DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes #661)
Vicki Pfau vi@endrift.com
Mon, 24 Apr 2017 19:05:58 -0700
2 files changed,
3 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -24,6 +24,7 @@ - DS Slot-1: Emulate initial SPI command delay
- DS: Fix exposed CPU frequencies and audio timing - DS Audio: Fix audio sampling slightly too quickly - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695) + - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661) Misc: - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586) - DS Memory: Ensure DS9 I/O is 8-byte aligned
M
src/ds/gx/software.c
→
src/ds/gx/software.c
@@ -645,7 +645,8 @@ }
if (a == 0x1F) { depth[x] = span->ep[0].coord[softwareRenderer->sort]; scanline[x] = color; - stencil[x] = s & 0x3F00; + stencil[x] &= 0x00FF; + stencil[x] |= s & 0x3F00; } else if (a) { // TODO: Disable alpha? if (b) {