4d19, 0x4dae, 0xe864, 0xe468, 0xe469, 0xe46a, 0xe46b, 0xe46c, 0xe46d, 0xe46e, 0xe46f, 0xe470, 0xe471, 0xe472, 0xe473, 0xe474, 0xe475, 0xe476, 0xe477, 0xe478, 0xe479, 0xe47a, 0xe47b, 0xe47c, 0xe47d, 0xe47e, 0xe47f, 0xe480, 0xe481, 0xe482, 0xe483, 0xe484, 0xe485, 0xe486, 0xe487, 0xe488, 0xe489, 0xe48a, 0xe48b, 0xe48c, 0xe48d, 0xe48e, 0xe48f, 0xe490, 0xe491, 0xe492, 0xe493, 0xe494, 0xe495, 0xe496, 0xe497, 0xe498, 0xe499, 0xe49a, 0xe49b, 0xe49c, 0xe49d, 0xe49e, 0xe49f, 0xe4a0, 0xe4a1, 0xe4a2, 0xe4a3, 0xe4a4, 0xe4a5, 0xe4a6, 0xe4a7, 0xe4a8, 0xe4a9, 0xe4aa, 0xe4ab, 0xe4ac, 0xe4ad, 0xe4ae, 0xe4af, 0xe4b0, 0xe4b1, 0xe4b2, 0xe4b3, 0xe4b4, 0xe4b5, 0xe4b6, 0xe4b7, 0xe4b8, 0xe4b9, 0xe4ba, 0xe4bb, 0xe4bc, 0xe4bd, 0xe4be, 0xe4bf, 0xe4c0, 0xe4c1, 0xe4c2, 0xe4c3, 0xe4c4, 0xe4c5, +};
@@ -1,4 +1,4 @@
-/* Copyright (c) 2013-2015 Jeffrey Pfau +/* Copyright (c) 2013-2019 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this@@ -231,6 +231,75 @@ newUTF8[utf8Length] = '\0';
return newUTF8; } +extern const uint16_t gbkUnicodeTable[]; + +char* gbkToUtf8(const char* gbk, size_t length) { + char* utf8 = 0; + char* utf8Offset; + size_t offset; + uint8_t gbk1 = 0; + char buffer[4]; + size_t utf8TotalBytes = 0; + size_t utf8Length = 0; + for (offset = 0; offset < length; ++offset) { + if (length == 0) { + break; + } + unsigned unichar = 0xFFFD; + if (!gbk1 && !(gbk[offset] & 0x80)) { + unichar = gbk[offset]; + } else if (gbk1) { + uint8_t gbk2 = gbk[offset]; + if (gbk2 >= 0x40 && gbk2 != 0xFF) { + // TODO: GB-18030 support? + unichar = gbkUnicodeTable[gbk1 * 0xBF + gbk2 - 0x40]; + } + gbk1 = 0; + } else if (((uint8_t*) gbk)[offset] == 0xFF) { + unichar = 0xFFFD; + } else if (((uint8_t*) gbk)[offset] == 0x80) { + unichar = 0x20AC; // Euro + } else { + gbk1 = ((uint8_t*) gbk)[offset] - 0x81; + continue; + } + + size_t bytes = toUtf8(unichar, buffer); + utf8Length += bytes; + if (utf8Length < utf8TotalBytes) { + memcpy(utf8Offset, buffer, bytes); + utf8Offset += bytes; + } else if (!utf8) { + utf8 = malloc(length); + if (!utf8) { + return 0; + } + utf8TotalBytes = length; + memcpy(utf8, buffer, bytes); + utf8Offset = utf8 + bytes; + } else if (utf8Length >= utf8TotalBytes) { + ptrdiff_t o = utf8Offset - utf8; + char* newUTF8 = realloc(utf8, utf8TotalBytes * 2); + utf8Offset = o + newUTF8; + if (!newUTF8) { + free(utf8); + return 0; + } + utf8 = newUTF8; + memcpy(utf8Offset, buffer, bytes); + utf8Offset += bytes; + } + } + + char* newUTF8 = realloc(utf8, utf8Length + 1); + if (!newUTF8) { + free(utf8); + return 0; + } + newUTF8[utf8Length] = '\0'; + return newUTF8; +} + int hexDigit(char digit) { switch (digit) { case '0':@@ -353,7 +422,6 @@ const char* hex4(const char* line, uint8_t* out) {
uint8_t value = 0; *out = 0; char digit = *line; - value <<= 4; int nybble = hexDigit(digit); if (nybble < 0) { return 0;@@ -373,3 +441,64 @@ *end = '\0';
--end; } } + +ssize_t parseQuotedString(const char* unparsed, ssize_t unparsedLen, char* parsed, ssize_t parsedLen) { + memset(parsed, 0, parsedLen); + bool escaped = false; + char start = '\0'; + ssize_t len = 0; + ssize_t i; + for (i = 0; i < unparsedLen && len < parsedLen; ++i) { + if (i == 0) { + switch (unparsed[0]) { + case '"': + case '\'': + start = unparsed[0]; + break; + default: + return -1; + } + continue; + } + if (escaped) { + switch (unparsed[i]) { + case 'n': + parsed[len] = '\n'; + break; + case 'r': + parsed[len] = '\r'; + break; + case '\\': + parsed[len] = '\\'; + break; + case '\'': + parsed[len] = '\''; + break; + case '"': + parsed[len] = '"'; + break; + default: + return -1; + } + escaped = false; + ++len; + continue; + } + if (unparsed[i] == start) { + return len; + } + switch (unparsed[i]) { + case '\\': + escaped = true; + break; + case '\n': + case '\r': + return len; + default: + parsed[len] = unparsed[i]; + ++len; + break; + } + } + return -1; +}
@@ -0,0 +1,136 @@
