Fixed bugs for shopping GUI, mostly done
Justin Armstrong justinmeister@gmail.com
Sat, 29 Mar 2014 11:48:14 -0700
2 files changed,
99 insertions(+),
73 deletions(-)
M
data/shopgui.py
→
data/shopgui.py
@@ -32,12 +32,19 @@ self.selection_arrow = textbox.NextArrow()
self.arrow_pos1 = (50, 475) self.arrow_pos2 = (50, 515) self.arrow_pos3 = (50, 555) + self.arrow_pos4 = (50, 495) + self.arrow_pos5 = (50, 535) self.arrow_pos_list = [self.arrow_pos1, self.arrow_pos2, self.arrow_pos3] + self.two_arrow_pos_list = [self.arrow_pos4, self.arrow_pos5] self.arrow_index = 0 self.selection_arrow.rect.topleft = self.arrow_pos1 self.dialogue_box = self.make_dialogue_box(self.dialogue, self.index) self.gold_box = self.make_gold_box() - self.selection_box = self.make_selection_box() + if self.name in self.no_selling: + choices = self.item['dialogue'] + else: + choices = ['Buy', 'Sell', 'Leave'] + self.selection_box = self.make_selection_box(choices) self.state_dict = self.make_state_dict()@@ -61,7 +68,7 @@
return sprite - def make_selection_box(self): + def make_selection_box(self, choices): """Make the box for the player to select options""" image = setup.GFX['shopbox'] rect = image.get_rect(bottom=608)@@ -70,31 +77,27 @@ surface = pg.Surface(rect.size)
surface.set_colorkey(c.BLACK) surface.blit(image, (0, 0)) - if self.state == 'select': - choices = self.item['dialogue'] - elif self.state == 'confirmpurchase' or self.state == 'confirmsell': - choices = ['Yes', - 'No'] - elif self.state == 'buysell': - choices = ['Buy', - 'Sell', - 'Leave'] - elif self.state == 'sell': - choices = [self.item_to_be_sold, - 'Cancel'] - else: - choices = ['Not', - 'assigned'] - choice1 = self.font.render(choices[0], True, c.NEAR_BLACK) - choice1_rect = choice1.get_rect(x=200, y=15) - choice2 = self.font.render(choices[1], True, c.NEAR_BLACK) - choice2_rect = choice2.get_rect(x=200, y=55) - surface.blit(choice1, choice1_rect) - surface.blit(choice2, choice2_rect) - if len(choices) >= 3: + if len(choices) == 2: + choice1 = self.font.render(choices[0], True, c.NEAR_BLACK) + choice1_rect = choice1.get_rect(x=200, y=35) + choice2 = self.font.render(choices[1], True, c.NEAR_BLACK) + choice2_rect = choice2.get_rect(x=200, y=75) + + surface.blit(choice1, choice1_rect) + surface.blit(choice2, choice2_rect) + + elif len(choices) == 3: + choice1 = self.font.render(choices[0], True, c.NEAR_BLACK) + choice1_rect = choice1.get_rect(x=200, y=15) + choice2 = self.font.render(choices[1], True, c.NEAR_BLACK) + choice2_rect = choice2.get_rect(x=200, y=55) choice3 = self.font.render(choices[2], True, c.NEAR_BLACK) choice3_rect = choice3.get_rect(x=200, y=95) + + surface.blit(choice1, choice1_rect) + surface.blit(choice2, choice2_rect) surface.blit(choice3, choice3_rect) + sprite = pg.sprite.Sprite() sprite.image = surface sprite.rect = rect@@ -168,27 +171,37 @@
