all repos — RPG @ 600326a2970450d00cdb49c7829765d373c55c3f

Fully functional 3D turn based role playing game coded in C# and base Unity.

added ganfaul model and battle logic
Marco Andronaco andronacomarco@gmail.com
Wed, 15 Apr 2020 17:40:50 +0200
commit

600326a2970450d00cdb49c7829765d373c55c3f

parent

47a62e6ce978749f6f26f705791d7168abdd28ed

47 files changed, 4712 insertions(+), 92 deletions(-)

jump to
M Assets/Models/Archer/BattleArcherAnimator.controllerAssets/Models/Archer/BattleArcherAnimator.controller

@@ -54,6 +54,34 @@ m_SpeedParameter:

m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1102 &-6902758379035618645 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Heal + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -1168546127022385495} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -203655887218126122, guid: 07812a00d9d48fa4dad10a299460b7f5, + type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1101 &-6729077622452738425 AnimatorStateTransition: m_ObjectHideFlags: 1

@@ -129,6 +157,75 @@ m_HasFixedDuration: 1

m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &-3107850497441252901 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: MagicAttack + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 82147755592421988} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.9392713 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &-2225904651789435437 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 4488418178368985216} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.8863636 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &-1168546127022385495 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 4488418178368985216} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.90625 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &-1155759007215059498 AnimatorStateTransition: m_ObjectHideFlags: 1

@@ -184,6 +281,12 @@ m_Position: {x: 460, y: 80, z: 0}

- serializedVersion: 1 m_State: {fileID: 4751034213855739678} m_Position: {x: 610, y: 140, z: 0} + - serializedVersion: 1 + m_State: {fileID: -6902758379035618645} + m_Position: {x: 580, y: 320, z: 0} + - serializedVersion: 1 + m_State: {fileID: 82147755592421988} + m_Position: {x: 360, y: 320, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: []

@@ -208,37 +311,49 @@ m_Type: 9

m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Alive m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Corpse m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Attack m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Damage m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Victory m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} + - m_Name: Heal + m_Type: 9 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} + - m_Name: MagicAttack + m_Type: 9 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer

@@ -252,6 +367,34 @@ m_DefaultWeight: 0

m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} +--- !u!1102 &82147755592421988 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: MagicAttack + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -2225904651789435437} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -203655887218126122, guid: 9b9088b21fd8e9240a3bc97db2f32f44, + type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1101 &698365564726965392 AnimatorStateTransition: m_ObjectHideFlags: 1

@@ -394,6 +537,8 @@ - {fileID: 698365564726965392}

- {fileID: -4043766552132905517} - {fileID: 2690254047953892006} - {fileID: 4864878187768176565} + - {fileID: 4517249722680474331} + - {fileID: -3107850497441252901} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0

@@ -410,6 +555,31 @@ m_SpeedParameter:

m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &4517249722680474331 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Heal + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -6902758379035618645} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.9392713 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &4556419147194346400 AnimatorState: serializedVersion: 5
M Assets/Models/Boxer/BattleBoxerAnimator.controllerAssets/Models/Boxer/BattleBoxerAnimator.controller

@@ -76,6 +76,28 @@ m_HasFixedDuration: 1

m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &-5175267707526284935 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 4488418178368985216} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.90625 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &-4183128234582991022 AnimatorState: serializedVersion: 5

@@ -159,6 +181,9 @@ m_Position: {x: 710, y: 260, z: 0}

- serializedVersion: 1 m_State: {fileID: -4183128234582991022} m_Position: {x: 460, y: 80, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1461070614631434594} + m_Position: {x: 460, y: 290, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: []

@@ -183,37 +208,43 @@ m_Type: 9

m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Alive m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Corpse m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Attack m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Damage m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Victory m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} + - m_Name: Heal + m_Type: 9 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer

@@ -301,6 +332,34 @@ m_HasFixedDuration: 1

m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1102 &1461070614631434594 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Heal + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -5175267707526284935} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -203655887218126122, guid: b8ad5d832b0580c4881851b2e0d88f5e, + type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1101 &2690254047953892006 AnimatorStateTransition: m_ObjectHideFlags: 1

@@ -321,6 +380,31 @@ serializedVersion: 3

m_TransitionDuration: 0.25 m_TransitionOffset: 0 m_ExitTime: 0.9013158 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &3159687531604497356 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Heal + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1461070614631434594} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.8863636 m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0