+/* Copyright (c) 2013-2019 Jeffrey Pfau + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include "util/test/suite.h" + +#include <mgba-util/string.h> + +M_TEST_DEFINE(nullString) { + const char* unparsed = ""; + char parsed[2]; + assert_int_equal(parseQuotedString(unparsed, 1, parsed, sizeof(parsed)), -1); +} + +M_TEST_DEFINE(emptyString2) { + const char* unparsed = "\"\""; + char parsed[2]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), 0); +} + +M_TEST_DEFINE(emptyString) { + const char* unparsed = "''"; + char parsed[2]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), 0); +} + +M_TEST_DEFINE(plainString) { + const char* unparsed = "\"plain\""; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), strlen("plain")); + assert_string_equal(parsed, "plain"); +} + +M_TEST_DEFINE(plainString2) { + const char* unparsed = "\"plain\""; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed), parsed, sizeof(parsed)), strlen("plain")); + assert_string_equal(parsed, "plain"); +} + +M_TEST_DEFINE(trailingString) { + const char* unparsed = "\"trailing\"T"; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), strlen("trailing")); + assert_string_equal(parsed, "trailing"); +} + +M_TEST_DEFINE(leadingString) { + const char* unparsed = "L\"leading\""; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), -1); +} + +M_TEST_DEFINE(backslashString) { + const char* unparsed = "\"back\\\\slash\""; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), strlen("back\\slash")); + assert_string_equal(parsed, "back\\slash"); +} + +M_TEST_DEFINE(doubleBackslashString) { + const char* unparsed = "\"back\\\\\\\\slash\""; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), strlen("back\\\\slash")); + assert_string_equal(parsed, "back\\\\slash"); +} + +M_TEST_DEFINE(escapeCharsString) { + const char* unparsed = "\"\\\"\\'\\n\\r\\\\\""; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), strlen("\"'\n\r\\")); + assert_string_equal(parsed, "\"'\n\r\\"); +} + +M_TEST_DEFINE(invalidEscapeCharString) { + const char* unparsed = "\"\\z\""; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), -1); +} + +M_TEST_DEFINE(overflowString) { + const char* unparsed = "\"longstring\""; + char parsed[4]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), -1); +} + +M_TEST_DEFINE(unclosedString) { + const char* unparsed = "\"forever"; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), -1); +} + +M_TEST_DEFINE(unclosedString2) { + const char* unparsed = "\"forever"; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, 4, parsed, sizeof(parsed)), -1); +} + +M_TEST_DEFINE(unclosedBackslashString) { + const char* unparsed = "\"backslash\\"; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed), parsed, sizeof(parsed)), -1); +} + +M_TEST_DEFINE(unclosedBackslashString2) { + const char* unparsed = "\"backslash\\"; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), -1); +} + +M_TEST_DEFINE(highCharacterString) { + const char* unparsed = "\"\200\""; + char parsed[32]; + assert_int_equal(parseQuotedString(unparsed, strlen(unparsed) + 1, parsed, sizeof(parsed)), 1); + assert_string_equal(parsed, "\200"); +} + +M_TEST_SUITE_DEFINE(StringParser, + cmocka_unit_test(nullString), + cmocka_unit_test(emptyString), + cmocka_unit_test(emptyString2), + cmocka_unit_test(plainString), + cmocka_unit_test(plainString2), + cmocka_unit_test(leadingString), + cmocka_unit_test(trailingString), + cmocka_unit_test(backslashString), + cmocka_unit_test(doubleBackslashString), + cmocka_unit_test(escapeCharsString), + cmocka_unit_test(invalidEscapeCharString), + cmocka_unit_test(overflowString), + cmocka_unit_test(unclosedString), + cmocka_unit_test(unclosedString2), + cmocka_unit_test(unclosedBackslashString), + cmocka_unit_test(unclosedBackslashString2), + cmocka_unit_test(highCharacterString))
@@ -8,6 +8,7 @@
#include <mgba-util/string.h> #include <dirent.h> +#include <errno.h> #include <sys/stat.h> static bool _vdClose(struct VDir* vd);@@ -166,3 +167,7 @@ }
return VFS_FILE; #endif } + +bool VDirCreate(const char* path) { + return mkdir(path, 0777) == 0 || errno == EEXIST; +}
@@ -96,12 +96,15 @@ server_command.append('-N')
subprocess.check_call(server_command) time.sleep(4) self.socket = socket.create_connection(self.address, timeout=1000) - self.reader = csv.DictReader(self.socket.makefile()) + kwargs = {} + if sys.version_info[0] >= 3: + kwargs["encoding"] = "utf-8" + self.reader = csv.DictReader(self.socket.makefile(**kwargs)) def run(self, test): if not self.socket: self._start(test) - self.socket.send(os.path.join("/perfroms", test.rom)) + self.socket.send(os.path.join("/perfroms", test.rom).encode("utf-8")) self.results.append(next(self.reader)) self.iterations -= 1 if self.iterations == 0:@@ -109,7 +112,7 @@ self.finish()
self.iterations = self.ITERATIONS_PER_INSTANCE def finish(self): - self.socket.send("\n"); + self.socket.send(b"\n"); self.reader = None self.socket.close() time.sleep(5)