def make_selection(self, keys, current_time): """Control the selection""" + choices = self.item['dialogue'] self.dialogue_box = self.make_dialogue_box(self.dialogue, self.index) - self.selection_box = self.make_selection_box() + self.selection_box = self.make_selection_box(choices) self.gold_box = self.make_gold_box() + self.selection_arrow.rect.topleft = self.two_arrow_pos_list[self.arrow_index] - if keys[pg.K_DOWN]: - self.selection_arrow.rect.topleft = self.arrow_pos2 - elif keys[pg.K_UP]: - self.selection_arrow.rect.topleft = self.arrow_pos1 - elif keys[pg.K_SPACE] and (current_time - self.timer) > 200: - if self.allow_input: - if self.selection_arrow.rect.topleft == self.arrow_pos2: + if keys[pg.K_DOWN] and self.allow_input: + if self.arrow_index < (len(self.two_arrow_pos_list) - 1): + self.arrow_index += 1 + self.allow_input = False + elif keys[pg.K_UP] and self.allow_input: + if self.arrow_index > 0: + self.arrow_index -= 1 + self.allow_input = False + elif keys[pg.K_SPACE] and self.allow_input: + if self.arrow_index == 0: + self.state = 'confirmpurchase' + + elif self.arrow_index == 1: + if self.level.name in self.no_selling: + self.level.done = True + self.level.game_data['last direction'] = 'down' + else: self.state = 'buysell' - self.arrow_index = 0 - self.allow_input = False - elif self.selection_arrow.rect.topleft == self.arrow_pos1: - self.state = 'confirmpurchase' - self.allow_input = False + + self.arrow_index = 0 + self.allow_input = False - if not keys[pg.K_SPACE]: + if not keys[pg.K_SPACE] and not keys[pg.K_UP] and not keys[pg.K_DOWN]: self.allow_input = True@@ -196,47 +209,57 @@
def confirm_purchase(self, keys, current_time): """Confirm selection state for GUI""" dialogue = ['Are you sure?'] - self.selection_box = self.make_selection_box() + choices = ['Yes', 'No'] + self.selection_box = self.make_selection_box(choices) self.gold_box = self.make_gold_box() self.dialogue_box = self.make_dialogue_box(dialogue, 0) + self.selection_arrow.rect.topleft = self.two_arrow_pos_list[self.arrow_index] - if keys[pg.K_DOWN]: - self.selection_arrow.rect.topleft = self.arrow_pos2 - elif keys[pg.K_UP]: - self.selection_arrow.rect.topleft = self.arrow_pos1 + if keys[pg.K_DOWN] and self.allow_input: + if self.arrow_index < (len(choices) - 1): + self.arrow_index += 1 + self.allow_input = False + elif keys[pg.K_UP] and self.allow_input: + if self.arrow_index > 0: + self.arrow_index -= 1 + self.allow_input = False elif keys[pg.K_SPACE] and self.allow_input: - if self.selection_arrow.rect.topleft == self.arrow_pos1: + if self.arrow_index == 0: self.buy_item() - self.allow_input = False - else: + elif self.arrow_index == 1: self.state = self.begin_new_transaction() - self.allow_input = False - self.selection_arrow.rect.topleft = self.arrow_pos1 + self.arrow_index = 0 + self.allow_input = False - if not keys[pg.K_SPACE]: + if not keys[pg.K_SPACE] and not keys[pg.K_DOWN] and not keys[pg.K_UP]: self.allow_input = True def confirm_sell(self, keys, current_time): """Confirm player wants to sell item""" dialogue = ['Are you sure?'] + choices = ['Yes', 'No'] self.dialogue_box = self.make_dialogue_box(dialogue, 0) - self.selection_box = self.make_selection_box() + self.selection_box = self.make_selection_box(choices) + self.selection_arrow.rect.topleft = self.two_arrow_pos_list[self.arrow_index] - if keys[pg.K_DOWN]: - self.selection_arrow.rect.topleft = self.arrow_pos2 + if keys[pg.K_DOWN] and self.allow_input: + if self.arrow_index < (len(choices) - 1): + self.arrow_index += 1 + self.allow_input = False elif keys[pg.K_UP]: - self.selection_arrow.rect.topleft = self.arrow_pos1 + if self.arrow_index > 0: + self.arrow_index -= 1 + self.allow_input = False elif keys[pg.K_SPACE] and self.allow_input: - if self.selection_arrow.rect.topleft == self.arrow_pos1: + if self.arrow_index == 0: self.sell_item() - self.allow_input = False - else: + elif self.arrow_index == 1: self.state = self.begin_new_transaction() - self.allow_input = False - self.selection_arrow.rect.topleft = self.arrow_pos1 + self.allow_input = False + self.arrow_index = 0 - if not keys[pg.K_SPACE]: + if not keys[pg.K_SPACE] and not keys[pg.K_UP] and not keys[pg.K_DOWN]: self.allow_input = True@@ -341,9 +364,9 @@
def buy_sell(self, keys, current_time): """Ask player if they want to buy or sell something""" dialogue = ["Would you like to buy or sell an item?"] + choices = ['Buy', 'Sell', 'Leave'] self.dialogue_box = self.make_dialogue_box(dialogue, 0) - self.selection_box = self.make_selection_box() - + self.selection_box = self.make_selection_box(choices) self.selection_arrow.rect.topleft = self.arrow_pos_list[self.arrow_index] if keys[pg.K_DOWN] and self.allow_input:@@ -359,6 +382,7 @@ elif keys[pg.K_SPACE] and self.allow_input:
if self.arrow_index == 0: self.state = 'select' self.allow_input = False + self.arrow_index = 0 elif self.arrow_index == 1: if self.check_for_sellable_items(): self.state = 'sell'@@ -367,6 +391,7 @@ self.arrow_index = 0
else: self.state = 'cantsell' self.allow_input = False + self.arrow_index = 0 else: self.level.done = True@@ -381,9 +406,10 @@
def sell_items(self, keys, current_time): """Have player select items to sell""" dialogue = ["What would you like to sell?"] + choices = [self.item_to_be_sold, 'Cancel'] self.dialogue_box = self.make_dialogue_box(dialogue, 0) - self.selection_box = self.make_selection_box() - self.selection_arrow.rect.topleft = self.arrow_pos_list[self.arrow_index] + self.selection_box = self.make_selection_box(choices) + self.selection_arrow.rect.topleft = self.two_arrow_pos_list[self.arrow_index] if keys[pg.K_DOWN] and self.allow_input: if self.arrow_index < (len(self.arrow_pos_list) - 1):
M
data/states/shop.py
→
data/states/shop.py
@@ -138,8 +138,8 @@
def make_purchasable_items(self): """Make list of items to be chosen""" - dialogue = ['Rent a room. (30 gold)', - 'Back.'] + dialogue = ['Rent a room (30 gold)', + 'Leave'] item = {'type': 'room', 'price': 30,@@ -167,8 +167,8 @@
def make_purchasable_items(self): """Make list of items to be chosen""" - dialogue = ['Long Sword. (100 gold)', - 'Back.'] + dialogue = ['Long Sword (100 gold)', + 'Cancel'] item = {'type': 'Long Sword', 'price': 100,@@ -195,8 +195,8 @@
def make_purchasable_items(self): """Make list of items to be chosen""" - dialogue = ['Chain Mail. (50 gold)', - 'Back.'] + dialogue = ['Chain Mail (50 gold)', + 'Cancel'] item = {'type': 'Chain Mail', 'price': 50,@@ -222,8 +222,8 @@
def make_purchasable_items(self): """Make list of items to be chosen""" - dialogue = ['Fire Spell. (150 gold)', - 'Back.'] + dialogue = ['Fire Spell (150 gold)', + 'Leave'] item = {'type': 'Fire Spell', 'price': 150,@@ -250,8 +250,8 @@
def make_purchasable_items(self): """Make list of items to be chosen""" - dialogue = ['Healing Potion. (15 gold)', - 'Back.'] + dialogue = ['Healing Potion (15 gold)', + 'Cancel'] item = {'type': 'Healing Potion', 'price': 15,