add final leaderboard
Marco Andronaco andronacomarco@gmail.com
Thu, 16 Apr 2020 00:05:21 +0200
8 files changed,
2331 insertions(+),
0 deletions(-)
A
Assets/Scenes/Level2.unity
@@ -0,0 +1,2146 @@
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Assets/Scripts/Menu/EndGameManager.cs
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+using System.IO; +using System.Runtime.Serialization.Formatters.Binary; +using UnityEngine; +using UnityEngine.UI; + +public class EndGameManager : MonoBehaviour +{ + [SerializeField] private GameObject inputPanel = null; + [SerializeField] private GameObject highscoresPanel = null; + [SerializeField] private Text highscoreName = null; + [SerializeField] private Text[] nameObjects = null; + [SerializeField] private Text[] scoreObjects = null; + private Leaderboard leaderboard; + private int userScore; + const int maxRecordsNumber = 4; + + void Start(){ + userScore = GameMaster.Instance.gold; + } + + public void saveHighScore() + { + inputPanel.SetActive(false); + + BinaryFormatter bf = new BinaryFormatter(); + FileStream file; + //check if leaderboard file exists + if (File.Exists(Application.persistentDataPath + "/leaderboard.bin")) + { + + file = File.Open(Application.persistentDataPath + "/leaderboard.bin", FileMode.Open); + leaderboard = (Leaderboard) bf.Deserialize(file); + file.Close(); + } else { + leaderboard = new Leaderboard(maxRecordsNumber); + } + + //add new record + leaderboard.AddRecord(new Record(highscoreName.text, userScore)); + file = File.Create(Application.persistentDataPath + "/leaderboard.bin"); + bf.Serialize(file, leaderboard); + file.Close(); + + //show records list + int i = 0; + foreach (Record record in leaderboard.Records) + { + nameObjects[i].enabled = true; + nameObjects[i].text = (i + 1) + ". " + record.Name; + scoreObjects[i].enabled = true; + scoreObjects[i].text = record.ScoreToString(); + i++; + } + for(; i < maxRecordsNumber; i++) + { + nameObjects[i].enabled = false; + scoreObjects[i].enabled = false; + } + + highscoresPanel.SetActive(true); + } + + public void BackToMainMenu() + { + UnityEngine.SceneManagement.SceneManager.LoadScene("Menu"); + } +}
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Assets/Scripts/Menu/EndGameManager.cs.meta
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Assets/Scripts/Menu/Leaderboard.cs
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+using System.Collections.Generic; +using System.Linq; + +[System.Serializable] +public class Leaderboard +{ + private int maxRecordsNumber; + private List<Record> _records; + public List<Record> Records + { + get + { + _records = _records.OrderByDescending(y => y.Score).ThenBy(y => y.Name).ToList(); + return _records; + } + set + { + _records = value; + } + } + + public void AddRecord(Record newRecord) + { + if(Records.Count == maxRecordsNumber) + { // full leaderboard + if(newRecord.Score > Records[maxRecordsNumber - 1].Score){ + Records[maxRecordsNumber - 1] = newRecord; + } + } else { + Records.Add(newRecord); + } + + } + + public Leaderboard(int max){ + maxRecordsNumber = max; + _records = new List<Record>(); + } +}
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Assets/Scripts/Menu/Record.cs
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+using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[System.Serializable] +public class Record +{ + private string _name; + + private int _score; + public int Score + { + get + { + return _score; + } + } + public string Name + { + get + { + return _name; + } + } + + public string ScoreToString() + { + return _score + "g"; + } + + public Record(string name, int score) + { + _name = name; + _score = score; + } + + + +}
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