added more battle animations
Marco Andronaco andronacomarco@gmail.com
Wed, 15 Apr 2020 16:06:46 +0200
15 files changed,
911 insertions(+),
0 deletions(-)
jump to
A
Assets/Models/Archer/Animations/erika_archer_bow_arrow@Magic Heal.fbx
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A
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Assets/Models/Archer/Animations/erika_archer_bow_arrow@Standing 1H Magic Attack 02.fbx
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Assets/Models/Boxer/Animations/dreyar_m_aure@Magic Heal.fbx
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Assets/Models/Brady/Animations/Ch40_nonPBR@Magic Heal.fbx
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Assets/Models/Mage/Animations/kachujin_g_rosales@Magic Heal.fbx
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Assets/Models/Mage/Animations/kachujin_g_rosales@Standing 2H Magic Attack 01.fbx
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Assets/Models/Paladin/Animations/paladin_prop_j_nordstrom@Magic Heal.fbx
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M
Assets/Scripts/Battle/Abilities/Heal.cs
→
Assets/Scripts/Battle/Abilities/Heal.cs
@@ -31,6 +31,7 @@ return target + " already has max HP, they don't need healing.";
} amount += (amount * 0.05); target.stats.HP += amount; + source.animator.SetTrigger("Heal"); UI.ShowDamage(target, -(int)amount, false); //this should give a negative result output = true; return target + " recovered " + (int)amount + " HP.";