@@ -391,6 +475,7 @@ - {fileID: 698365564726965392}

- {fileID: -4043766552132905517} - {fileID: 2690254047953892006} - {fileID: 4864878187768176565} + - {fileID: 3159687531604497356} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0
M Assets/Models/Brady/BattleBradyAnimator.controllerAssets/Models/Brady/BattleBradyAnimator.controller

@@ -1,26 +1,23 @@

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@@ -81,7 +78,32 @@ m_SpeedParameter:

m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1101 &-6809075834302583382 +--- !u!1101 &-5928301695960046679 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Heal + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 4895399887070682954} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.8863636 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &-5752213069097235149 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0}

@@ -100,7 +122,7 @@ m_IsExit: 0

serializedVersion: 3 m_TransitionDuration: 0.25 m_TransitionOffset: 0 - m_ExitTime: 0.75 + m_ExitTime: 0.8863636 m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0

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m_Position: {x: 30, y: 200, z: 0} - serializedVersion: 1 m_State: {fileID: 8601915139413588362} - m_Position: {x: 500, y: 130, z: 0} + m_Position: {x: 310, y: 300, z: 0} - serializedVersion: 1 m_State: {fileID: -7399000304974151475} - m_Position: {x: 240, y: 200, z: 0} + m_Position: {x: 30, y: 330, z: 0} - serializedVersion: 1 m_State: {fileID: -6824626627819401560} - m_Position: {x: 420, y: 290, z: 0} + m_Position: {x: 400, y: 200, z: 0} - serializedVersion: 1 m_State: {fileID: 1803938447303446115} m_Position: {x: 130, y: 30, z: 0} + - serializedVersion: 1 + m_State: {fileID: 4895399887070682954} + m_Position: {x: -230, y: 200, z: 0} m_ChildStateMachines: [] - m_AnyStateTransitions: - - {fileID: -6809075834302583382} - - {fileID: 306679658229303580} - - {fileID: 7080444992889795118} - - {fileID: -8111357715164580220} + m_AnyStateTransitions: [] m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: []

@@ -154,7 +175,12 @@ m_PrefabAsset: {fileID: 0}

m_Name: Idle m_Speed: 1 m_CycleOffset: 0 - m_Transitions: [] + m_Transitions: + - {fileID: -4016691975711611350} + - {fileID: 5904894134154437717} + - {fileID: -3278936459766047551} + - {fileID: -5752213069097235149} + - {fileID: -5928301695960046679} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0

@@ -171,6 +197,56 @@ m_SpeedParameter:

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@@ -254,6 +330,12 @@ m_DefaultFloat: 0

m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 0} + - m_Name: Heal + m_Type: 9 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer

@@ -267,31 +349,6 @@ m_DefaultWeight: 0

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A Assets/Prefabs/Battle/Ganfaul.prefab.meta

@@ -0,0 +1,7 @@

+fileFormatVersion: 2 +guid: b003af1e5037d834da8f471c5e453f21 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant:
M Assets/Scenes/Battle.unityAssets/Scenes/Battle.unity

@@ -6362,7 +6362,7 @@ p_orc: {fileID: 6819439329346995293, guid: f2797a6a1e29df0418a64a5c5ecb739e, type: 3}

p_mutant: {fileID: 1765769505958022601, guid: a4054061ea4ee2c4492a160462b4516a, type: 3} p_brady: {fileID: 7495735790540304316, guid: b903eb1d22a0d6746b34551d25236725, type: 3} - p_ganfaul: {fileID: 7495735790540304316, guid: b903eb1d22a0d6746b34551d25236725, + p_ganfaul: {fileID: 7096024044178901063, guid: b003af1e5037d834da8f471c5e453f21, type: 3} fighters: [] --- !u!4 &2045373361
M Assets/Scripts/Battle/Fighters/Brady.csAssets/Scripts/Battle/Fighters/Brady.cs

@@ -4,6 +4,18 @@ using UnityEngine;

public class Brady : BadGuy { + public Brady() + { + stats = new Stats("Brady"); + description = "Son of the dark lord, he's not too bad."; + + goldDrop = 150; + itemsDrop = new Inventory(); + itemsDrop.generateItem(new ItemInfo(new BottledBlessing(), 1)); + + dead = defending = false; + } + public override string Combat_AI() { //attack a random goodGuy

@@ -18,15 +30,4 @@ } while (output == false);

return str; } - public Brady() - { - stats = new Stats("Brady"); - description = "Son of the dark lord, he's not too bad."; - - goldDrop = 150; - itemsDrop = new Inventory(); - itemsDrop.generateItem(new ItemInfo(new BottledBlessing(), 1)); - - dead = defending = false; - } }