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@@ -1,8 +0,0 @@
-using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public abstract class Boss : BadGuy -{ - -}
@@ -1,5 +1,5 @@
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@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using UnityEngine; -public class Brady : Boss +public class Brady : BadGuy { public override string Combat_AI() {
@@ -54,7 +54,7 @@ //Fill load slots
for (int i = 0; i < loadPanel.transform.childCount; i++) { btn = loadPanel.transform.GetChild(i).GetComponent<Button>(); - UI.setSLButtonText(btn, i); + UI.setSLButtonText(btn, i, true); } loadPanel.SetActive(true); }
@@ -0,0 +1,18 @@
+using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Boss : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +}
@@ -160,7 +160,7 @@ panel[(int)Panel.Description].SetActive(false); //hide description
for(int i = 0; i < 3; i++) { - UI.setSLButtonText(panel[(int)Panel.Save].transform.GetChild(i).GetComponent<Button>(), i); + UI.setSLButtonText(panel[(int)Panel.Save].transform.GetChild(i).GetComponent<Button>(), i, false); } }@@ -170,7 +170,7 @@ panel[(int)Panel.Description].SetActive(false); //hide description
for (int i = 0; i < 3; i++) { - UI.setSLButtonText(panel[(int)Panel.Load].transform.GetChild(i).GetComponent<Button>(), i); + UI.setSLButtonText(panel[(int)Panel.Load].transform.GetChild(i).GetComponent<Button>(), i, true); } } private void handleSettings()
@@ -19,13 +19,18 @@ public static float TextSpeed = PlayerPrefs.GetFloat("TextSpeed", 0.015f);
public static float BattleSpeed = PlayerPrefs.GetFloat("BattleSpeed", 1f); public static bool displaying_text = false; - public static void setSLButtonText(Button btn, int slot) + public static void setSLButtonText(Button btn, int slot, bool load) { + Debug.Log("filling button " + btn.ToString()); int seconds; DateTime dt = GetSlotDateTime(slot, out seconds); if(dt == default) { - btn.enabled = false; + if(load){ + btn.enabled = false; + } else { + btn.enabled = true; + } btn.GetComponentInChildren<Text>().text = "Empty"; } else {